Sigh... it breaks my heart to see this. I've been watching the 24 hour Dark Souls livestream with IGN.com, and just read their review of the game, and it saddens me to say that the devs have finally broken the golden rule of tough games, and made their adventure cheap. Now to be fair, it's not ALWAYS cheap. There are just two specific instances where I feel the game is just plain broken.
1. Curses - in the game, a frog enemy can curse you, cutting your overall HP by HALF. This is familiar to demon's souls players, as it was the same consequence of dying in the first game. But the debuff stacks. So you can actually be so far limited by your max health that EVERY enemy can kill you in just 1 hit. And the curse does not fade upon dying, and can only be healed by an NPC in a few specific areas of the world. This can effectively break your game save, and one of the IGN editors says that he must not restart his character because of this game mechanic.
2. One of the boss fights features an enemy that shoots a corrosive bile that can degrade armor quickly. The problem is that once armor has been broken, it's gone forever, and you can't repair it or get it back. This means that the one boss can destroy your entire arsenal of weapons. That's not fair, and that is NOT fun.
I think we all knew in our hearts that in order to make a game harder than Demon's Souls, they were going to cross the line into cheap land, but it's just really sad that they've done it. Not sure I'm even going to be picking up the game anymore. Having to retry a boss 17 times for 4 hours because he's hard, I can handle. Having to restart my entire game save because of a game breaking mechanic. That is just NOT fair.
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