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Because when you can't do good gameplay because of platform limitations, you settle for story.Neon_NoirSo what's the excuse for 75% of games out there?
Because when you can't do good gameplay because of platform limitations, you settle for story.Neon_Noir
Gravity Rush says hai.
Are high budgets on consoles contributing to this?darkspineslayer
It's the main reason, seemingly.
Also, play more PC games.
[QUOTE="darkspineslayer"]Are high budgets on consoles contributing to this?Cherokee_Jack^ Also, play more PC games. Such as?
I don't agree with your argument and feel great games can be on any platform. Look at Heavy Rain and Allan Wake. Both fantastic emotional stories on two different platforms that aren't handhelds. Uncharted is another good example and so is Ni No Kuni. Anyways, there are a lot of great story given games on every platform.nightshade869I see your point too, but my argument isn't exactly that "they don't count" per say, it's that they can't seem to mix the oil with the water in most of them. The gameplay and the story don't have to be competitors. They can work together to create experiences neither could alone. I've changed the topic title to better reflect the intended discussion.
The problem with stories in games is that most of them aren't actually /about/ anything. Could you tell me about the themes in Uncharted?
But I have played games with really good stories. As I listed in my earlier post. Though I guess that depends on whether or not you think Dear Esther is a "game."
[QUOTE="Neon_Noir"]Gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Storycampzorgameplay and story > Just gameplay or just story. True, but from what we've seen so far those two don't really go well hand in hand.
The problem with stories in games is that most of them aren't actually /about/ anything. Could you tell me about the themes in Uncharted?PannicAtackNo, I couldn't. That's kind of my point actually. Why are games with a good story and a point to make so rare? Uncharted's whole point is being an action flick in game form. Now if I asked someone in this topic to explain the themes in something like Half Life 2, you might get an answer. It's a good example of gameplay and story, apparently.
[QUOTE="nightshade869"]I don't agree with your argument and feel great games can be on any platform. Look at Heavy Rain and Allan Wake. Both fantastic emotional stories on two different platforms that aren't handhelds. Uncharted is another good example and so is Ni No Kuni. Anyways, there are a lot of great story given games on every platform.darkspineslayerI see your point too, but my argument isn't exactly that "they don't count" per say, it's that they can't seem to mix the oil with the water in most of them. The gameplay and the story don't have to be competitors. They can work together to create experiences neither could alone. I've changed the topic title to better reflect the intended discussion. I now agree with your title, but still don't think great experiences are only on handhelds. Zero Escape on Vita for example has an incredible story (I platinumed it), but the gameplay controls were horrible in my opinion. I think Valkyria Chronicles 2 and FFVII Crisis Core are better examples :-)
[QUOTE="PannicAtack"]The problem with stories in games is that most of them aren't actually /about/ anything. Could you tell me about the themes in Uncharted?darkspineslayerNo, I couldn't. That's kind of my point actually. Why are games with a good story and a point to make so rare? Uncharted's whole point is being an action flick in game form. Now if I asked someone in this topic to explain the themes in something like Half Life 2, you might get an answer. It's a good example of gameplay and story, apparently. I actually think Uncharted 3 did a great job at telling a story and having very strong themes in it. I don't want to spoil the game potentially, but there are many themes in U3 and they aren't subtle.
[QUOTE="darkspineslayer"][QUOTE="nightshade869"]I don't agree with your argument and feel great games can be on any platform. Look at Heavy Rain and Allan Wake. Both fantastic emotional stories on two different platforms that aren't handhelds. Uncharted is another good example and so is Ni No Kuni. Anyways, there are a lot of great story given games on every platform.nightshade869I see your point too, but my argument isn't exactly that "they don't count" per say, it's that they can't seem to mix the oil with the water in most of them. The gameplay and the story don't have to be competitors. They can work together to create experiences neither could alone. I've changed the topic title to better reflect the intended discussion. I now agree with your title, but still don't think great experiences are only on handhelds. Zero Escape on Vita for example has an incredible story (I platinumed it), but the gameplay controls were horrible in my opinion. I think Valkyria Chronicles 2 and FFVII Crisis Core are better examples :-) I thought the gameplay in VLR was good despite itself. The lack of precision was never a huge issue, as I always had time to take when I needed to. The controls were probably better on the 3DS version. I found that a fine tipped stylus really helped.
