What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.
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What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.
It doubles as a George Foreman Grill.What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.
slipknot0129
the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI,What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.
slipknot0129
[QUOTE="slipknot0129"]the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI, ........i hope you arent serious.What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.
delta3074
[QUOTE="slipknot0129"]the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI, Dead Rising.... Oh and i believe the 360 has more usable RAM and a better GPUWhat graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.
delta3074
[QUOTE="delta3074"][QUOTE="slipknot0129"]the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI, Dead Rising.... Oh and i believe the 360 has more usable RAM and a better GPU Yup, don't forget even the Wii pulled dead rising.What graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.
walkingdream
It has a way easier time using AA, it has more Video memory, it has less of a bottleneck problem, pretty sure it has better texture pipelines also.
TS is obviously talking about real time effects used in published real time games and all people can come up with are hardware features that provide certain development ease which can be disregarded
pretty obvious that no one can mention any
[QUOTE="walkingdream"][QUOTE="delta3074"]the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI,FightingfanDead Rising.... Oh and i believe the 360 has more usable RAM and a better GPU Yup, don't forget even the Wii pulled dead rising. Wasn't the Wii version only capable of putting out 50-100 zombies on screen?
[QUOTE="walkingdream"][QUOTE="delta3074"]the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI,FightingfanDead Rising.... Oh and i believe the 360 has more usable RAM and a better GPU Yup, don't forget even the Wii pulled dead rising. Looks worse graphically and doesn't even have half the amount of zombies. It's barely even the same game.
[QUOTE="Ultizer"]That's why 99% of multiplats look better on the 360. yeah, because it has absolutely nothing to do with development leading on either the PC or 360nothing
Karnage108
it usually has some sort of AA, as well as the ability to upscale every game to 1080p, where as the PS3 usually runs the game in its native res. Thats more of an upscaler advantage then graphics but whatever.
[QUOTE="Karnage108"][QUOTE="Ultizer"]That's why 99% of multiplats look better on the 360. yeah, because it has absolutely nothing to do with development leading on either the PC or 360 Pretty sure ps3 was the lead platform for Bayonetta. That didn't go so well.nothing
i_am_interested
[QUOTE="i_am_interested"][QUOTE="Karnage108"] That's why 99% of multiplats look better on the 360. Karnage108yeah, because it has absolutely nothing to do with development leading on either the PC or 360 Pretty sure ps3 was the lead platform for Bayonetta. That didn't go so well.
No, it most certainly was not, that was the problem.
It was originally a 360 exclusive, and SEGA got wind and didn't agree with that decision, so they made the team go PS3 as well (good thing too, judging from the sales.)
[QUOTE="i_am_interested"][QUOTE="Karnage108"] That's why 99% of multiplats look better on the 360. Karnage108yeah, because it has absolutely nothing to do with development leading on either the PC or 360 Pretty sure ps3 was the lead platform for Bayonetta. That didn't go so well. No ti wasn't the 360 was the lead platform. Platinum games had no intention to develop the game on the PS3. It was Sega who worked on the PS3 port.
Pretty sure ps3 was the lead platform for Bayonetta. That didn't go so well.[QUOTE="Karnage108"][QUOTE="i_am_interested"] yeah, because it has absolutely nothing to do with development leading on either the PC or 360i_am_interested
please disown this guy Lems, for all our sake
ROFL. I'm not even a lemming, but I must have been confused with some other game. Not even sure why I decided to argue with that guy when he knew he was wrong.Killzone 2, Uncharted 2, God of War 3! nuff said. Graphics wise, ps3 blows the 360 away. Thanks. There is no game that the 360 has that have graphics thats comparable to those games. Thanks.pstripl3*looks at name*, credabiliity gone
Tesselationchris_yz80while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.
EDIT: this is also why you dont see the radeon hd 2000/3000/4000 series using dx11 or any tessalation even though they have an identical chip to what is in the 360 for tessalation.
