I found these at http://www.gta4.net/ ... I like what Lazlow says about his system preference and why....
Here's a summary of some of the info that Lazlow covered on the show:
There are over 100 radio commercials in the game.
Announcements on the subway system will randomly alert you of spontaneous police harassment, security checks and searches.
The faux-beer brand "Piswasser" takes a jab at Budweiser, including a radio commercial sung by Anthony himself.
GTA IV's in-game internet is ridiculously extensive, featuring spoofs of liberal and conservative news sources with coverage of your in-game antics, as well as spoofs popular blogs and websites (craigslist, for example). Irritating pop-up banner ads also make an appearance.
Niko can hook up with a wide range of girls via dating websites.
Injuries mean much more in GTA IV. When Niko gets shot in the leg, for example, he'll begin to bleed and limp.
Recording sessions for dialogue and in-game audio went on for ten hours a day, five days a week. The entire process took weeks to finish.
Rockstar employees have been working overtime and well into the weekends to complete the game.
Between the Xbox 360 version of the game and the PS3 version, Lazlow admits that he prefers the 360 version thanks to the downloadable content; new missions, new characters, new comedy, etc
"Stand in the street and you'll hear three different radio stations at any one time coming from passing vehicles, all sounding appropriately tinny or boomy, depending on the type of vehicle and whether its doors are open, its windows broken, etc."
"It was our aim that you could place the player in a random position on the map, shut your eyes and listen, and be able to tell where you are, and what time of day it is, and I think we've achieved that pretty well."
"For multiplayer, we balance [the sound of gunfire] so that guns only really sound dangerously beefy when they're at a distance you can be hit from, so it's intuitive what's threatening and what's someone else's private war."
"It's difficult to quantify how many speaking parts there are, but at our last count there were over 740 unique voices in the game. There are over 80,000 individual lines of dialogue, more than 7000 of which are Niko's lines. If you were to listen to each line back to back, it would take over 29 hours. Also, these figures don't take the radio, TV, and mo-capped cut-scene dialogue into consideration."
"We also decided to make the pedestrian dialogue more realistic in GTA4. As an example, peds in previous games would walk around and randomly chat to themselves if they weren't doing much else. In real life, people (generally!) don't go around talking to themselves, so we dropped this behavior from GTA4. However, we realized that the random chat of old GTA games was a good way for the player to pick-up on what sort of personality a ped has, so we created the cell-phone conversations in GTA4 as one realistic way of portraying personality."
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