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T'was a pretty good game. Graphics where.. OK... Not terrible.. Gameplay was fun to an extent ( Near the end it sort've felt like a chore.. as in. The last level. ) Had some kinks to work out. But yeah. It was pretty good. ( First half = Great. Second half = :( )SamAges
neither.
it was alright. definatly deservers more than the 3.2 user rating it's getting.
stupid people. rate the game not your loser feelings about what happened. morons are tainting the rating system doing stupid crap like that.
LOVED IT.
I've beat it twice already on co-op... I generally get tired of or don't play many offline games.
The online is fun too... provided you dont have an ahole trying to betray you at the beginning.
People hate it because of this whole Gerstman thing, which had nothing to do with it.
Morons.
Anyway, its average I'd say.
I think that Kane & Lynch: Dead Men is a really great game. As it is one of my favorite games on the Xbox360.
Most people that respond to this game either hasn't played at all, or has played the demo or the retail version for only a few minutes and then gave up. If you have the patients to get used to the controls(aiming) it is not that difficult, it took me about hour or less before I got to understand the controls(aiming).
I played the demo for like 4 hours straight and I wanted alot more then that little part of the mission. So I bought the retail game and have just recently finished it and it is really fun to play, it has a great story, and is a great game. If you look at my sig below you will see my gamertag and this game is listed, you can click on the gamertag box to see what achievements I have for this game.
Once I go through the single-player part of TimeShift and Medal of Honor: Airborne and Assassin's Creed I will play and beat Kane & Lynch: Dead Men again, and I just can't wait!
I really enjoyed the game, although mostly the first half, the first half seemed like something knew, not the usual army shooter or alien shooter, just b reaking out of jail etc, stuff like that, but the last few levels just make it feel like a war/army game.
I thought it was really good though.
So what I really want to know is alot people say that they have troubles/problems/issues with Kane and Lynch: Dead Men, so what I want to know from these people who claim that they have these troubles/problems/issues then list what troubles/problems/issues that have not just say that you troubles/problems/issues.
I think that most people have some other types of troubles/problems/issues with this game besides the games itself. I think that it has something to do with that Jeff G guy getting fired, which to me is really a stupid reason to have troubles/problems/issues with game because of a person.
Another thing all games have troubles/problems/issues, there is no such thing as a perfect games that works 100% issue free.
So what I really want to know is alot people say that they have troubles/problems/issues with Kane and Lynch: Dead Men, so what I want to know from these people who claim that they have these troubles/problems/issues then list what troubles/problems/issues that have not just say that you troubles/problems/issues.
I think that most people have some other types of troubles/problems/issues with this game besides the games itself. I think that it has something to do with that Jeff G guy getting fired, which to me is really a stupid reason to have troubles/problems/issues with game because of a person.
Another thing all games have troubles/problems/issues, there is no such thing as a perfect games that works 100% issue free.
ghstbstr
Ok, lets start:
1.) Cover mechanic is broken. Even though I understand that if you stand next to the edge of a linkable wall, you'll link to it. Why not use a button instead. Very awkward especially in combat.
2.) Weapon ballistics are incredibly inaccurate. Even when aiming at someone directly with the crosshairs, you'll still miss 3 out of 5 bullets.
3.) Team member AI is about as ineffective as any game before it. You're allies stand and shoot walls, let enemies run right by them, shoot you or other allies, or stand 5 feet away from an enemy and never fire a shot. Also using the squad commands are also a chore since you have to aim where you want them to defend or take cover. In mid battle I find it bothersome to micromanage these functions that should be autonomous.
These are just problems with the gameplay. I haven't even touched on the graphics and how they look worse than Hitman: Blood Money or that the levels offer very little freedom, if any, in there linearity or how terrible the voice acting is.
This is not a persnoal vendetta for the Jeff G incident for me. I really wanted to like this game! I had it pre-ordered and even took the day off just to play this and Assassins Creed (actually I was on vacation at the time). I think with a little more care, IO will be able to craft a worth while sequel or prequel (would be interesting to see what took place before the events of the game). But after this review nonsense, they most likely won't even bother. Which is still good news for me, because that means more Hitman games instead.