[QUOTE="slipknot0129"]the only thing the 360 really has the edge on is onscreen AI, Halo reach can render 40 enemy plus 20 vehicle on screen AI, no game on Ps3 can do that, and before anyone says MAG, that's not onscreen AI, thats 256 seperate players, Not onscreen AI, Wrong the Cell can render tons of enemies on screen with AI processsing as well, the 360 loses there. Heavenly sword had 1000s of enemies + resistance 2 60+ . Its just that no one has used it + halo is not graphically impressive so its easy to do thatWhat graphical things does 360 have a advantage over ps3? I know theres some stuff 360 does better in graphics.
delta3074
[QUOTE="chris_yz80"]Tesselationferret-gamerwhile the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games. yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.
[QUOTE="ferret-gamer"][QUOTE="chris_yz80"]Tesselationchris_yz80while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games. yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it. reach tessellates it's water i dont think it does it for anything else. And you are right tessalation can increase the efficiency.
It's just an ever so slight edge in the GPU for the 360. It is barely noticeable. A lot of 360 titles look brighter, sharper, and crisper due to anti-aliasing but again you can't really notice it that much. Some believe this is due to the 360 being lead sku. Guess we'll find out for sure soon as some developers are starting to use the PS3 as lead sku and porting to the 360. oh the excitement. :|
[QUOTE="ferret-gamer"][QUOTE="chris_yz80"]Tesselationchris_yz80while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games. yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.
just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any
yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.[QUOTE="chris_yz80"][QUOTE="ferret-gamer"] while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.i_am_interested
just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any
Tesselation ability is built into the hardware, and yes i am sure the ps3 can't do it.yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.[QUOTE="chris_yz80"][QUOTE="ferret-gamer"] while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.i_am_interested
just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any
ps3 doesn't use DirectX, so no.
[QUOTE="i_am_interested"][QUOTE="chris_yz80"] yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.chris_yz80
just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any
Tesselation ability is built into the hardware, and yes i am sure the ps3 can't do it.it always amazes how little people know about game development and graphics rendering
yeah my point is still valid as teh ps3 doesnt use it, the 360 was a test bed for tesselation, and regardless of the dx tech it still increases gpu efficiency when used correctly, Im pretty sure Rreach uses it.[QUOTE="chris_yz80"][QUOTE="ferret-gamer"] while the 360 is capable of tessalation i believe viva piniata uses it, however it is not comparable performance wise to what you see in dx11 it is much more costly and also lacking the flexability and features. The 360 only has had it implemented in a few select games and nowhere near to the degree that you would get in dx11 games.i_am_interested
just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any
tessellation is possible on the ps3 contrary to most popular but because of the lack of a tessellation chip the cost of tessellation is going to be immensely higher on the ps3 than on the 360 where the cost is already very high for such limited hardware. Hence it is far smarter for the devs to implement a geometry culling method over a tessellation choice to achieve and effect that is similar but operates far more similar to how traditional Lod for textures works.Tesselation ability is built into the hardware, and yes i am sure the ps3 can't do it.[QUOTE="chris_yz80"][QUOTE="i_am_interested"]
just because you youreself are not aware of any games on ps3 that dont use tesselation doesnt mean there arent any
i_am_interested
it always amazes how little people know about game development and graphics rendering
yeah whats the image meant to show? it means nothing without the correct context
[QUOTE="i_am_interested"]
[QUOTE="chris_yz80"] Tesselation ability is built into the hardware, and yes i am sure the ps3 can't do it. chris_yz80
it always amazes how little people know about game development and graphics rendering
yeah whats the image meant to show? it means nothing without the correct context
as ferret-gamer also points out, your claim that the ps3 CANNOT do tessellation is baseless and ill informed
[QUOTE="chris_yz80"]
[QUOTE="i_am_interested"]
it always amazes how little people know about game development and graphics rendering
i_am_interested
yeah whats the image meant to show? it means nothing without the correct context
as ferret-gamer also points out, your claim that the ps3 CANNOT do tessellation is baseless and ill informed
yeah as has been previously said whats possible and whats preactical are generally 2 differnet things, the 360 can use tesselation without any problemsthe ps3 has with it, and to do tessealtion properly you need specific tessealtion units on the GPU.
what problems? you arent even aware of any, just like you werent even aware that the ps3 could even do it
[QUOTE="i_am_interested"]
[QUOTE="chris_yz80"]
yeah whats the image meant to show? it means nothing without the correct context
chris_yz80
as ferret-gamer also points out, your claim that the ps3 CANNOT do tessellation is baseless and ill informed
yeah as has been previously said whats possible and whats preactical are generally 2 differnet things, the 360 can use tesselation without any problemsthe ps3 has with it, and to do tessealtion properly you need specific tessealtion units on the GPU.
