Was Final Fantasy VII good or bad for the industry, was it a blessing or a curse

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ASK_Story

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#1 ASK_Story
Member since 2006 • 11455 Posts

Was FFVII good for the industry or did it have some negative side-effects that the industry unknowingly is experiencing today?

Here's what I mean:

I just recently bought Wild Arms Alter Code: f, the remake of the original Wild Arms for the PS1. This game has a interesting legacy because it was one of the first RPGs on the PS1 that was a saving grace for the RPG drought.....that is until FFVII came out. Than sadly since then, the RPG titles other than Final Fantasy only reached out to a niche crowd, and they seem to struggle or gave up on reaching out to that certain level of success and wide demographic that Final Fantasy acheives.

No matter what good FFVII brought to the industry, it may have caused some negative effects to the industry. It seems like the other developers, other than Square-Enix, who make RPGs, have stopped pushing the boundaries on how they can make their games better. A lot of these games like Suikoden, Wild Arms, the Tales' series, Atlus, Namco-Bandai, and the NIS titles have been pouring out countless sequels that really doesn't drastically improve or change from its previous installments. It almost seems like they stopped trying to compete and they only continue as long as they stay within their own box that the dominance of Final Fantasy put them in.

There have been some amazing RPG titles from developers like Level-5 such as Rogue Galaxy, and even cult hits like Shin Negumi Tensai, or Hack, but even these titles struggle to reach out on a mass level that the Final Fantasy games have been doing. Even titles developed by Square-Enix, other than Final Fantasy, hasn't found the same mainstream success. Quality games like Valkaryie Profile 2 and Dragon Quest VIII are good examples of this. Even on handhelds we're seeing this trend. A game like FFIII on the DS sells considerably more than niche RPGs like Etrian Odyssey for example. And this trend is surely to follow....hopefully this doesn't follow within the 360 market as Lost Odyssey and Blue Dragon are soon to be released.

Maybe Final Fantasy VII brought RPGs to the mainstream here in the west, but it also brought "the Nintendo virus" along with it, meaning, the trend in how third-party developers struggle to compete against Nintendo's first-party games. So similarly, other RPG developers are struggling against the dominant Final Fantasy...ironically, this struggle is inside Square-Enix's own house as well, as their other titles struggle against their own dominant franchise.

I guess my hypothetical theory is this: if there was never a Final Fantasy VII, would other developers be pushing the quality of their RPGs instead of churning out similar sequels year after year? Since there is no dominant franchise that overshadows everything else, maybe the market would have 10 Final Fantasy-like franchises that compete with each other, kind of like how the NBA is today where the Mavericks, Suns, Spurs, Pistons, Cavs, Heat, and the Bulls all have (or had) the potential to win the championship, unlike 10-15 years ago where the Jordan's Bulls or the 90's Lakers dominated by themselves. Bad analogy, but I think you understand my point.

So no matter how much good FFVII did for the industry, I think it also brought a long some negative side-effects to the RPG industry. There will always be that niche crowd who plays whatever RPG is out there, and like every niche, the developers will probably follow their same routine of sequels to provide for them. This post probably relates mostly to the western market because the Japanese market for RPGs has been strong....but it still applies the same since Dragon Quest is Japan's most popular title and the west really never had a DQ game until the last one.

So all this pondering began with my purchase of the forgotten gem known as Wild Arms...if it wasn't for FFVII, perhaps we'll be arguing today how the PS3's trump-card is WAXIII and WAXIII versus. 8)

 

 

 

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deactivated-5992048d2d5ba

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#2 deactivated-5992048d2d5ba
Member since 2005 • 5165 Posts

You bring up some interesting points here. My opinion would be that things would indeed have been different had VII not been released but I'm seeing things in a different light. I believe FFVII's greatness is due mostly to player hype. I played it; I loved it. It was a great game for it's time and even stands out now but the level of fanboyism around this game may very well be the reason things have turned out the way they are.

 In short I believe it is more of the players fault for this. Many people will not even touch another RPG because they believe nothing can compare to FF. It is true that FF seems to be number one on the RPG list but there are other great titles as you have specified that can compete. Wild Arms was a great PS1 RPG and though I haven't played much of AC:F I believe it to be a good game as well.  I have many different RPG's; that being said FFVII has been one of the most memorable for me as it has for many others. But I don't see this game as a "curse". If anything like I said hype has put this game too high though indeed usually for anything to be hyped this much means it has to be good in the first place.

Now my idea is more reflected of the consumer side. As for the other games as you've said do seem lacking in areas and others IMO are great and can be compared to the FF series. I don't believe it was VII's fault for any of this at all. It would have happened sooner or later with any RPG that pushed the limits. I see it as just being hyped up so much that it makes a lot of people reluctant to try new games out thinking that the FF series and Square are all there will ever be in this genre of video games. We all see it more now than ever how many arguments and foolish comments are made from fanboys.

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mike7677

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#3 mike7677
Member since 2006 • 2426 Posts

I'll make this succinct:  It set a standard.  A standard, to which I beleive, judges all RPGs out there right now.

VII set the standard for PS1.  X set it for 2.  XIII will set it for 3.

Just my 2 cents 

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#4 TriangleHard
Member since 2005 • 9097 Posts

Before FFVII, RPG (well more of JRPG) was far from being main stream genre. In Japan it was quite big genre but in USA, it was never really that big.

After FFVII, more people became fond of RPG genre and many different franchise started to arise. Shadow Heart series, Wild Arms series, Grandia series, Star Ocean series, etc all came around after FFVII (Well Star Ocean series didn't hit state side until FFVII came in)

It allowed industry to think that RPG does have potential to be great money maker and companies weren't afraid to make RPG games.

Also FFVII showed the door to the industry what RPG genre can be in 3D world. If anything FFVII has helped the genre greatly rather than to hurt it.

Mario dominated platform genre, but that doesn't mean Mario killed platform genre. Every genre has one dominating franchise that outsells others and RPG genre is no different and actually that is the reason why the genre can remain strong. Look at fighting game genre. Street Fighter is dominating game of the genre and it is dying, and so is the genre.  