[QUOTE="ghstbstr"]So what I really want to know is alot people say that they have troubles/problems/issues with Kane and Lynch: Dead Men, so what I want to know from these people who claim that they have these troubles/problems/issues then list what troubles/problems/issues that have not just say that you troubles/problems/issues.I think that most people have some other types of troubles/problems/issues with this game besides the games itself. I think that it has something to do with that Jeff G guy getting fired, which to me is really a stupid reason to have troubles/problems/issues with game because of a person.
Another thing all games have troubles/problems/issues, there is no such thing as a perfect games that works 100% issue free.EnderSR388
Ok, lets start:
1.) Cover mechanic is broken. Even though I understand that if you stand next to the edge of a linkable wall, you'll link to it. Why not use a button instead. Very awkward especially in combat.
2.) Weapon ballistics are incredibly inaccurate. Even when aiming at someone directly with the crosshairs, you'll still miss 3 out of 5 bullets.
3.) Team member AI is about a ineffective as any game before it. You're allies stand and shoot walls, let enemies run right by them, shoot you or other allies, or stand 5 feet away from an enemy and never fire a shot. Also using the squad commands are also a chore since you have to aim where you want them to defend or take cover. In mid battle I find it bothersome to micromanage these functions that should be autonomous.
These are just problems with the gameplay. I haven't even touched on the graphics and how they look worse than Hitman: Blood Money or that the levels offer very little freedom, if any, in there linearity or how terrible the voice acting is.
This is not a persnoal vendetta for the Jeff G incident for me. I really wanted to like this game! I had it pre-ordered and even took the day off just to play this and Assassins Creed (actually I was on vacation at the time). I think with a little more care, IO will be able to craft a worth while sequel or prequel (would be interesting to see what took place before the events of the game). But after this review nonsense, they most likely won't even bother. Which is still good news for me, because that means more Hitman games instead.
1.) The cover system worked fine when I played it.
2. Weapons are inaccurate, because that is realistic. Most games you can aim and shoot and hit what you are aiming it, which is unrealistic but that is just a game.
3.) There were alot of times where the Team member AI saved my life throughout the game. The squad commands worked fine when I used them.
Also the graphics look great to me on my Epson LCD projector on an 80in widescreen screen, you must have a bad and/or an old and/or a small tv.
[QUOTE="EnderSR388"][QUOTE="ghstbstr"]So what I really want to know is alot people say that they have troubles/problems/issues with Kane and Lynch: Dead Men, so what I want to know from these people who claim that they have these troubles/problems/issues then list what troubles/problems/issues that have not just say that you troubles/problems/issues.I think that most people have some other types of troubles/problems/issues with this game besides the games itself. I think that it has something to do with that Jeff G guy getting fired, which to me is really a stupid reason to have troubles/problems/issues with game because of a person.
Another thing all games have troubles/problems/issues, there is no such thing as a perfect games that works 100% issue free.ghstbstr
Ok, lets start:
1.) Cover mechanic is broken. Even though I understand that if you stand next to the edge of a linkable wall, you'll link to it. Why not use a button instead. Very awkward especially in combat.
2.) Weapon ballistics are incredibly inaccurate. Even when aiming at someone directly with the crosshairs, you'll still miss 3 out of 5 bullets.
3.) Team member AI is about a ineffective as any game before it. You're allies stand and shoot walls, let enemies run right by them, shoot you or other allies, or stand 5 feet away from an enemy and never fire a shot. Also using the squad commands are also a chore since you have to aim where you want them to defend or take cover. In mid battle I find it bothersome to micromanage these functions that should be autonomous.
These are just problems with the gameplay. I haven't even touched on the graphics and how they look worse than Hitman: Blood Money or that the levels offer very little freedom, if any, in there linearity or how terrible the voice acting is.
This is not a persnoal vendetta for the Jeff G incident for me. I really wanted to like this game! I had it pre-ordered and even took the day off just to play this and Assassins Creed (actually I was on vacation at the time). I think with a little more care, IO will be able to craft a worth while sequel or prequel (would be interesting to see what took place before the events of the game). But after this review nonsense, they most likely won't even bother. Which is still good news for me, because that means more Hitman games instead.