[QUOTE="darkspineslayer"][QUOTE="PannicAtack"]The problem with stories in games is that most of them aren't actually /about/ anything. Could you tell me about the themes in Uncharted?nightshade869No, I couldn't. That's kind of my point actually. Why are games with a good story and a point to make so rare? Uncharted's whole point is being an action flick in game form. Now if I asked someone in this topic to explain the themes in something like Half Life 2, you might get an answer. It's a good example of gameplay and story, apparently. I actually think Uncharted 3 did a great job at telling a story and having very strong themes in it. I don't want to spoil the game potentially, but there are many themes in U3 and they aren't subtle. [/spoiler] yeah, but they kind of drop them near the end. The whole "Why are you doing this" thing never came to a head enough to get an answer from Drake, and we never heard of that whole "if that is your real name" thing again. They could have gone somewhere great but they left the thread cut off near the tip. [/spoiler]
Games are a very hard medium to do good stories in, they have a level of interactivity and player control that makes it very hard to have a great narrative. The ones with really good stories or narratives are usually something like visual novels or have limited gameplay
[QUOTE="nightshade869"][QUOTE="darkspineslayer"] No, I couldn't. That's kind of my point actually. Why are games with a good story and a point to make so rare? Uncharted's whole point is being an action flick in game form. Now if I asked someone in this topic to explain the themes in something like Half Life 2, you might get an answer. It's a good example of gameplay and story, apparently.darkspineslayerI actually think Uncharted 3 did a great job at telling a story and having very strong themes in it. I don't want to spoil the game potentially, but there are many themes in U3 and they aren't subtle. [/spoiler] yeah, but they kind of drop them near the end. The whole "Why are you doing this" thing never came to a head enough to get an answer from Drake, and we never heard of that whole "if that is your real name" thing again. They could have gone somewhere great but they left the thread cut off near the tip. [/spoiler]
you can't even come up with fair criticism to bash on Uncharted 3. Those aren't even plotholes if you had a brain to figure it out but anyway.   :lol:
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just imagine. If writing a book and writing a script for a film is hard (the reason why we have so many bad movies) how much more harder would it be when you have to make it interactive? Like you make a game about Looper (2012), the story of the movie is fantastic but what types of gameplay other than a corridor cover shooting would you be able to include within its context? I mean, to make a game fun you need lots of creativity and sometimes that creativity doesn't go well with the story so then what do you do? That's when you need to make some sacrifices... Like fawk  the story and make the character do some super-human stuff even though he has no powers or maybe turn a normal guy into a professional killer. These are the kind of choices you have to make when you want to be unique with your story-telling and gameplay unless you want to keep going with the mold of military background and more shooting for the sake of some consistency even if generic. And even then you would need the knowledge about guns and other military backgrounds to even make a story like the one in the Call of Duty games.
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I bet you think that even writing a "decent" story is not that hard but it is. Create likeable characters, interesting plots, intriguing settings, a good script, the scenarios, the editing... These things don't come easy and they are not something just anybody could do. You could write about personal stories like love but how much fun would it be in a game? How much fun would it be to anybody else if is not well written?
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The only reason you're talking all this garbage is because you have never tried to write something. Just do it and ask for the opinion of other people about what you wrote and I can assure you that some dreams will be crushed. This sh*t is complex as hell.
Why do you think this is so rare?darkspineslayer
Few developers want to spend time on crafting an intricate narrative when they could be working on visuals, sound, gameplay, level creation, AI etc.
[QUOTE="Neon_Noir"]Gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Storycampzorgameplay and story > Just gameplay or just story.
Would Tetris be any better with a story? Lolno.
gameplay and story > Just gameplay or just story.[QUOTE="campzor"][QUOTE="Neon_Noir"]Gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> StoryBlbecekBobecek
Would Tetris be any better with a story? Lolno.
im talking non arcade games.Because writing and thinking are hard.
Vaasman
actually because reading is hard, cod generation thinks if they stop 5 mins to read something or watch a cutscene they are wasting time while they could be killing the same npcs for the 100th time so devs hardly even bother, you know, dat low attention span.
[QUOTE="Vaasman"]
Because writing and thinking are hard.
Krelian-co
actually because reading is hard, cod generation thinks if they stop 5 mins to read something or watch a cutscene they are wasting time while they could be killing the same npcs for the 100th time so devs hardly even bother, you know, dat low attention span.