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Robio_basic

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#5 Robio_basic
Member since 2002 • 7059 Posts
You're over analyzing this.  It's really this simple; without Final Fantasy VII, the jRPG genre may never have taken off.  At the very least it would have taken several more years.  So it's safe to say that the majority of jRPGs you played be they good or bad would never have been developed. So if you've liked more than half the jRPGs that you've played over the last 10 years, regardless of innovatios, then yes FFVII was a good thing.
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vendettared468

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#6 vendettared468
Member since 2006 • 4437 Posts

Are you only talking about turn-based rpg's? cause if not than KH was a big seller and that reachd the mainstream well i think.

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#7 CarnageHeart
Member since 2002 • 18316 Posts
Like with every other genre on the planet, most jrpgs tread water, but that is no more true pre-FF7 than it was post FF7.  I think FF7 is overrated and Western gamers key too much on the franchise, but due to the popularity of Final Fantasy, more jprgs are crossing the Pacific than every before and the quality of the localization is higher than ever (as a general rule of thumb, pre-FF7 jrpgs and early post-FF7 jrpgs that weren't localized by Working Designs suffered from dodgy translations and even WD went a bit overboard on the humor sometimes) so as an rpg fan, I don't begrudge the series its success.  Squenix took a big risk with FF7 (they upped the budget hoping that the investment would win the hearts of Western gamers, a bet which paid off for FF7 but didn't pay off for DQ8) and they have done a good job of mixing things up within the series (one FF has little to do with another, this is true even of FFX and FFX-2) and have kept the quality reasonably high.
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MarcusAntonius

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#8 MarcusAntonius
Member since 2004 • 15667 Posts

I guess my hypothetical theory is this: if there was never a Final Fantasy VII, would other developers be pushing the quality of their RPGs instead of churning out similar sequels year after year? Since there is no dominant franchise that overshadows everything else, maybe the market would have 10 Final Fantasy-like franchises that compete with each other,

So no matter how much good FFVII did for the industry, I think it also brought a long some negative side-effects to the RPG industry. There will always be that niche crowd who plays whatever RPG is out there, and like every niche, the developers will probably follow their same routine of sequels to provide for them. This post probably relates mostly to the western market because the Japanese market for RPGs has been strong....but it still applies the same since Dragon Quest is Japan's most popular title and the west really never had a DQ game until the last one.

ASK_Story

I'm not really sure that FF VII really had any negative impacts, other than allowing Square to continue to push the same ol' same ol', minus FF VIII of course. Other than VIII, Square really hadn't branched out much until FF XII.

As far as what FF VII did for the industry, there's a lot of myth and misunderstanding that comes up in the course of this discussion. FF VII DID NOT make RPGs mainstream. What it did was take a popular brand name, Final Fantasy, and handed the series over to the Sony platform giving the upstart Sony Playstation, a huge boost. FF the franchise, and not so much FF VII, helped sell more Sony Playstations, but for all of that, it did very little for the RPG genre.

There were other RPG franchises in existence before Final Fantasy and they will continue to thrive as they always have.

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#9 themanus420
Member since 2005 • 25 Posts
Final Fantasy 7 was the the most pivotial game ever created. I spent months and months playing it and i couldn't put it down. It was the single game that got me back into video games i was 13 when it came out and i wasn't into videogames at the time then my friend let me borrow his copy of FF7 because he knew i would just love it. Now i am 23 and ive played a ton of videogames but no other game has affected me as much as FF7. 
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#10 fathoms_basic
Member since 2002 • 22116 Posts

Was FFVII good for the industry or did it have some negative side-effects that the industry unknowingly is experiencing today?

I just recently bought Wild Arms Alter Code: f, the remake of the original Wild Arms for the PS1. This game has a interesting legacy because it was one of the first RPGs on the PS1 that was a saving grace for the RPG drought.....that is until FFVII came out. Than sadly since then, the RPG titles other than Final Fantasy only reached out to a niche crowd, and they seem to struggle or gave up on reaching out to that certain level of success and wide demographic that Final Fantasy acheives.

No matter what good FFVII brought to the industry, it may have caused some negative effects to the industry. It seems like the other developers, other than Square-Enix, who make RPGs, have stopped pushing the boundaries on how they can make their games better. A lot of these games like Suikoden, Wild Arms, the Tales' series, Atlus, Namco-Bandai, and the NIS titles have been pouring out countless sequels that really doesn't drastically improve or change from its previous installments. It almost seems like they stopped trying to compete and they only continue as long as they stay within their own box that the dominance of Final Fantasy put them in.

There have been some amazing RPG titles from developers like Level-5 such as Rogue Galaxy, and even cult hits like Shin Negumi Tensai, or Hack, but even these titles struggle to reach out on a mass level that the Final Fantasy games have been doing. Even titles developed by Square-Enix, other than Final Fantasy, hasn't found the same mainstream success. Quality games like Valkaryie Profile 2 and Dragon Quest VIII are good examples of this. Even on handhelds we're seeing this trend. A game like FFIII on the DS sells considerably more than niche RPGs like Etrian Odyssey for example. And this trend is surely to follow....hopefully this doesn't follow within the 360 market as Lost Odyssey and Blue Dragon are soon to be released.

Maybe Final Fantasy VII brought RPGs to the mainstream here in the west, but it also brought "the Nintendo virus" along with it, meaning, the trend in how third-party developers struggle to compete against Nintendo's first-party games. So similarly, other RPG developers are struggling against the dominant Final Fantasy...ironically, this struggle is inside Square-Enix's own house as well, as their other titles struggle against their own dominant franchise.

I guess my hypothetical theory is this: if there was never a Final Fantasy VII, would other developers be pushing the quality of their RPGs instead of churning out similar sequels year after year? Since there is no dominant franchise that overshadows everything else, maybe the market would have 10 Final Fantasy-like franchises that compete with each other, kind of like how the NBA is today where the Mavericks, Suns, Spurs, Pistons, Cavs, Heat, and the Bulls all have (or had) the potential to win the championship, unlike 10-15 years ago where the Jordan's Bulls or the 90's Lakers dominated by themselves. Bad analogy, but I think you understand my point.

So no matter how much good FFVII did for the industry, I think it also brought a long some negative side-effects to the RPG industry. There will always be that niche crowd who plays whatever RPG is out there, and like every niche, the developers will probably follow their same routine of sequels to provide for them. This post probably relates mostly to the western market because the Japanese market for RPGs has been strong....but it still applies the same since Dragon Quest is Japan's most popular title and the west really never had a DQ game until the last one.

