The entire presentation was just about one hour long. There where a few things clarified about the NGP such as:
- 60 fps recording and light sensitivity for AR gameplay (scroll down for AR features)
- Game storage and distribution: 2GB and 4GB (no word if expanding beyond that in near future)
- NGP's Processor capabilities and relative power consumption: not as many Mhz as Ps3 meaning more battery to spare)
- NGP's AR capablities: face tracking, face mapping, AR via marker, AR via "live tracing" and more unique AR features (see Trex demo)
- Network connectivity (internet, location based, etc): Network and location based integration with games (Near app was demoed)
Slide shows:
http://www.engadget.com/photos/sony-ngp-developer-presentation-at-gdc-2011/#3940560
http://www.joystiq.com/screenshots/sony-next-generation-portable-ngp-gdc-panel/3940189/#/0
Tech demos of games included Little Deviants and Uncharted. A few of the NGP's new AR capabilities showcased how it could live-trace an Ape escape 3 box art and create a AR 3D figure. This is different from usual AR markers as the object in regular AR markers is a simple shape usually not accompanied by other more complex surrounding designs as it would interfer. Another AR method was used to render a T-Rex model from a T-Rex pircture (similar to the previous live tracing method previously) however, the 3D figure seemed to have stayed located in one spot (still animated upper body) despite (seemingly) having the NGP camera look away from the live traced AR marker. The Sony rep continued to showcase the almost realistic sized dinosaur AR model.
AR Dinosaur demo:
http://www.mefeedia.com/video/36044647
A few more links:
http://www.youtube.com/watch?v=WqSMWUf-Y8c
http://www.wired.com/gamelife/2011/03/sony-ngp-power/?pid=935&pageid=33328
http://psp.ign.com/articles/115/1153235p1.html
The entire GDC meeting made specifically for the NGP lastet approximetly one hour. No word if more information on the NGP would be revealed before E3.
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