What graphical things does 360 have a advantage over ps3?

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slipknot0129

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#1 slipknot0129
Member since 2008 • 5832 Posts

What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.

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deactivated-5cf4b2c19c4ab

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#2 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
to put it simply it has a more powerful gpu, and dedicated edram for msaa.
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infamousxii

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#3 infamousxii
Member since 2004 • 1534 Posts

What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.

slipknot0129
It doubles as a George Foreman Grill.
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JordanizPro

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#4 JordanizPro
Member since 2009 • 1912 Posts

The 360 has a better graphics card than the PS3

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delta3074

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#5 delta3074
Member since 2007 • 20003 Posts

What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.

slipknot0129
the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI,
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deactivated-5cf4b2c19c4ab

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#6 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="slipknot0129"]

What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.

delta3074
the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI,

........i hope you arent serious.
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gamesavers

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#7 gamesavers
Member since 2006 • 591 Posts

the thing of nothing

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walkingdream

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#8 walkingdream
Member since 2009 • 4883 Posts
[QUOTE="slipknot0129"]

What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.

delta3074
the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI,

Dead Rising.... Oh and i believe the 360 has more usable RAM and a better GPU
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Fightingfan

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#9 Fightingfan
Member since 2010 • 38011 Posts
[QUOTE="delta3074"][QUOTE="slipknot0129"]

What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.

walkingdream
the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI,

Dead Rising.... Oh and i believe the 360 has more usable RAM and a better GPU

Yup, don't forget even the Wii pulled dead rising.
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XboximusPrime

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#10 XboximusPrime
Member since 2009 • 5405 Posts

It has a way easier time using AA, it has more Video memory, it has less of a bottleneck problem, pretty sure it has better texture pipelines also.

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i_am_interested

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#11 i_am_interested
Member since 2009 • 1077 Posts

TS is obviously talking about real time effects used in published real time games and all people can come up with are hardware features that provide certain development ease which can be disregarded

pretty obvious that no one can mention any

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jasonharris48

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#12 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="walkingdream"][QUOTE="delta3074"]the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI,Fightingfan
Dead Rising.... Oh and i believe the 360 has more usable RAM and a better GPU

Yup, don't forget even the Wii pulled dead rising.

Wasn't the Wii version only capable of putting out 50-100 zombies on screen?

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Karnage108

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#13 Karnage108
Member since 2010 • 2595 Posts
[QUOTE="walkingdream"][QUOTE="delta3074"]the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI,Fightingfan
Dead Rising.... Oh and i believe the 360 has more usable RAM and a better GPU

Yup, don't forget even the Wii pulled dead rising.

Looks worse graphically and doesn't even have half the amount of zombies. It's barely even the same game.
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Ultizer

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#14 Ultizer
Member since 2010 • 1037 Posts

nothing

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Karnage108

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#15 Karnage108
Member since 2010 • 2595 Posts

nothing

Ultizer
That's why 99% of multiplats look better on the 360.
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i_am_interested

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#16 i_am_interested
Member since 2009 • 1077 Posts
[QUOTE="Ultizer"]

nothing

Karnage108
That's why 99% of multiplats look better on the 360.

yeah, because it has absolutely nothing to do with development leading on either the PC or 360
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Steakdinner

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#17 Steakdinner
Member since 2004 • 478 Posts

it usually has some sort of AA, as well as the ability to upscale every game to 1080p, where as the PS3 usually runs the game in its native res. Thats more of an upscaler advantage then graphics but whatever.

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Karnage108

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#18 Karnage108
Member since 2010 • 2595 Posts
[QUOTE="Karnage108"][QUOTE="Ultizer"]

nothing

i_am_interested
That's why 99% of multiplats look better on the 360.

yeah, because it has absolutely nothing to do with development leading on either the PC or 360

Pretty sure ps3 was the lead platform for Bayonetta. That didn't go so well.
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SolidTy

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#19 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="i_am_interested"][QUOTE="Karnage108"] That's why 99% of multiplats look better on the 360. Karnage108
yeah, because it has absolutely nothing to do with development leading on either the PC or 360

Pretty sure ps3 was the lead platform for Bayonetta. That didn't go so well.