So all this pondering began with my purchase of the forgotten gem known as Wild Arms...if it wasn't for FFVII, perhaps we'll be arguing today how the PS3's trump-card is WAXIII and WAXIII versus. 8)

ASK_Story

I don't think your theory holds much water, to be perfectly honest.  I'm not saying you're wrong or that you didn't think it through; I just don't believe FF VII did ANY harm to the industry.  Your theory is that FF VII caused other RPG developers to get a little lazy, right?  That they'd be pushing harder if such a landmark game as FF VII didn't exist?  That is absolutely NOT the way developers work.  Groundbreaking achievements only cause the other competitors to strive harder.  I mean, if your theory was correct, that would mean that all survival/horror games after Alone in the Dark and the original Resident Evil have grown stagnant and haven't offered anything new.  That would be like saying that GTA III was such an unbelievable achievement, Rockstar let the sequels slide and never gave us anything as good...when in fact, that's really not the case.  Gears of War was amazing last year...does that mean it will hurt the originality, drive, ambition, or general striving for quality in future action titles?  Just because they know their chances of topping GeoW are slim?  I don't think so.

RPGs will always cater to a niche demographic...unless their name is "Final Fantasy."  That's just the way things are.  They'll never sell as much as the most popular sports or action titles out there, because most every RPG, even FFs, tend to target the more hardcore gamers.  It's been estimated that 80% of the game-playing market in the U.S. is "casual" - which makes sense - and that's why Madden and GTA will always, always, always sell more.  But I don't believe the Suikodens, for example, were any less in quality over the years because Konami was intimidated by FF VII and couldn't measure up.  Every developer wants to create something great; I would seriously doubt that FF VII did anything but motivate industry professionals, I can't believe for a second it did the opposite.  I honestly don't think we'd have the number of high-quality RPGs we have if it weren't for FF VII.

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#11 MarcusAntonius
Member since 2004 • 15667 Posts

I just recently bought Wild Arms Alter Code: f, the remake of the original Wild Arms for the PS1. ASK_Story

Not to take this thread off topic, but can anyone please explain to me what the hell was the deal with that? I don't recall any huge clamoring in the RPG community for a remake of the original Wild Arms. Wild Arms Alter Code: F had to be the most random addition to the RPG market I've ever come across.

While I disagree over the gameplay merits of FF VII, I could at least comprehend a remake based off its overwhelming popularity in the West. But Wild Arms? Big time WTF.

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#12 CAD-Monkey
Member since 2002 • 124 Posts

You're over analyzing this.  It's really this simple; without Final Fantasy VII, the jRPG genre may never have taken off.  At the very least it would have taken several more years.  So it's safe to say that the majority of jRPGs you played be they good or bad would never have been developed. So if you've liked more than half the jRPGs that you've played over the last 10 years, regardless of innovatios, then yes FFVII was a good thing.Robio_basic

This is true.  The fact is, FF7 brought in a ton of gamers who had never played an RPG before into the genre.  I had been playing games since the Atari 2600 and had never played an RPG of any kind until FF7.  I think many gamers who liked FF7 were more willing to try other RPGs after that.  I can't see it as anything other than good for the industry.

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#13 Acenso
Member since 2006 • 2355 Posts

It depends...It made RPGs far more noticable. It brought RPGs more west you can say.

But how it did it...It is questionable. As someone already stated. FFVII Fanboys...Pretty much this is unquestionable the holy grail, god's gift, ultimate RPG. Kind of like how Fallout fanboys are now...Where...Well its good...BUT....Can never be as good as that. You can say they live in a world of nostalgia.

But the fault to why it became big was...It was one of the first games where if a game is pretty...Quality is not needed. It had those CGs. Which were unquestionable the most important to making that the most sucessful RPG on consules. It was the first time people saw graphics like that. The quality of game really did not matter...It was more like...ZOMG!!! PRETTY!!! It was one of the first games were graphics could truly overshadow anything else and sell a game 

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#14 armouredpriest
Member since 2004 • 471 Posts
[QUOTE="ASK_Story"]

I just recently bought Wild Arms Alter Code: f, the remake of the original Wild Arms for the PS1. MarcusAntonius

Not to take this thread off topic, but can anyone please explain to me what the hell was the deal with that? I don't recall any huge clamoring in the RPG community for a remake of the original Wild Arms. Wild Arms Alter Code: F had to be the most random addition to the RPG market I've ever come across.

While I disagree over the gameplay merits of FF VII, I could at least comprehend a remake based off its overwhelming popularity in the West. But Wild Arms? Big time WTF.

 

The Wild Arms series is actually kinda popular in Japan (In my understanding anyway).  From what I've heard, the Japanese really like the whole flavor of the "Western" (something that many Americans in general kinda lost their tast for about 20 years ago).  Combining the "Western" and an RPG is kind of a natural extension, considering there's an RPG out there for pretty much any culture setting you could think of.  Now...what does amaze me, is the fact that WA:acF was localized in English.  Wild Arms isn't so popular here.

 

For the record, I loved the original Wild Arms.  I remeber it far more fondly then FF VII.  I particularly love the music.  The Wild Arms games have some of the most beautiful scores on could ask for in a game.  On the other hand, I really didn't like the remake Alter Code F.  Combat flowed differently, took away my ability to buy items, and altered the power curve.  Just didn't like it...but I'm still going to buy the OST.

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#15 Poshkidney
Member since 2006 • 3803 Posts
a blessing to make the industry to make even better games like ffVII there are still companys who ignore this eg blizzard EA and some others.
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#16 Dencore
Member since 2006 • 7094 Posts
Didn't Final Fantasy and Dragon Quest always dominate the charts before Final Fantasy VII?
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#17 o29
Member since 2003 • 155 Posts
I do kind of miss the variety of great titles in the genre pre-FFVII (Super Mario RPG, Chrono Trigger, Secret of Mana, Eartbound, etc.). At the same time, though, Final Fantasy as a whole has really done a lot for the genre, and Final Fantasy VII is, in my opinion, no exception. I just hope that developers other than Square Enix can start putting out quality RPG's a little more often.
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#18 L8erSquare
Member since 2007 • 2599 Posts
... its not even out yet give it time.
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#19 Dencore
Member since 2006 • 7094 Posts

I do kind of miss the variety of great titles in the genre pre-FFVII (Super Mario RPG, Chrono Trigger, Secret of Mana, Eartbound, etc.). At the same time, though, Final Fantasy as a whole has really done a lot for the genre, and Final Fantasy VII is, in my opinion, no exception. I just hope that developers other than Square Enix can start putting out quality RPG's a little more often.o29

They do and they're more creative and innovative then ever before, it's just that they're only found on handhelds. 

