It's debatable whether we'll ever see truly photo-realistic graphics in our lifetime, particularly when it comes to character models. Human facial features and skin is so incredibly complex to recreate because of the way it reacts to things such as light sources, so even in the most sophisticated movies, which have access to way more processing power than consoles and gaming PCs, it's easy to tell CGI from the real deal. Anyway, I'd argue that graphics have come so far that there's little to complain about them, and developers need to start putting more effort into more important things such as A.I, which has stalled badly for far too long.
Take an example such as The Order, which I use because I got to try it on my brothers PS4 recently, and imagine how much better the game would have been if they'd concentrated less on the aesthetics and more on the A.I. It's absolutely terrible for an AAA game and results in an utterly tedious experience. Whack-a-mole enemies, with the occasional charging one, and don't get me started on the Lycans - they're supposed to be this scary and formidable opponent but their A.I behaviour is a complete joke. It wouldn't have even been difficult for the devs to at least code them to climb walls and attack from different angles or something, but they obviously couldn't be bothered.
The standard of A.I in games generally right now is atrocious, with all the focus being on graphics and resolutions and it's slowly making me bore of gaming, with only a few future titles actually exciting me. Enough of the glorified tech demos already.
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