I think the GameSpot rating of GeOW's "value" is pretty much bullcrap, since they emphasize single player way too much for most games (IMO multiplayer is far more important most of the time), but in GeOW's case it's like they forgot the single player lasted only a few hours.
Let's compare it to Halo2. The single player lasts around the same as GeOW's. There are different difficulties and co-op (yeah, no online but it was in 2004).
GeOW has 2 gametypes that are nearly identical (warzone/execution); assassination, which nobody plays, and territorries (annex). At launch it had 10 maps (pretty sure). In my opinion, Gears maps aren't special AT ALL. They are mostly symmetrical, and it seems in a lot of cases the designers put more effort into how they look instead of how they play. For people like me who really like online shooters, how a map looks isn't important as long as textures and minimal detail are existant.
Halo2 launched with maps that weren't all good but several that were very well designed (like lockout - lockout's awesome). It also had many more game modes (and the ability to create modes), a party system, and a multiplayer system that was way ahead of anything (still is too - kinda sad). All that for a 9 in value, the same score as GeOW's value rating, 2 years ago.
If Halo2 get's a 9 then GeOW get's a 5. People have been getting bored of its multiplayer since within a month or two of release.
I continue to think that people who say Gears of War is FAR better than Halo couldn't match up to the skill of "little kids" on Halo2 who they constantly complain about. Who cares what pitch their voice is in, long as they know how to play. Go play Gears of War and hold B the whole match; then quit when the host kills you with a shotgun from 15 feet away.
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