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#20 o29
Member since 2003 • 155 Posts

[QUOTE="o29"]I do kind of miss the variety of great titles in the genre pre-FFVII (Super Mario RPG, Chrono Trigger, Secret of Mana, Eartbound, etc.). At the same time, though, Final Fantasy as a whole has really done a lot for the genre, and Final Fantasy VII is, in my opinion, no exception. I just hope that developers other than Square Enix can start putting out quality RPG's a little more often.Dencore

They do and they're more creative and innovative then ever before, it's just that they're only found on handhelds.

Unfortunately, I don't own any handhelds simply because I never really get a desire to play games on the go, but it seems like most developers are starting to treat the handhelds as just another console (rather than their original purpose as a console with games best played in small doses). This creates a problem for me though, as I'm already struggling to afford the next-gen systems and currently don't have the cash to be buying a DS on top of that.
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#21 Alaris83
Member since 2004 • 1620 Posts

But how it did it...It is questionable. As someone already stated. FFVII Fanboys...Pretty much this is unquestionable the holy grail, god's gift, ultimate RPG. Kind of like how Fallout fanboys are now...Where...Well its good...BUT....Can never be as good as that. You can say they live in a world of nostalgia.

Acenso

In the defense of the Fallout fanboys, I think it could be argued that where jRPGs have mostly taken steps forward since FFVII, wRPGs have largely taken steps back since the days of Fallout.

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#22 ASK_Story
Member since 2006 • 11455 Posts
[QUOTE="Acenso"]

But how it did it...It is questionable. As someone already stated. FFVII Fanboys...Pretty much this is unquestionable the holy grail, god's gift, ultimate RPG. Kind of like how Fallout fanboys are now...Where...Well its good...BUT....Can never be as good as that. You can say they live in a world of nostalgia.

Alaris83

In the defense of the Fallout fanboys, I think it could be argued that where jRPGs have mostly taken steps forward since FFVII, wRPGs have largely taken steps back since the days of Fallout.

Actually, I think western RPGs have siginificantly taken steps forward more so than Japanese RPGs over the years. Japanese RPGs have mostly stayed the same with Final Fantasy always leading the pack as the highest rated and sold games. All the other niche RPGs like the Tales series or Suikoden have stayed consisitant in the mediocre/above avg. state never really improving nor getting worse.

Western RPGs have been becoming better over the past years. I think the leap of improvement between JRPGs and WRPGs is significant with WRPGs constantly improving and getting better and better whereas JRPGs have mostly remained the same. A lot of the WRPGs have been getting higher reviews and selling better on the market....in the west of course.

I'm personally into JRPGs more than western ones, but that's only because of matter of taste. However, I still respectfully acknowledge that western RPGs are getting very good and they are great games as well. And I think they are even surpassing the best JRPGs in many ways.

 

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Alaris83

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#23 Alaris83
Member since 2004 • 1620 Posts

Actually, I think western RPGs have siginificantly taken steps forward more so than Japanese RPGs over the years. Japanese RPGs have mostly stayed the same with Final Fantasy always leading the pack as the highest rated and sold games. All the other niche RPGs like the Tales series or Suikoden have stayed consisitant in the mediocre/above avg. state never really improving nor getting worse.

Western RPGs have been becoming better over the past years. I think the leap of improvement between JRPGs and WRPGs is significant with WRPGs constantly improving and getting better and better whereas JRPGs have mostly remained the same. A lot of the WRPGs have been getting higher reviews and selling better on the market....in the west of course.

I'm personally into JRPGs more than western ones, but that's only because of matter of taste. However, I still respectfully acknowledge that western RPGs are getting very good and they are great games as well. And I think they are even surpassing the best JRPGs in many ways.

 

ASK_Story

 

What are some genre advancing improvements that we've seen in wRPGs from the past few years?

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ASK_Story

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#24 ASK_Story
Member since 2006 • 11455 Posts
[QUOTE="ASK_Story"]

Actually, I think western RPGs have siginificantly taken steps forward more so than Japanese RPGs over the years. Japanese RPGs have mostly stayed the same with Final Fantasy always leading the pack as the highest rated and sold games. All the other niche RPGs like the Tales series or Suikoden have stayed consisitant in the mediocre/above avg. state never really improving nor getting worse.

Western RPGs have been becoming better over the past years. I think the leap of improvement between JRPGs and WRPGs is significant with WRPGs constantly improving and getting better and better whereas JRPGs have mostly remained the same. A lot of the WRPGs have been getting higher reviews and selling better on the market....in the west of course.

I'm personally into JRPGs more than western ones, but that's only because of matter of taste. However, I still respectfully acknowledge that western RPGs are getting very good and they are great games as well. And I think they are even surpassing the best JRPGs in many ways.

 

Alaris83

 

What are some genre advancing improvements that we've seen in wRPGs from the past few years?

I'm just thinking of games like Knight of the Old Republic, Jade Empire, and the next-gen offerings like Oblivion and the upcoming Mass Effect. These RPGs are arguably just as good if not better than anything RPG Japanese developers come up with. In the past, anything other than Final Fantasy was a step back but these days, these titles I mentioned are contenders.

And let's not forget WoW which is the most played and popular RPG in the world, NOT Final Fantasy.

So that's what I mean. As a gamer, I personally play and enjoy JRPGs more than WRPGs, but I'm not biased or blind enough to acknowledge or show respect to talented developers who make great games just the same.

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Alaris83

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#25 Alaris83
Member since 2004 • 1620 Posts

I'm just thinking of games like Knight of the Old Republic, Jade Empire, and the next-gen offerings like Oblivion and the upcoming Mass Effect. These RPGs are arguably just as good if not better than anything RPG Japanese developers come up with. In the past, anything other than Final Fantasy was a step back but these days, these titles I mentioned are contenders.

And let's not forget WoW which is the most played and popular RPG in the world, NOT Final Fantasy.