It's a video game. You play it for the game play. There's books, then there's video games.[QUOTE="Vaasman"]
Because writing and thinking are hard.
Krelian-co
actually because reading is hard, cod generation thinks if they stop 5 mins to read something or watch a cutscene they are wasting time while they could be killing the same npcs for the 100th time so devs hardly even bother, you know, dat low attention span.
Sadly, this is literally true, I've experienced this exact thing with a few morons I know.
[QUOTE="Krelian-co"][QUOTE="Vaasman"]
Because writing and thinking are hard.
Neon_Noir
actually because reading is hard, cod generation thinks if they stop 5 mins to read something or watch a cutscene they are wasting time while they could be killing the same npcs for the 100th time so devs hardly even bother, you know, dat low attention span.
It's a video game. You play it for the game play. There's books, then there's video games. That's like only watching movies for cinematography, or only listening to music for the tune, or only viewing paintings for the technique.Some people just play for gameplay, sure, but it is a very diverse medium and some games are meant to be taken in as a complete package. You think Journey or TWD would have gotten any GOTY awards if they were judged solely on the merits of their gameplay? I doubt anyone played Amnesia just for it's rudementary puzzle design. What about something like God of War? Would it even be half as recognised if it had small scale fights and T rated violence?
A good story or good art can go a long way towards improving the experience. Gameplay improvement doesn't have to be the only goal developers can strive for while evolving the medium.
If you are expecting a Citizen Kane story, or an Oscar worthy story you are probably looking in the wrong place. However lots of video games have good stories. Mass Effect, Dead Space, Bioshock, Halo, Gears, Uncharted, Assassin's Creed, etc. Most of these series have inspired books, and / or movies so there must be a good story there somewhere. Maybe your just too picky TC?
It's a video game. You play it for the game play. There's books, then there's video games. That's like only watching movies for cinematography, or only listening to music for the tune, or only viewing paintings for the technique.[QUOTE="Neon_Noir"][QUOTE="Krelian-co"]
actually because reading is hard, cod generation thinks if they stop 5 mins to read something or watch a cutscene they are wasting time while they could be killing the same npcs for the 100th time so devs hardly even bother, you know, dat low attention span.
Vaasman
Some people just play for gameplay, sure, but it is a very diverse medium and some games are meant to be taken in as a complete package. You think Journey or TWD would have gotten any GOTY awards if they were judged solely on the merits of their gameplay? I doubt anyone played Amnesia just for it's rudementary puzzle design. What about something like God of War? Would it even be half as recognised if it had small scale fights and T rated violence?
A good story or good art can go a long way towards improving the experience. Gameplay improvement doesn't have to be the only goal developers can strive for while evolving the medium.
I'm not saying it's impossible to play games for story or to like the story, I'm saying complaining that a lot people play video games for the gameplay is stupid.Citizen Kane doesn't even have that much of a story. It's just the way it's presented and open to interpretations makes it interesting and compelling. You know the whole metacriticism of everything - that people can make up any interpretation of anything and try to look for any clues in even the least meaningless things and make it meaningful...If you are expecting a Citizen Kane story, or an Oscar worthy story you are probably looking in the wrong place. However lots of video games have good stories. Mass Effect, Dead Space, Bioshock, Halo, Gears, Uncharted, Assassin's Creed, etc. Most of these series have inspired books, and / or movies so there must be a good story there somewhere. Maybe your just too picky TC?
coasterguy65
Storytelling and interactivity can easily get in the way of one another.
To be honest, I wish most games would drop the story entirely. Sure, a few good stories are nice, but why try when failure is inevitable, especially when said failure ends up getting in the way of the reason people play your game.
Adventure games are the best genre for storytelling. And those games are far more structured than the rest.Â
Well here, I can help... Sit right down lemme tell ya a story bout a man named Jed, a poor mountaineer who can barely keep his family fed, and then one day he was shootin at some food, and up from the ground came a bublin crude, oil that is, black gold, Texas T, well, the next thing ya know ole Jed's a million-er and his kin folk said, hey Jed, move away from here, Californy is the place ya ought to be so the loaded up the truck and they moved to Beverly, Hills that is, swimin pools, movie stars. :twisted:
Made me think hmm, anyone ever try and make The Beverly Hillbillies into a game. :o :P
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