No, it most certainly was not, that was the problem.

It was originally a 360 exclusive, and SEGA got wind and didn't agree with that decision, so they made the team go PS3 as well (good thing too, judging from the sales.)

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chris_yz80

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#20 chris_yz80
Member since 2004 • 1219 Posts
Tesselation
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jasonharris48

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#21 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="i_am_interested"][QUOTE="Karnage108"] That's why 99% of multiplats look better on the 360. Karnage108
yeah, because it has absolutely nothing to do with development leading on either the PC or 360

Pretty sure ps3 was the lead platform for Bayonetta. That didn't go so well.

No ti wasn't the 360 was the lead platform. Platinum games had no intention to develop the game on the PS3. It was Sega who worked on the PS3 port.

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jasonharris48

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#23 jasonharris48
Member since 2006 • 21441 Posts

^ I already did (Can't really call myself a lem though).

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pstripl3

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#24 pstripl3
Member since 2007 • 795 Posts
Killzone 2, Uncharted 2, God of War 3! nuff said. Graphics wise, ps3 blows the 360 away. Thanks. There is no game that the 360 has that have graphics thats comparable to those games. Thanks.
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Karnage108

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#25 Karnage108
Member since 2010 • 2595 Posts

[QUOTE="Karnage108"][QUOTE="i_am_interested"] yeah, because it has absolutely nothing to do with development leading on either the PC or 360i_am_interested

Pretty sure ps3 was the lead platform for Bayonetta. That didn't go so well.

please disown this guy Lems, for all our sake

ROFL. I'm not even a lemming, but I must have been confused with some other game. Not even sure why I decided to argue with that guy when he knew he was wrong.
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chris_yz80

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#26 chris_yz80
Member since 2004 • 1219 Posts
Killzone 2, Uncharted 2, God of War 3! nuff said. Graphics wise, ps3 blows the 360 away. Thanks. There is no game that the 360 has that have graphics thats comparable to those games. Thanks.pstripl3
*looks at name*, credabiliity gone
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deactivated-5cf4b2c19c4ab

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#27 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Tesselationchris_yz80
while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.

EDIT: this is also why you dont see the radeon hd 2000/3000/4000 series using dx11 or any tessalation even though they have an identical chip to what is in the 360 for tessalation.

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#28 ArcFatalix
Member since 2010 • 135 Posts
[QUOTE="slipknot0129"]

What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.

delta3074
the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI,

Wrong the Cell can render tons of enemies on screen with AI processsing as well, the 360 loses there. Heavenly sword had 1000s of enemies + resistance 2 60+ . Its just that no one has used it + halo is not graphically impressive so its easy to do that
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chris_yz80

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#29 chris_yz80
Member since 2004 • 1219 Posts
[QUOTE="chris_yz80"]Tesselationferret-gamer
while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.

yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.
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#30 Magik85
Member since 2009 • 1078 Posts
AA
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deactivated-5cf4b2c19c4ab

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#31 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="chris_yz80"]Tesselationchris_yz80
while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.

yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.

reach tessellates it's water i dont think it does it for anything else. And you are right tessalation can increase the efficiency.

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VladJasonDrac

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#32 VladJasonDrac
Member since 2010 • 601 Posts

It's just an ever so slight edge in the GPU for the 360. It is barely noticeable. A lot of 360 titles look brighter, sharper, and crisper due to anti-aliasing but again you can't really notice it that much. Some believe this is due to the 360 being lead sku. Guess we'll find out for sure soon as some developers are starting to use the PS3 as lead sku and porting to the 360. oh the excitement. :|

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i_am_interested

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#33 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="ferret-gamer"][QUOTE="chris_yz80"]Tesselationchris_yz80
while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.

yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.

just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any

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chris_yz80

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#34 chris_yz80
Member since 2004 • 1219 Posts

[QUOTE="chris_yz80"][QUOTE="ferret-gamer"] while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.i_am_interested

yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.

just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any

Tesselation ability is built into the hardware, and yes i am sure the ps3 can't do it.
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Karnage108

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#35 Karnage108
Member since 2010 • 2595 Posts

[QUOTE="chris_yz80"][QUOTE="ferret-gamer"] while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.i_am_interested

yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.

just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any

ps3 doesn't use DirectX, so no.