1.) The cover system worked fine when I played it.
2. Weapons are inaccurate, because that is realistic. Most games you can aim and shoot and hit what you are aiming it, which is unrealistic but that is just a game.
3.) There were alot of times where the Team member AI saved my life throughout the game. The squad commands worked fine when I used them.
Also the graphics look great to me on my Epson LCD projector on an 80in widescreen screen, you must have a bad and/or an old and/or a small tv.
Oookay Richie Rich. :roll:
My 32" LCD works just fine. I never died enough to need them to save my life, I just needed them to do their job and shoot people, which at most times they were incapable of. Also, have you ever fired a weapon before? The whole point is to be accurate, not spray the surrounding area. So no, that's not "realistic". lol Well unless you're laying down supressing fire, which I wasn't.
So I give you what you've asked for, actual reason for the "troubles/problems/issues" and you're just going to say, well it all worked for me. Well, consider yourself lucky, or unlucky depeding on how you look at it. I got rid of mine when I could and got some decent scratch and haven't looked back. There's too many great games that are out and coming out to waste time on this poor effort. Enjoy the dwindling XBL community while you can.
Oh and before we even get into this, I just noticed your fanboy badge for the game, so I'm done. :)
Oookay Richie Rich. :roll:
My 32" LCD works just fine. I never died enough to need them to save my life, I just needed them to do their job and shoot people, which at most times they were incapable of. Also, have you ever fired a weapon before? The whole point is to be accurate, not spray the surrounding area. So no, that's not "realistic". lol Well unless you're laying down supressing fire, which I wasn't.
Oh and before we even get into this, I just noticed your fanboy badge for the game, so I'm done with you. :)
EnderSR388
Guns are not as accurate in real life situations as most games make them to be.
Oh and it is not a fanboy thing, as it just means that I like the game. Okay.
[QUOTE="EnderSR388"]Oookay Richie Rich. :roll:
My 32" LCD works just fine. I never died enough to need them to save my life, I just needed them to do their job and shoot people, which at most times they were incapable of. Also, have you ever fired a weapon before? The whole point is to be accurate, not spray the surrounding area. So no, that's not "realistic". lol Well unless you're laying down supressing fire, which I wasn't.
Oh and before we even get into this, I just noticed your fanboy badge for the game, so I'm done with you. :)
ghstbstr
Guns are not as accurate in real life situations as most games make them to be.
Oh and it is not a fanboy thing, as it just means that I like the game. Okay.
Dude, I've fired many guns. Handguns, rifles, shotguns, semi-auto, full-auto. Their very accurate if you know what you're doing. And what I meant about the fanboy thing is that no matter what I say in disagreement about this game, you'll fight me on it. It's not productive for either of us.
[QUOTE="ghstbstr"][QUOTE="EnderSR388"]Oookay Richie Rich. :roll:
My 32" LCD works just fine. I never died enough to need them to save my life, I just needed them to do their job and shoot people, which at most times they were incapable of. Also, have you ever fired a weapon before? The whole point is to be accurate, not spray the surrounding area. So no, that's not "realistic". lol Well unless you're laying down supressing fire, which I wasn't.
Oh and before we even get into this, I just noticed your fanboy badge for the game, so I'm done with you. :)
EnderSR388
Guns are not as accurate in real life situations as most games make them to be.
Oh and it is not a fanboy thing, as it just means that I like the game. Okay.
Dude, I've fired many guns. Handguns, rifles, shotguns, semi-auto, full-auto. Their very accurate if you know what you're doing. And what I meant about the fanboy thing is that no matter what I say in disagreement about this game, you'll fight me on it. It's not productive for either of us.
Okay cool, but it is not that I am disgreeing with you as more like with the troubles/problems/issues that people seem to have it is more like I am having troubles/problems/issues with peoples so-called opinion about this game is all.