So that's what I mean. As a gamer, I personally play and enjoy JRPGs more than WRPGs, but I'm not biased or blind enough to acknowledge or show respect to talented developers who make great games just the same.

ASK_Story

 I'm not saying these newer wRPGs are bad games, I'm just saying that they aren't showing us anything we haven't seen done before, and in a some cases done better.  That said, I'm not an expert in jRPGs, but I don't think the same could be the same for recent games in that genre.

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Dencore

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#26 Dencore
Member since 2006 • 7094 Posts

Ugh why oh why do people only assume you can only get JRPG's on consoles :roll:

The japanese see the consoles as a "secondary" system while handhelds are their "primary" JRPG's right now are innovating more so then ever before IMHO. The Japanese developers see consoles as shovelcrap right now *as Western developers see handhelds*

Anyway WRPG's have had the same crap as JRPG's have had, it's just that PC fanboys and console gamers *who have been recently introduced to this genre* say they topple over the JRPG.

Gothic III won the "biggest dissapointment award" on Gamespy

Oblivion is critizied as being more so of a "hack-and-slash" game then an WRPG.

KoToR II was a let down in manys eyes and criticized the combat system and the games "too easy" difficulty.

Deus Ex: Invisible War has been unanimously infavor as of being inferior to the original.

Fable was a HUGE dissapointment due to over-hype. 

There's also this claim of too many World of Warcraft clones.

WRPG's get their fair share of garbage and BS just as every other genre out there.

And as said before WRPG's are new to the gamer, they've just recently got out of the "niche" *thanks to a little console called "The Xbox" and a little company called "Bioware". I see it as the same craze that JRPG's had in the late 90's. It will eventually run out of steam sooner or later, and then people will notice the flaws of the genre.

 

 

 

 

Also ASK_Story what did you think of Raiden III *I just brought it so I'm wondering what you think of it*?

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#27 Acenso
Member since 2006 • 2355 Posts
[QUOTE="Acenso"]

But how it did it...It is questionable. As someone already stated. FFVII Fanboys...Pretty much this is unquestionable the holy grail, god's gift, ultimate RPG. Kind of like how Fallout fanboys are now...Where...Well its good...BUT....Can never be as good as that. You can say they live in a world of nostalgia.

Alaris83

In the defense of the Fallout fanboys, I think it could be argued that where jRPGs have mostly taken steps forward since FFVII, wRPGs have largely taken steps back since the days of Fallout.

To be honest...That statement is far to generalized. How?  Maybe it is not that western RPGs are regressing...But the simple fact that they will not except anything else other then that golden moment. An example of this is easy...Fighters in Arcades. Its simple...You can not beat the Nostalgy behind that moment. So they refuse to accept anything as better. 

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Dencore

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#28 Dencore
Member since 2006 • 7094 Posts

^^^^^Who's to say they aren't doing the same?

I'm not saying WRPG's are regressing, I'm just saying who's to say that the WRPG fans aren't streolizing themselves with thoughts of the Interplay/Black Isle days?

I'm not saying that console JRPG's are as quality as they were from the PSone era *far from it*, but I'm just stating an example.

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#29 DSgamer64
Member since 2007 • 4449 Posts

I'll make this succinct:  It set a standard.  A standard, to which I beleive, judges all RPGs out there right now.

VII set the standard for PS1.  X set it for 2.  XIII will set it for 3.

Just my 2 cents 

mike7677

I need to argue that, cause FFX was pretty awful, and I have played pretty much every Final Fantasy game in existance and it was really quite bad for a number of reasons, mainly the fact that you could not skip cutscenes, some of which were really long was really annoying. Second, the orb map drove me nuts, I like the straight forward upgrade systems from the old FF games and the other thing that bothered me was how lame the acting was and the story itself was not that great. I actually believe that all of the FF games on the PS2 were crappy and cannot stand up to how good 7-9 & Tactics for the PS1 were.

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#30 Dencore
Member since 2006 • 7094 Posts

I need to argue that, cause FFX was pretty awful, and I have played pretty much every Final Fantasy game in existance and it was really quite bad for a number of reasons, mainly the fact that you could not skip cutscenes, some of which were really long was really annoying. Second, the orb map drove me nuts, I like the straight forward upgrade systems from the old FF games and the other thing that bothered me was how lame the acting was and the story itself was not that great. I actually believe that all of the FF games on the PS2 were crappy and cannot stand up to how good 7-9 & Tactics for the PS1 were.

DSgamer64

I disagree X is my personal favorite, it had the best combat/level system of any Final Fantasy by a long shot and introduced "puzzles" to the series. Also I loved the story, but we're talking about gameplay here.

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Alaris83

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#31 Alaris83
Member since 2004 • 1620 Posts

To be honest...That statement is far to generalized. How? Maybe it is not that western RPGs are regressing...But the simple fact that they will not except anything else other then that golden moment. An example of this is easy...Fighters in Arcades. Its simple...You can not beat the Nostalgy behind that moment. So they refuse to accept anything as better.

Acenso

Nostalgia, yes yes.  Of course, that's it.  The lack of depth in Oblivion and the linearity of Neverwinter Nights 2 was actually all just a figment of my imagination.
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MarcusAntonius

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#32 MarcusAntonius
Member since 2004 • 15667 Posts
Oh dear God, not this WRPG vs. JRPG crap again. While you all make good points, you all make terrible points. WRPGs have had their good times and bad just like JRPGs have and each have their own characteristics, therefore neither one is better than the other, can we move on now?
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ASK_Story

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#33 ASK_Story
Member since 2006 • 11455 Posts

Also ASK_Story what did you think of Raiden III *I just brought it so I'm wondering what you think of it*?

Dencore

I think it's a great SHMUP for hardcore Raiden fans. I enjoy it because I'm a fan.

But when you compare Raiden to other top vertical shooters like Raidant Silvergun or Ikaruga, of course Raiden can't compare. But it shouldn't be to much of a let down because Treasure are the best with these kinds of games and Raiden has always been a straight, traditional vertical SHMUP for a niche crowd.

But if you love Raiden and love SHMUPs than Raiden III is a great game. The only thing I didn't feel to right was the asking price because since it's a two year old game and a port, it should've been a budget game. Well, I guess that's okay since it's Raiden but it may have shunned away others who would be willing to try this game.

