Welcome to the greatest hype thread you will ever see!!!!
Guild Wars 2 is the sequel to theGuild Wars series which is currently in development by ArenaNet
Platform:PC
Publisher:NCsoft
Developer:Arenanet
Release: N/A
NO MONTHLY FEE!
-System Requirements-
Predicted
Minimum System Requirements
* OS:Windows XP SP2/ Windows Vista/Windows 7
* CPU:2.5GHz Single Core or 1.8GHz Dual Core
* Memory:1GB RAM
* Video:NVIDIA GeForce 7600 / ATI Radeon X700 or HD / Intel GMA 4
* Sound: DirectX 9.0c Compatible Soundcard
* DirectX:Version 9.0c or Higher
* HDD:5GB Free Disk Space
* Network:Broadband Required
* Disc:6X DVD-ROM
Recommended System Configuration
* OS:Windows XP SP2/ Windows Vista/Windows 7 (32 or 64-bit)
* CPU:Intel E8400 Core2Duo or Better
* Memory:2GB RAM or Better
* Video:NVIDIA GeForce 8800 or Better / ATI Radeon HD 3850 or Better
* Sound: DirectX Compatible Soundcard
* DirectX:Version 9.0c or Higher
* HDD:5GB Free Disk Space
* Network:Broadband Required
* Disc:6X DVD-ROM or Better
Teh Engine!
Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments, enhanced graphics and animations, more realistic lighting and shadow effects, as well as audio and cinematic enhancements. The developers say the engine now does justice to the game's critically acclaimed concept art, and that concept art will be integrated into the way the story is told to the player.
The new engine will make use of DirectX 10 technologies (although not required), the Havok physics engine for destructible environments and ragdoll animations, and Umbra Software's occlusion culling technology .
Guild Wars 2takes place in thehigh fantasyworld of Tyria, 250 years after the players' defeat of the Great Destroyer in theEye of the Northexpansion. Five so-called Elder Dragons sleeping beneath the continent have awoken in the time sinceGuild Wars, causing widespread destruction to Tyria and corrupting its inhabitants. The once dominant humans of Tyria are in decline, supplanted from most of their land by natural disasters and war with the charr,[25]who have finally reclaimed the last vestiges of their ancestral homeland of Ascalon from the humans. To the north, the norn, a proud race ofnordichunters, have been forced south by the rise of Jormag, and in the west, the technologically advanced asura have been forced to establish permanent homes above-ground after the minions of the first dragon to awaken, Primordus, took control of the Depths of Tyria. Near the forests where the asura make their home are the sylvari, a new race who have appeared in Tyria in the last 25 years, unaffected by the difficulties that plague the other races but with some as-of-yet unexplained connection to the Elder Dragons.
To the south, the continent of Cantha has been cut off by an isolationist and xenophobic political climate, which is reinforced by Zhaitan's undead navy. Elona, too, has been cut off; the only hint of its continued prosperity being the ongoing battle between Palawa Joko's Mordant Crescent and Kralkatorrik in the Crystal Desert, as well as occasional reports from Order of Whispers spies. The Battle Isles have been wiped off the map entirely by the tidal wave caused by the re-emergence of the fallen kingdom of Orr, which came with the awakening of Zhaitan.
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The player is tasked with reuniting the members of the disbanded Destiny's Edge, a multi-racial adventuring guild whose members' struggles and eventual reunion serve as a microcosmic metaphor for the larger-scale unification of the playable races, whose combined strength is needed to effectively combat Zhaitan, the undead Elder Dragon.
:Races:
Slyvari
Norn
Charr
Asura
Humans
-PROFESSIONS-
Beta Testing
Closed beta testing is expected to occur sometime in 2011 according to the Guild Wars 2 FAQ.
Eric Flannum has stated that the approach to the game's beta "has been a bit slower than we'd originally hoped.
-Firearms-
Guns will be featured as new weapons; rifles and pistols have been specifically mentioned. Concept art depicting Charr wielding firearms.
Dye
According to John Hargrove of ArenaNet, the dye system in Guild Wars 2 will be similar to the one enjoyed by players in Guild Wars today with a few upgrades. Specifically mentioned is the tripling of dye channels available on each piece of armor, allowing players almost limitless dyeing capabilities with over 400 different shades and colors. Dyeing will also be free, with dyes being gradually unlocked as a character progresses, and feature more than 100 colors for every piece of armor.
Crafting
Lead Developer Eric Flannum has stated that there will be crafting, but players should expect crafting to enhance their adventuring experience, not replace it. Crafting will not be something players can engage in as a career without ever going out and slaying monsters. There are eight crafting disciplines in Guild Wars 2
Players may pick two of these as their disciplines. At the same time however, players are allowed to switch between disciplines at a cost. When the player switches disciplines, they will retain the skill level and all of their recipes in the old one. The price of changing disciplines increases with higher discipline level.
According to John Hargrove, there are a multitude of "ore nodes (including copper), plants, and the like" across the world. These nodes can be interacted with on a per-character basis in order to prevent farming and quick stealing. This means when you use a node or plant, it only disappears for you, so your group and other adventurers can harvest the same resource too.
Underwater World
In late 2009, it was officially announced that it will be possible to explore and fight underwater in Tyria. Developers say that creating the underwater "continents" is one of the things that is delaying the game. The teaser trailer shows footage of an underwater area and creatures swimming in the waters. Developers have stated that the ability to breathe underwater will be granted via a breathing apparatus put on your face. A default breathing apparatus will be given to the player, but other versions can be obtained.
World PVP
World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time. This level discrepancy will be relaxed by a side-kicking system intended to provide a bridging point between PvE and structured PvP. It will be on a larger scale than the original Guild Wars PvP with large battles which take place over a long period with people coming and going.
The battle has been likened to an RTS and will have a number of different objectives which can be met such as taking guard towers or defending choke points or joining a larger battle to take a castle. Battles will take place in the Mists.
Victory in World PvP will confer benefits to your world. This may include improved drop rates, better energy regeneration or other bonuses.
Structured PVP
Structured PvP is similar to Guild Wars' GvG. It will allow you to enter the game at maximum level with all skills, races, items and ****s automatically unlocked.
IS IT WORTH PLAYING GUILD WARS 1 OR SHOULD I WAIT FOR GUILD WARS 2?
Answer: Play Guild Wars 1, its worth it.
- Arenanet is still supporting the game, adding new (mini) campaigns like Winds of Change.
- You will be rewarded for playing Guild Wars 1 in Guild Wars 2..
- Since the game never increased the level cap, no content added in the last 6 years has gone obsolete.
- Mesmers
- No artificial player sereration. No servers, no region segregration (anymore) meaning that americans and europeans can easily play together.
- Very versalite build system. You can have 6 or more necromancers in a group. All with different sets of skills and still have a powerful group.
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