[QUOTE="EnderSR388"][QUOTE="ghstbstr"]So what I really want to know is alot people say that they have troubles/problems/issues with Kane and Lynch: Dead Men, so what I want to know from these people who claim that they have these troubles/problems/issues then list what troubles/problems/issues that have not just say that you troubles/problems/issues.I think that most people have some other types of troubles/problems/issues with this game besides the games itself. I think that it has something to do with that Jeff G guy getting fired, which to me is really a stupid reason to have troubles/problems/issues with game because of a person.
Another thing all games have troubles/problems/issues, there is no such thing as a perfect games that works 100% issue free.ghstbstr
Ok, lets start:
1.) Cover mechanic is broken. Even though I understand that if you stand next to the edge of a linkable wall, you'll link to it. Why not use a button instead. Very awkward especially in combat.
2.) Weapon ballistics are incredibly inaccurate. Even when aiming at someone directly with the crosshairs, you'll still miss 3 out of 5 bullets.
3.) Team member AI is about a ineffective as any game before it. You're allies stand and shoot walls, let enemies run right by them, shoot you or other allies, or stand 5 feet away from an enemy and never fire a shot. Also using the squad commands are also a chore since you have to aim where you want them to defend or take cover. In mid battle I find it bothersome to micromanage these functions that should be autonomous.
These are just problems with the gameplay. I haven't even touched on the graphics and how they look worse than Hitman: Blood Money or that the levels offer very little freedom, if any, in there linearity or how terrible the voice acting is.
This is not a persnoal vendetta for the Jeff G incident for me. I really wanted to like this game! I had it pre-ordered and even took the day off just to play this and Assassins Creed (actually I was on vacation at the time). I think with a little more care, IO will be able to craft a worth while sequel or prequel (would be interesting to see what took place before the events of the game). But after this review nonsense, they most likely won't even bother. Which is still good news for me, because that means more Hitman games instead.
1.) The cover system worked fine when I played it.
2. Weapons are inaccurate, because that is realistic. Most games you can aim and shoot and hit what you are aiming it, which is unrealistic but that is just a game.
3.) There were alot of times where the Team member AI saved my life throughout the game. The squad commands worked fine when I used them.
Also the graphics look great to me on my Epson LCD projector on an 80in widescreen screen, you must have a bad and/or an old and/or a small tv.
ya see,don't judge the graphics if ya don't have ythe right t.v,it look'd great on mine also.I have a 36 inch 1080i hdtv,looks great on mine 2,and I found nothing wrong with the cover system also,you'r o.k in my book pal.[QUOTE="ghstbstr"][QUOTE="EnderSR388"][QUOTE="ghstbstr"]So what I really want to know is alot people say that they have troubles/problems/issues with Kane and Lynch: Dead Men, so what I want to know from these people who claim that they have these troubles/problems/issues then list what troubles/problems/issues that have not just say that you troubles/problems/issues.I think that most people have some other types of troubles/problems/issues with this game besides the games itself. I think that it has something to do with that Jeff G guy getting fired, which to me is really a stupid reason to have troubles/problems/issues with game because of a person.
Another thing all games have troubles/problems/issues, there is no such thing as a perfect games that works 100% issue free.dcyple
Ok, lets start:
1.) Cover mechanic is broken. Even though I understand that if you stand next to the edge of a linkable wall, you'll link to it. Why not use a button instead. Very awkward especially in combat.
2.) Weapon ballistics are incredibly inaccurate. Even when aiming at someone directly with the crosshairs, you'll still miss 3 out of 5 bullets.
3.) Team member AI is about a ineffective as any game before it. You're allies stand and shoot walls, let enemies run right by them, shoot you or other allies, or stand 5 feet away from an enemy and never fire a shot. Also using the squad commands are also a chore since you have to aim where you want them to defend or take cover. In mid battle I find it bothersome to micromanage these functions that should be autonomous.
These are just problems with the gameplay. I haven't even touched on the graphics and how they look worse than Hitman: Blood Money or that the levels offer very little freedom, if any, in there linearity or how terrible the voice acting is.
