EXCUSES , tell someone who cares about EXCUSES.
percuvius2
It seems like you can't accept sound reasoning. It won't run as well, because The Witcher 2 for consoles was stripped down in comparison. You can't even produce a rebuttal for shrinking the areas, by utilizing more "gates", A.K.A loading screens.
As you might expect, from a nuts-and-bolts technical perspective, there are some easy wins for the PC: for a start, texture quality and filtering is generally in another league altogether compared to the Xbox 360 game. This is not exactly unexpected. Special cases aside, the standard for multi-platform development these days tends to be a case of targeting artwork for console 720p and then simply offering the option of higher resolution rendering on PC. Not so with The Witcher 2, where the developers are clearly providing superior assets aimed at looking great at 1680x1050 and beyond.
DigitalFoundry
So, it utilizes higher quality assets.
PC also scores easy wins in terms of shadow quality and the number of them being rendered dynamically. Effects work doesn't just benefit from higher-precision buffers, but also from physically higher resolution: performance-sapping alpha effects such as smoke, fog and particles are clearly running at a lower res on the Xbox 360, with intersecting geometry often showing some noticeable jaggies.
DigitalFoundry
So, higher amount of shadows, and shadows rendered dynamically. Whereas the 360 runs off of lower quality alpha effects. Again, gotta skimp on certain aspects, eh?
In other areas we also see a generally higher quality of presentation on the PC game: both versions employ post-process anti-aliasing, and the effect is patently cleaner on the original release - the Xbox 360 game looks to be utilising console-quality FXAA or something very similar. Texture and geometry pop-in and draw distance also show clear advantages on PC, as you would expect.
DigitalFoundry
Lower quality AA.
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However, that isn't to say The Witcher 2 on 360 does not have it's merits.
None of this should diminish the scale of the achievement though. The Witcher 2 on Xbox 360 possesses a combination of artistic and technological accomplishment we're accustomed to seeing in AAA games from the best developers in the business, backed by mammoth budgets. The reality is that CD Projekt RED hasn't converted the game to run comfortably on 360 - it has actually managed to improve it. The Enhanced Editiondoes many things: it incorporates all of the DLC released thus far seamlessly into the narrative, spoiling us with a nice new intro and adding new locations and characters that account for around four hours of gameplay. Crucially, it also sees the original PC gamepad support revised into a much more natural, intuitive and easy-to-use interface.
DigitalFoundry
They put some good work into the 360 version, but technically, the PC version is using much more "performance sapping" effects and assets, right from the get-go.
Lighting was also "improved" in order to give a more natural look.
Now, this doesn't even take into account the use of more loading screens, after all, you have to render far less if you're breaking up the larger areas with loading screens. This is something The Witcher 2 did in spades on the 360. Now, the original PC version had 4 load screens Link. That's in comparison to 700 in the original.
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Now, it looks like the PC uses higher quality assets (higher resolution textures), higher quality alpha effects (such as smoke resolution), plus an overall, higher quality AA effect.
They are not comparable.
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Any more excuses, or did I just make you my b*tch?;)
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