This may be of interest to youhttp://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf
phyre does use tessellation for it's terrain by basically dedicating an entire spu to do all the calculations so the rsx is free to do its stuff along with doing some other tricks
And i hardly say that the 360 can use tessellation without any problems.
[QUOTE="chris_yz80"]
[QUOTE="i_am_interested"]
as ferret-gamer also points out, your claim that the ps3 CANNOT do tessellation is baseless and ill informed
ferret-gamer
yeah as has been previously said whats possible and whats preactical are generally 2 differnet things, the 360 can use tesselation without any problemsthe ps3 has with it, and to do tessealtion properly you need specific tessealtion units on the GPU.
This may be of interest to youhttp://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf
phyre does use tessellation for it's terrain by basically dedicating an entire spu to do all the calculations so the rsx is free to do its stuff along with doing some other tricks
And i hardly say that the 360 can use tessellation without any problems.
Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.
[QUOTE="ferret-gamer"]
[QUOTE="chris_yz80"]
yeah as has been previously said whats possible and whats preactical are generally 2 differnet things, the 360 can use tesselation without any problemsthe ps3 has with it, and to do tessealtion properly you need specific tessealtion units on the GPU.
NotTarts
This may be of interest to youhttp://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf
phyre does use tessellation for it's terrain by basically dedicating an entire spu to do all the calculations so the rsx is free to do its stuff along with doing some other tricks
And i hardly say that the 360 can use tessellation without any problems.
Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.
crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD.[QUOTE="NotTarts"]
[QUOTE="ferret-gamer"]
This may be of interest to youhttp://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf
phyre does use tessellation for it's terrain by basically dedicating an entire spu to do all the calculations so the rsx is free to do its stuff along with doing some other tricks
And i hardly say that the 360 can use tessellation without any problems.
ferret-gamer
Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.
crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD.AFAIK, the terrain mesh is generated from the heightmap information in real-time, getting more detailed as you get close to it. Maybe it's not even tesselation at all.
[QUOTE="ferret-gamer"]
[QUOTE="chris_yz80"]
This may be of interest to youhttp://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf
phyre does use tessellation for it's terrain by basically dedicating an entire spu to do all the calculations so the rsx is free to do its stuff along with doing some other tricks
And i hardly say that the 360 can use tessellation without any problems.
NotTarts
Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.
crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD. i swear some of these people hate sony so much they dont even know what theyre sayingbadly optimized because it runs on 1 spu? badly optimized would be if it couldnt run on 1 spu alone and needed more
[QUOTE="NotTarts"]crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD. i swear some of these people hate sony so much they dont even know what theyre saying badly optimized because it runs on 1 spu? badly optimized would be if it couldnt run on 1 spu alone[QUOTE="ferret-gamer"]
Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.
i_am_interested
I'm not hating on Sony at all. All I'm saying is that if this terrain tessellation on Phyre Engine is the same as it is in Crysis, it shouldn't even need a dedicated SPU if it was optimised properly.
crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD.[QUOTE="ferret-gamer"]
[QUOTE="NotTarts"]
Must be pretty badly optimised to have to dedicate one SPU to it. Crysis does terraintessellationjust fine on a single P4.
NotTarts
AFAIK, the terrain mesh is generated from the heightmap information in real-time, getting more detailed as you get close to it. Maybe it's not even tesselation at all.
no what crysis does is something along the lines of generating its terrian using voxels from it's heightmap then converting that for rendering and implementing an LoD system with that.
i swear some of these people hate sony so much they dont even know what theyre saying badly optimized because it runs on 1 spu? badly optimized would be if it couldnt run on 1 spu alone[QUOTE="i_am_interested"][QUOTE="NotTarts"] crysis doesnt use real time tessellation at all......you are thinking of normal texture LOD.
NotTarts
I'm not hating on Sony at all. All I'm saying is that if this terrain tessellation on Phyre Engine is the same as it is in Crysis, it shouldn't even need a dedicated SPU if it was optimised properly.
its not even dedicated, it uses about half of a single spubadly optimized would be if it required more than 1 spu to process
its runs on a single spu, thats how little its footprint is
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