This is not a persnoal vendetta for the Jeff G incident for me. I really wanted to like this game! I had it pre-ordered and even took the day off just to play this and Assassins Creed (actually I was on vacation at the time). I think with a little more care, IO will be able to craft a worth while sequel or prequel (would be interesting to see what took place before the events of the game). But after this review nonsense, they most likely won't even bother. Which is still good news for me, because that means more Hitman games instead.
1.) The cover system worked fine when I played it.
2. Weapons are inaccurate, because that is realistic. Most games you can aim and shoot and hit what you are aiming it, which is unrealistic but that is just a game.
3.) There were alot of times where the Team member AI saved my life throughout the game. The squad commands worked fine when I used them.
Also the graphics look great to me on my Epson LCD projector on an 80in widescreen screen, you must have a bad and/or an old and/or a small tv.
OK so this thread is pointless then. You want people to come in here and give opinions, "love or hate it" right, then criticize them for not agreeing with you?? Hmm. And I have the right TV, I never said I didn't. I said the graphics look worse then Hitman Blood Money.
Terrible game all around
the storyline was awful, I'm not a prude when it comes to bad language but every other word was f*** after a while it got to me it also made no sense how one second their escaping jail the next their breaking into jail, next their in the jungle with a sniper rifle then their in fatigues in Cuba or something with the army.
multiplayer will last about half an hour before you've seen it all...
since I'm such an achievement ***** i got the 1000 out of it but it was not enjoyable.
[QUOTE="ghstbstr"][QUOTE="EnderSR388"]Oookay Richie Rich. :roll:
My 32" LCD works just fine. I never died enough to need them to save my life, I just needed them to do their job and shoot people, which at most times they were incapable of. Also, have you ever fired a weapon before? The whole point is to be accurate, not spray the surrounding area. So no, that's not "realistic". lol Well unless you're laying down supressing fire, which I wasn't.
Oh and before we even get into this, I just noticed your fanboy badge for the game, so I'm done with you. :)
EnderSR388
Guns are not as accurate in real life situations as most games make them to be.
Oh and it is not a fanboy thing, as it just means that I like the game. Okay.
Dude, I've fired many guns. Handguns, rifles, shotguns, semi-auto, full-auto. Their very accurate if you know what you're doing. And what I meant about the fanboy thing is that no matter what I say in disagreement about this game, you'll fight me on it. It's not productive for either of us.
Were you standing in a gun range or were you under fire in a warzone? :|
[QUOTE="EnderSR388"][QUOTE="ghstbstr"][QUOTE="EnderSR388"]Oookay Richie Rich. :roll:
My 32" LCD works just fine. I never died enough to need them to save my life, I just needed them to do their job and shoot people, which at most times they were incapable of. Also, have you ever fired a weapon before? The whole point is to be accurate, not spray the surrounding area. So no, that's not "realistic". lol Well unless you're laying down supressing fire, which I wasn't.
Oh and before we even get into this, I just noticed your fanboy badge for the game, so I'm done with you. :)
Juggernaut140
Guns are not as accurate in real life situations as most games make them to be.
Oh and it is not a fanboy thing, as it just means that I like the game. Okay.
Dude, I've fired many guns. Handguns, rifles, shotguns, semi-auto, full-auto. Their very accurate if you know what you're doing. And what I meant about the fanboy thing is that no matter what I say in disagreement about this game, you'll fight me on it. It's not productive for either of us.
