[QUOTE="topgunmv"]
[QUOTE="darkspineslayer"] If you can come up with a objective system of rating something that is by nature, subjective, you will be a very rich man. I shail consider investing if you take up the challenge. Legolas_Katarn
Gamespot already had such a system.
"All games were judged on five different categories: Gameplay, Graphics, Sound, Value, and Reviewer's Tilt. Each category is assigned an integer score from one to ten, and these five integers are combined using a weighted average to arrive at an overall score."
Via wikipedia.
Tilt was the part where a reviewer was allowed to inject their personal taste into the equation.
You do realize that how much a person enjoys a games visual style also effects their score of graphics, how much they enjoy and how much experience they have with a genre will effect their score for gameplay, and their personal musical taste will effect what they think of sound right?Are you really saying that with that scale if a person just hated everything about the game personally that they would still be able to give it a score in every category and that the decided upon score would likely be the mean of what the entire gaming world thinks?
Then, didn't tilt and gameplay make up more of the score then anything else. So if someone gave the game a low tilt score the review wouldn't be very different it would still be about 1.5 points lower just from that alone ignoring the possiblity of giving Gameplay 1 less then somewhere else which would make the game score 2 points lower.
Everything except tilt was based on a comparison with similar games in the genre, not the reviewers personal opinion of the game/genre. If the reviewer is ass at first person shooters for example, but the controls are at least as competant as other games in the genre, then they can't just give gameplay a 1 because they're terrible a fps games.
With the exception of extreme art styles like Wind Waker, or extreme control styles like the wii, it's a fairly straightforward system
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