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#34 TriangleHard
Member since 2005 • 9097 Posts
[QUOTE="ASK_Story"]

I guess my hypothetical theory is this: if there was never a Final Fantasy VII, would other developers be pushing the quality of their RPGs instead of churning out similar sequels year after year? Since there is no dominant franchise that overshadows everything else, maybe the market would have 10 Final Fantasy-like franchises that compete with each other,

So no matter how much good FFVII did for the industry, I think it also brought a long some negative side-effects to the RPG industry. There will always be that niche crowd who plays whatever RPG is out there, and like every niche, the developers will probably follow their same routine of sequels to provide for them. This post probably relates mostly to the western market because the Japanese market for RPGs has been strong....but it still applies the same since Dragon Quest is Japan's most popular title and the west really never had a DQ game until the last one.

MarcusAntonius

I'm not really sure that FF VII really had any negative impacts, other than allowing Square to continue to push the same ol' same ol', minus FF VIII of course. Other than VIII, Square really hadn't branched out much until FF XII.

As far as what FF VII did for the industry, there's a lot of myth and misunderstanding that comes up in the course of this discussion. FF VII DID NOT make RPGs mainstream. What it did was take a popular brand name, Final Fantasy, and handed the series over to the Sony platform giving the upstart Sony Playstation, a huge boost. FF the franchise, and not so much FF VII, helped sell more Sony Playstations, but for all of that, it did very little for the RPG genre.

There were other RPG franchises in existence before Final Fantasy and they will continue to thrive as they always have.

FFVII DID make RPG mainstream.

Yes Final Fantasy was a big name franchise before VII came out, but it still didn't sell strongly enough to be considered main stream in America. There is reason why so many Final Fantasy never crossed Pacific Ocean and remained in Japan before FFVII. After FFVII, all FF game managed to hit state side. I think that alone shows the difference. I've been RPG fan for all my life and so often I had to miss out so many games because it never reached state side. After FFVII I didn't have such problem. 

Much more RPG series started to hit state side AFTER Final Fantasy VII was released. Tales of _____ series, Star Ocean series, etc etc etc existed before FFVII but only after FFVII they started to reach out to Americans because FFVII allowed many Americans to be more accepting towards RPG genre than before.

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#35 ASK_Story
Member since 2006 • 11455 Posts
[QUOTE="Acenso"]

To be honest...That statement is far to generalized. How? Maybe it is not that western RPGs are regressing...But the simple fact that they will not except anything else other then that golden moment. An example of this is easy...Fighters in Arcades. Its simple...You can not beat the Nostalgy behind that moment. So they refuse to accept anything as better.

Alaris83

Nostalgia, yes yes.  Of course, that's it.  The lack of depth in Oblivion and the linearity of Neverwinter Nights 2 was actually all just a figment of my imagination.

I can't comment too much on Oblivion since I haven't played it extensivly, but I do know that the game does very well on what it does best. But my point in this paragraph is not on the quality of the games itself, but I'm just counterpointing your view that Oblivion lacks depth when even the most popular JRPGs lack this depth as well.

For example, when you mention the lack of depth in Oblivion, the funny thing is Dragon Quest is really just the same, a dungeoun crawler and level grinder with a simple storyline and plot. Dragon Quest VIII was the first game in the series that really fleshed out a more solid storyline. It was also the first one that took localizing the game more seriously even adding voice-overs for the western market. But the other ones before DQVIII are all hardcore dungeoun crawlers with a storyline as shallow and simple as "get strong enough to kill the evil in the world" or "exploring a uncharted world." Also, the Pokemon games are hardcore dungeoun crawling at its heart, kind of like Dragon Quest is. And also, when you talk about linearity, I think FFX and Valkaryie Profile 2 is the most linear-driven RPGs you can play. These games are great games (I especially like Valkaryie Profile 2 more than FFX) but they are very linear and doesn't allow the players much freedom to explore.

So like I pointed out before there's always something negative or positive on both JRPGs and WRPGs. And like I mentioned before it's just a matter of taste on what caters best to what an individual RPG fan enjoys more.

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#36 MarcusAntonius
Member since 2004 • 15667 Posts
[QUOTE="MarcusAntonius"][QUOTE="ASK_Story"]

I guess my hypothetical theory is this: if there was never a Final Fantasy VII, would other developers be pushing the quality of their RPGs instead of churning out similar sequels year after year? Since there is no dominant franchise that overshadows everything else, maybe the market would have 10 Final Fantasy-like franchises that compete with each other,

So no matter how much good FFVII did for the industry, I think it also brought a long some negative side-effects to the RPG industry. There will always be that niche crowd who plays whatever RPG is out there, and like every niche, the developers will probably follow their same routine of sequels to provide for them. This post probably relates mostly to the western market because the Japanese market for RPGs has been strong....but it still applies the same since Dragon Quest is Japan's most popular title and the west really never had a DQ game until the last one.

TriangleHard

I'm not really sure that FF VII really had any negative impacts, other than allowing Square to continue to push the same ol' same ol', minus FF VIII of course. Other than VIII, Square really hadn't branched out much until FF XII.

As far as what FF VII did for the industry, there's a lot of myth and misunderstanding that comes up in the course of this discussion. FF VII DID NOT make RPGs mainstream. What it did was take a popular brand name, Final Fantasy, and handed the series over to the Sony platform giving the upstart Sony Playstation, a huge boost. FF the franchise, and not so much FF VII, helped sell more Sony Playstations, but for all of that, it did very little for the RPG genre.

There were other RPG franchises in existence before Final Fantasy and they will continue to thrive as they always have.

FFVII DID make RPG mainstream.

Yes Final Fantasy was a big name franchise before VII came out, but it still didn't sell strongly enough to be considered main stream in America. There is reason why so many Final Fantasy never crossed Pacific Ocean and remained in Japan before FFVII. After FFVII, all FF game managed to hit state side. I think that alone shows the difference. I've been RPG fan for all my life and so often I had to miss out so many games because it never reached state side. After FFVII I didn't have such problem. 

Much more RPG series started to hit state side AFTER Final Fantasy VII was released. Tales of _____ series, Star Ocean series, etc etc etc existed before FFVII but only after FFVII they started to reach out to Americans because FFVII allowed many Americans to be more accepting towards RPG genre than before.

