"Also in the interview, Bach confirmed that Battlefield 4 on Xbox One will not make use of Microsoft's Xbox Live Compute, a cloud-powered service that offers developers dedicated servers and the ability to offload various computations to the cloud to beef up performance.
"Not from day one. The reasons for that are multiple," Bach said. "We started this project before these plans were locked down, so we didn't dare fiddle too much with it. Also, we're not Xbox One exclusive, so we needed a solution that would work on all platforms. We're on five platforms, so we need something that's Battlefield, not Xbox One.""
Not that I think they're going to deliver 100% in the future, but that's a fair excuse. For now.
Log in to comment