Often people will rip into a game because it isn't hardcore, or will tell people that the game they want to play is too hardcore for them. These definitions to games tend to be a fluid idea, because opinions differ on what a hardcore game is by definition. After some thought, I've decided to post my opinions on what a hardcore and what a casual game is.
A hardcore game is a game which demands a lot from the player to get the most out of it. It provides an experience which is maximized when the player goes above and beyond, and often requires advanced gameplay knowledge to beat. To beat the game requires a certain degree of skill. The gameplay experience likewise provides a high level of depth and customizability. This game type isn't necessarily insanely impossible, but it is fairly hard at least. Lots of games fall into this category.
Examples of a hardcore game are:
Final Fantasy X: While this game appeals to the masses, there's no question that getting the most out of this game requires work. With super hard optional bosses, a variety of secrets, some nigh-impossible challenges (avoiding lightning, anyone?), a degree of customization that rewards education, time and practice (like making custom weapons in FFX) and a serious time commitment to fully explore the game, it's hardcore all over. Interestingly enough, it was very popular, proving that hardcore games can be big successes, too.
Mario 64: This game was HARD to beat. With a variety of hard levels, secrets, tricks and trial-and-error pull-your-hair-out tasks necessary just to complete the game, it's about as hardcore as it gets.
Ninja Gaiden Sigma: Enough said.
Galactic Civilizations 2, Super Mario World, Zelda: Majora's Mask, Star Ocean, RB6:V, CIV 4, Tomb Raider 1, Final Fantasy Tactics, etc...
Casual games are, however, fairly easy to beat, have relatively intiuitive and simple gameplay mechanics and can be picked up and played by anyone, including people who like games and don't love them. The fairly good gamer can beat the great majority of the game's aspects. These games can range from easy to mildly challenging. It requires a minor to moderate amount of time and effort invested to get pretty much everything out of the main game. It's definitely beatable. It's actually harder to find games in the somewhat casual category, despite how much they appeal to people.
Examples of a semi-casual game are:
Halo: Any gamer who's willing to play this game can beat it. It isn't intentionally designed to be a tough game. Most every part of the game can be explored by just finishing the main path. Granted, it has a legendary mode which is pretty hardcore, but the vast majority of people can see most major things this game has to offer with a fair degree of ease (other than multiplayer, which is player against player and not player against game). It's designed for the average game player, not an intense game player. Mass appeal comes before game-player demands. It is in no way a bad game.
Very Casual Games are games a nine year old can play.
Tetris, Wii Sports, etc.
This is all my opinion, but I think it's interesting to consider what a hardcore game is and where to draw the line. Some games, like Zelda: Majora's Mask are hardcore, but have sold very well. Is it difficulty to beat, or difficulty to get most of the game's side quests which determine if a game is hardcore? It definitely isn't someone's excuse to bash a game (other than the obviously super casual games). Thinking of this also makes me think of what makes a game mature, but that one seems easier: a game whose focus segment is on adults or older teenagers and involve mature themes and mature decisions.
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