First off, look beyond Final Fantasy. There were just three installments here in the U.S. prior to FF VII, sure, but you leave out all of the other RPGs in the first two generations before the 32/64 bit age and that's not including RPGs that were on the PC platform.

"Much more" RPGs were released stateside well before FF VII. If Americans hadn't been accepting before RPGs came out, then I suppose we wouldn't have gotten the first three FF games, Pokemon, Chrono Trigger, Dragon Warrior I-IV, Ultima, Destiny of an Emperor, Secret of Evermore, Lufia I & II, Dungeons & Dragons, Phantasy Star I-III, Breath of Fire I & II, Earthbound, Might and Magic, Wizardry, Illusion of Gaia.........do I even need to go on?

You wrongly attribute RPGs going mainstream to the increased demographic and explosion of the video game industry that had begun in the mid 90s and took off from there on.

You've been an RPG fan all of your life? You must not be very old then. To say that FF VII made RPGs mainstream isn't a valid opinion, its not even debateable, its just a flat out ignorant statement.

 

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Alaris83

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#37 Alaris83
Member since 2004 • 1620 Posts

I can't comment too much on Oblivion since I haven't played it extensivly, but I do know that the game does very well on what it does best. But my point in this paragraph is not on the quality of the games itself, but I'm just counterpointing your view that Oblivion lacks depth when even the most popular JRPGs lack this depth as well.

For example, when you mention the lack of depth in Oblivion, the funny thing is Dragon Quest is really just the same, a dungeoun crawler and level grinder with a simple storyline and plot. Dragon Quest VIII was the first game in the series that really fleshed out a more solid storyline. It was also the first one that took localizing the game more seriously even adding voice-overs for the western market. But the other ones before DQVIII are all hardcore dungeoun crawlers with a storyline as shallow and simple as "get strong enough to kill the evil in the world" or "exploring a uncharted world." Also, the Pokemon games are hardcore dungeoun crawling at its heart, kind of like Dragon Quest is. And also, when you talk about linearity, I think FFX and Valkaryie Profile 2 is the most linear-driven RPGs you can play. These games are great games (I especially like Valkaryie Profile 2 more than FFX) but they are very linear and doesn't allow the players much freedom to explore.

So like I pointed out before there's always something negative or positive on both JRPGs and WRPGs. And like I mentioned before it's just a matter of taste on what caters best to what an individual RPG fan enjoys more.

ASK_Story

Are we debating which genre of RPG has advanced the least?  Perhaps we can just say "neither jRPG nor wRPG genre have advanced much in the past 10 years" and be done with it. :P

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#38 TriangleHard
Member since 2005 • 9097 Posts
[QUOTE="TriangleHard"][QUOTE="MarcusAntonius"][QUOTE="ASK_Story"]

I guess my hypothetical theory is this: if there was never a Final Fantasy VII, would other developers be pushing the quality of their RPGs instead of churning out similar sequels year after year? Since there is no dominant franchise that overshadows everything else, maybe the market would have 10 Final Fantasy-like franchises that compete with each other,

So no matter how much good FFVII did for the industry, I think it also brought a long some negative side-effects to the RPG industry. There will always be that niche crowd who plays whatever RPG is out there, and like every niche, the developers will probably follow their same routine of sequels to provide for them. This post probably relates mostly to the western market because the Japanese market for RPGs has been strong....but it still applies the same since Dragon Quest is Japan's most popular title and the west really never had a DQ game until the last one.

MarcusAntonius

I'm not really sure that FF VII really had any negative impacts, other than allowing Square to continue to push the same ol' same ol', minus FF VIII of course. Other than VIII, Square really hadn't branched out much until FF XII.

As far as what FF VII did for the industry, there's a lot of myth and misunderstanding that comes up in the course of this discussion. FF VII DID NOT make RPGs mainstream. What it did was take a popular brand name, Final Fantasy, and handed the series over to the Sony platform giving the upstart Sony Playstation, a huge boost. FF the franchise, and not so much FF VII, helped sell more Sony Playstations, but for all of that, it did very little for the RPG genre.

There were other RPG franchises in existence before Final Fantasy and they will continue to thrive as they always have.

FFVII DID make RPG mainstream.

Yes Final Fantasy was a big name franchise before VII came out, but it still didn't sell strongly enough to be considered main stream in America. There is reason why so many Final Fantasy never crossed Pacific Ocean and remained in Japan before FFVII. After FFVII, all FF game managed to hit state side. I think that alone shows the difference. I've been RPG fan for all my life and so often I had to miss out so many games because it never reached state side. After FFVII I didn't have such problem.

Much more RPG series started to hit state side AFTER Final Fantasy VII was released. Tales of _____ series, Star Ocean series, etc etc etc existed before FFVII but only after FFVII they started to reach out to Americans because FFVII allowed many Americans to be more accepting towards RPG genre than before.

First off, look beyond Final Fantasy. There were just three installments here in the U.S. prior to FF VII, sure, but you leave out all of the other RPGs in the first two generations before the 32/64 bit age and that's not including RPGs that were on the PC platform.

"Much more" RPGs were released stateside well before FF VII. If Americans hadn't been accepting before RPGs came out, then I suppose we wouldn't have gotten the first three FF games, Pokemon, Chrono Trigger, Dragon Warrior I-IV, Ultima, Destiny of an Emperor, Secret of Evermore, Lufia I & II, Dungeons & Dragons, Phantasy Star I-III, Breath of Fire I & II, Earthbound, Might and Magic, Wizardry, Illusion of Gaia.........do I even need to go on?

You wrongly attribute RPGs going mainstream to the increased demographic and explosion of the video game industry that had begun in the mid 90s and took off from there on.

You've been an RPG fan all of your life? You must not be very old then. To say that FF VII made RPGs mainstream isn't a valid opinion, its not even debateable, its just a flat out ignorant statement.

 

I won't disagree with you about there was many great RPGs before FFVII.

However, think about the ratio of RPG crossing to the states. The number of games are bound to be reduced due to high cost of production these days so of course there are less number of games today, however just about all RPGs are managing to cross to state-side now, while in the past so many great games didn't make to the state side.

SNES was void of Dragon Quest completely, Seiken Densetsu 3 couldn't make it to the state side, Star Ocean didn't make it to state side, etc etc etc. If RPG was main stream then all those games should've been able to hit state side. After FFVII, we barely miss any JRPGs. 