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i_am_interested

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#36 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"]

[QUOTE="chris_yz80"] yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.chris_yz80

just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any

Tesselation ability is built into the hardware, and yes i am sure the ps3 can't do it.

it always amazes how little people know about game development and graphics rendering

http://cfs9.tistory.com/image/33/tistory/2008/07/01/16/07/4869d7cfa0683

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deactivated-5cf4b2c19c4ab

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#37 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="chris_yz80"][QUOTE="ferret-gamer"] while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.i_am_interested

yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.

just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any

tessellation is possible on the ps3 contrary to most popular but because of the lack of a tessellation chip the cost of tessellation is going to be immensely higher on the ps3 than on the 360 where the cost is already very high for such limited hardware. Hence it is far smarter for the devs to implement a geometry culling method over a tessellation choice to achieve and effect that is similar but operates far more similar to how traditional Lod for textures works.
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chris_yz80

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#38 chris_yz80
Member since 2004 • 1219 Posts

[QUOTE="chris_yz80"][QUOTE="i_am_interested"]

just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any

i_am_interested

Tesselation ability is built into the hardware, and yes i am sure the ps3 can't do it.

it always amazes how little people know about game development and graphics rendering

http://cfs9.tistory.com/image/33/tistory/2008/07/01/16/07/4869d7cfa0683

yeah whats the image meant to show? it means nothing without the correct context

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i_am_interested

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#39 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"]

[QUOTE="chris_yz80"] Tesselation ability is built into the hardware, and yes i am sure the ps3 can't do it. chris_yz80

it always amazes how little people know about game development and graphics rendering

http://cfs9.tistory.com/image/33/tistory/2008/07/01/16/07/4869d7cfa0683

yeah whats the image meant to show? it means nothing without the correct context

as ferret-gamer also points out, your claim that the ps3 CANNOT do tessellation is baseless and ill informed

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chris_yz80

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#40 chris_yz80
Member since 2004 • 1219 Posts

[QUOTE="chris_yz80"]

[QUOTE="i_am_interested"]

it always amazes how little people know about game development and graphics rendering

http://cfs9.tistory.com/image/33/tistory/2008/07/01/16/07/4869d7cfa0683

i_am_interested

yeah whats the image meant to show? it means nothing without the correct context

as ferret-gamer also points out, your claim that the ps3 CANNOT do tessellation is baseless and ill informed

yeah as has been previously said whats possible and whats preactical are generally 2 differnet things, the 360 can use tesselation without any problemsthe ps3 has with it, and to do tessealtion properly you need specific tessealtion units on the GPU.

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i_am_interested

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#41 i_am_interested
Member since 2009 • 1077 Posts

what problems? you arent even aware of any, just like you werent even aware that the ps3 could even do it

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#42 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="i_am_interested"]

[QUOTE="chris_yz80"]

yeah whats the image meant to show? it means nothing without the correct context

chris_yz80

as ferret-gamer also points out, your claim that the ps3 CANNOT do tessellation is baseless and ill informed

yeah as has been previously said whats possible and whats preactical are generally 2 differnet things, the 360 can use tesselation without any problemsthe ps3 has with it, and to do tessealtion properly you need specific tessealtion units on the GPU.

This may be of interest to youhttp://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf

phyre does use tessellation for it's terrain by basically dedicating an entire spu to do all the calculations so the rsx is free to do its stuff along with doing some other tricks

And i hardly say that the 360 can use tessellation without any problems.

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NotTarts

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#43 NotTarts
Member since 2010 • 342 Posts

[QUOTE="chris_yz80"]

[QUOTE="i_am_interested"]

as ferret-gamer also points out, your claim that the ps3 CANNOT do tessellation is baseless and ill informed

ferret-gamer

yeah as has been previously said whats possible and whats preactical are generally 2 differnet things, the 360 can use tesselation without any problemsthe ps3 has with it, and to do tessealtion properly you need specific tessealtion units on the GPU.