Were you standing in a gun range or were you under fire in a warzone? :|
I wonder if he knows that taking more then one shot at a time activates a recoil, which then makes it very inaccurate after the first bullet, in most every gun (a Pistol is a good example of something which has recoil, but can be easily re-controlled, since you don't massively fire it). Anyway, aiming was perfectly fine, it was alittle slow, but turning sens. upto full fixed that for me.. I didn't have a problem killing anyone at all either, because I didn't spray bullets. I took my time, and made each shot I took accurate, and what-do-you-know, it seems to have worked perfectly fine.. I could even get dozens of headshots in-a-row.. in-fact, I actually got the Headshot achievement before The Club mission. As for the graphics, maybe your TV is just too big or something and is stretching out the image way too much. I have a 19' LCD HD-TV (Polaroid) and the game looks absolutely amazing on it, just as good as almost any other 360 game that I currently own.. and I own well over 40 360 games (and over 30 Arcade Games) - although it's not as great as Mass Effect looks. Speaking of-which, the covering system in this.. AT FIRST, is hard to get used to, and very annoying, but after you master it, you can do it absolutely anywhere without a problem. Comparing the cover system to other games (namely Mass Effect), and it's just as good, because Mass Effect is actually much more limited with their cover system. And the reason people are even saying anything back about what you said, is because you gave us crappy reasons. If you can list ten or more things, that aren't small or that can't be fixed with time or patience, then I don't think people would give you such a hard-time about stating your opinion.hey there pals & gals a quick question for those of you out there that played k&l do you love it or hate it?!me personally I LOVE IT. It's a great game could of been a bit longer but its still a good game.it reminds me of a movie I saw once I forget the name,anyway I THINK IT'S GREAT.that's my opinion what's yours!!!?dcyple
I was extremely dissapointed they cut online coop. Thats basically why I got it. The game was great and I enjoyed it thoroughly. Still disapointed though.
[QUOTE="EnderSR388"][QUOTE="ghstbstr"][QUOTE="EnderSR388"]Oookay Richie Rich. :roll:
My 32" LCD works just fine. I never died enough to need them to save my life, I just needed them to do their job and shoot people, which at most times they were incapable of. Also, have you ever fired a weapon before? The whole point is to be accurate, not spray the surrounding area. So no, that's not "realistic". lol Well unless you're laying down supressing fire, which I wasn't.
Oh and before we even get into this, I just noticed your fanboy badge for the game, so I'm done with you. :)
Juggernaut140
Guns are not as accurate in real life situations as most games make them to be.
Oh and it is not a fanboy thing, as it just means that I like the game. Okay.
Dude, I've fired many guns. Handguns, rifles, shotguns, semi-auto, full-auto. Their very accurate if you know what you're doing. And what I meant about the fanboy thing is that no matter what I say in disagreement about this game, you'll fight me on it. It's not productive for either of us.
Were you standing in a gun range or were you under fire in a warzone? :|
Isn't the goal to be accurate either way. I'd rather hit an enemy, then be supressed by him because I have crappy aim.
[QUOTE="Juggernaut140"][QUOTE="EnderSR388"][QUOTE="ghstbstr"][QUOTE="EnderSR388"]Oookay Richie Rich. :roll:
My 32" LCD works just fine. I never died enough to need them to save my life, I just needed them to do their job and shoot people, which at most times they were incapable of. Also, have you ever fired a weapon before? The whole point is to be accurate, not spray the surrounding area. So no, that's not "realistic". lol Well unless you're laying down supressing fire, which I wasn't.
Oh and before we even get into this, I just noticed your fanboy badge for the game, so I'm done with you. :)
WordLife2411
Guns are not as accurate in real life situations as most games make them to be.
Oh and it is not a fanboy thing, as it just means that I like the game. Okay.
Dude, I've fired many guns. Handguns, rifles, shotguns, semi-auto, full-auto. Their very accurate if you know what you're doing. And what I meant about the fanboy thing is that no matter what I say in disagreement about this game, you'll fight me on it. It's not productive for either of us.
Were you standing in a gun range or were you under fire in a warzone? :|
I wonder if he knows that taking more then one shot at a time activates a recoil, which then makes it very inaccurate after the first bullet, in most every gun (a Pistol is a good example of something which has recoil, but can be easily re-controlled, since you don't massively fire it).An M249 can be controlled in short bursts. If you lay down on the trigger, then yeah, your aim will suck (and you deserve to be shot) unless you have the muscle to keep it in line. Any full-auto weapon has a tedency for the muzzle to rise. That's just ballistics. You counter this effect with compensators. Plus, you're never accurate with full-auto. Anyone who been taught how to shoot, knows that control bursts are more accurate. It's not like the movies you know. As cool as it looks running around spraying, it's not realistic. Anyways, I'm not going to sit here and argue about real world weapon physics. This is about K&L and how terrible it is.
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