Also if you think about the sales, before FFVII the RPG sales were rather unimpressive on state side and after FFVII the sales of RPG just skyrocketed. RPG compared to other genre didn't sell that well while today, RPG genre has franchise that easily sells millions of copies. 

pre-FFVII and post-FFVII does have huge different in number in state side that includes $ sign in the front.  

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#39 veronsolen2
Member since 2004 • 28 Posts
in my opinion FFVII was the last decent FF game ever made. maybe even the best FF game ever made. after that all FF games shot off in a different direction for me, and i lost complete intrest.
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#40 veronsolen2
Member since 2004 • 28 Posts
but before i had even heard of a PS1 i was really into FF3 Chrono tiger Secret of mana, secret of evermore ect. MMO's and MUDs were around at that time also.
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#41 Nifty_Shark
Member since 2007 • 13137 Posts

No. It was a game many people loved. Just based off of that I will say it is not bad for the industry.

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#43 N-REAL
Member since 2003 • 2509 Posts
[QUOTE="TriangleHard"][QUOTE="MarcusAntonius"][QUOTE="ASK_Story"]

I guess my hypothetical theory is this: if there was never a Final Fantasy VII, would other developers be pushing the quality of their RPGs instead of churning out similar sequels year after year? Since there is no dominant franchise that overshadows everything else, maybe the market would have 10 Final Fantasy-like franchises that compete with each other,

So no matter how much good FFVII did for the industry, I think it also brought a long some negative side-effects to the RPG industry. There will always be that niche crowd who plays whatever RPG is out there, and like every niche, the developers will probably follow their same routine of sequels to provide for them. This post probably relates mostly to the western market because the Japanese market for RPGs has been strong....but it still applies the same since Dragon Quest is Japan's most popular title and the west really never had a DQ game until the last one.

MarcusAntonius

I'm not really sure that FF VII really had any negative impacts, other than allowing Square to continue to push the same ol' same ol', minus FF VIII of course. Other than VIII, Square really hadn't branched out much until FF XII.

As far as what FF VII did for the industry, there's a lot of myth and misunderstanding that comes up in the course of this discussion. FF VII DID NOT make RPGs mainstream. What it did was take a popular brand name, Final Fantasy, and handed the series over to the Sony platform giving the upstart Sony Playstation, a huge boost. FF the franchise, and not so much FF VII, helped sell more Sony Playstations, but for all of that, it did very little for the RPG genre.

There were other RPG franchises in existence before Final Fantasy and they will continue to thrive as they always have.

FFVII DID make RPG mainstream.

Yes Final Fantasy was a big name franchise before VII came out, but it still didn't sell strongly enough to be considered main stream in America. There is reason why so many Final Fantasy never crossed Pacific Ocean and remained in Japan before FFVII. After FFVII, all FF game managed to hit state side. I think that alone shows the difference. I've been RPG fan for all my life and so often I had to miss out so many games because it never reached state side. After FFVII I didn't have such problem.

Much more RPG series started to hit state side AFTER Final Fantasy VII was released. Tales of _____ series, Star Ocean series, etc etc etc existed before FFVII but only after FFVII they started to reach out to Americans because FFVII allowed many Americans to be more accepting towards RPG genre than before.

First off, look beyond Final Fantasy. There were just three installments here in the U.S. prior to FF VII, sure, but you leave out all of the other RPGs in the first two generations before the 32/64 bit age and that's not including RPGs that were on the PC platform.

"Much more" RPGs were released stateside well before FF VII. If Americans hadn't been accepting before RPGs came out, then I suppose we wouldn't have gotten the first three FF games, Pokemon, Chrono Trigger, Dragon Warrior I-IV, Ultima, Destiny of an Emperor, Secret of Evermore, Lufia I & II, Dungeons & Dragons, Phantasy Star I-III, Breath of Fire I & II, Earthbound, Might and Magic, Wizardry, Illusion of Gaia.........do I even need to go on?

You wrongly attribute RPGs going mainstream to the increased demographic and explosion of the video game industry that had begun in the mid 90s and took off from there on.

You've been an RPG fan all of your life? You must not be very old then. To say that FF VII made RPGs mainstream isn't a valid opinion, its not even debateable, its just a flat out ignorant statement.

This is a very interesting topic. I wouldn´t say mainstream but rather REDEFINE - TRANSITIONED the genre in terms of presentation, overall graphics and sound. As it was mentioned before, there were other great RPG before FFVII, Chronno Trigger, Secret of Mana and evermore to name a few, Phantasy star was also great, I played II and III on the genesis.

I myself experienced the transition between the 16 bit era and the 32 bit era with FFVII. I still have my original 3cd set of FFVII, and still amazes me.

IT WAS THE BEST FOR THE INDUSTRY AND A TOTAL BLESSING (at least for me)...... most of people were still playing SNES when FFVII became notice. I still remember back then 10 years ago, when you could see the intro of FFVII in any video game store. MOST PEOPLE SAID: WOW!!!!!! (Including myself). FFVII was the only reason for me to get a PS1 and then this truly awesome game and all the sequels (I didn´t get FF XI online).

FFVII REDEFINED the whole RPG genre. bringing more gamers to play RPG´S, not only on PS1 but in all other systems.

PROUD PS3 OWNER SINCE 19 MAY 2007. (AND RPG FAN BOY SINCE NES ERA).

PS3 ID: NREAL.

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#44 The__MCP
Member since 2007 • 757 Posts
The problem is you people think JRPGs are the only RPGS. Western RPGs have been evolving and releasing some great new titles for years now.
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#45 markebici
Member since 2005 • 781 Posts

To me thats like blameing Half-life for the number of poor quality of FPS's. People weather they care to admit it on not loved FFVII for its story most of all, and most people that bash it are the same people that say "oh the godfathers overrated" basically just jerks trying to look like smart.

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N3MO

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#46 N3MO
Member since 2002 • 20333 Posts

WoW which is the most played and popular RPG in the world, NOT Final Fantasy. ASK_Story

There are MMORPGs that sport larger fanbases and users then WoW worldwide. An example is Ragnarok Online that has an estimated userbase of 25 million worldwide currently.

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MAILER_DAEMON

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#47 MAILER_DAEMON
Member since 2003 • 45906 Posts
The necromancy is strong in this thread...