This may be of interest to youhttp://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf

phyre does use tessellation for it's terrain by basically dedicating an entire spu to do all the calculations so the rsx is free to do its stuff along with doing some other tricks

And i hardly say that the 360 can use tessellation without any problems.

Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.

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#44 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

[QUOTE="chris_yz80"]

yeah as has been previously said whats possible and whats preactical are generally 2 differnet things, the 360 can use tesselation without any problemsthe ps3 has with it, and to do tessealtion properly you need specific tessealtion units on the GPU.

NotTarts

This may be of interest to youhttp://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf

phyre does use tessellation for it's terrain by basically dedicating an entire spu to do all the calculations so the rsx is free to do its stuff along with doing some other tricks

And i hardly say that the 360 can use tessellation without any problems.

Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.

crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD.

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NotTarts

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#45 NotTarts
Member since 2010 • 342 Posts

[QUOTE="NotTarts"]

[QUOTE="ferret-gamer"]

This may be of interest to youhttp://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf

phyre does use tessellation for it's terrain by basically dedicating an entire spu to do all the calculations so the rsx is free to do its stuff along with doing some other tricks

And i hardly say that the 360 can use tessellation without any problems.

ferret-gamer

Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.

crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD.

AFAIK, the terrain mesh is generated from the heightmap information in real-time, getting more detailed as you get close to it. Maybe it's not even tesselation at all.

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i_am_interested

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#46 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="ferret-gamer"]

[QUOTE="chris_yz80"]

This may be of interest to youhttp://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf

phyre does use tessellation for it's terrain by basically dedicating an entire spu to do all the calculations so the rsx is free to do its stuff along with doing some other tricks

And i hardly say that the 360 can use tessellation without any problems.

NotTarts

Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.

crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD.

i swear some of these people hate sony so much they dont even know what theyre saying

badly optimized because it runs on 1 spu? badly optimized would be if it couldnt run on 1 spu alone and needed more

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NotTarts

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#47 NotTarts
Member since 2010 • 342 Posts

[QUOTE="NotTarts"]

[QUOTE="ferret-gamer"]

Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.

i_am_interested

crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD.

i swear some of these people hate sony so much they dont even know what theyre saying badly optimized because it runs on 1 spu? badly optimized would be if it couldnt run on 1 spu alone

I'm not hating on Sony at all. All I'm saying is that if this terrain tessellation on Phyre Engine is the same as it is in Crysis, it shouldn't even need a dedicated SPU if it was optimised properly.

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deactivated-5cf4b2c19c4ab

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#48 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

[QUOTE="NotTarts"]

Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.

NotTarts

crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD.

AFAIK, the terrain mesh is generated from the heightmap information in real-time, getting more detailed as you get close to it. Maybe it's not even tesselation at all.

no what crysis does is something along the lines of generating its terrian using voxels from it's heightmap then converting that for rendering and implementing an LoD system with that.

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i_am_interested

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#49 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"][QUOTE="NotTarts"] crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD.

NotTarts

i swear some of these people hate sony so much they dont even know what theyre saying badly optimized because it runs on 1 spu? badly optimized would be if it couldnt run on 1 spu alone

I'm not hating on Sony at all. All I'm saying is that if this terrain tessellation on Phyre Engine is the same as it is in Crysis, it shouldn't even need a dedicated SPU if it was optimised properly.

its not even dedicated, it uses about half of a single spu

badly optimized would be if it required more than 1 spu to process

its runs on a single spu, thats how little its footprint is

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#50 delta3074
Member since 2007 • 20003 Posts
the Ps3 doesn't have unified shader architechture, the 360 was the first hardware to use this feature, and it didn't appears in nvidia chips till the 8800, the Ps3 uses a 7900 and does not have unified shader architecture, there you go, something the 360 has an advantage ib graphics is shading