[QUOTE="Yandere"][QUOTE="khoofia_pika"] :? What're you talking about? It was difficult as hell! You couldn't pause, you died every two seconds (exaggeration, but you get the point)... what more do you want?khoofia_pika
Here is what could have made it harder:
Make the game less forgiving, allowing you to go back and get all your souls? At least throw all the souls away, some RPGs delete all your progress.
Making more diverse enemy attack patterns.
Not adding player made hints.
Not adding player assist.
Not telling you what stats the items raise.
Not making experience and money the same thing (makes grinding too easy).
Not adding that spell that one hit kills enemies (doesn't work on bosses or players).
etc.
Me dying less then 60 times for a 80+ hour playthrough isn't a lot at all.
That certainly would have made the game much harder, but those would then qualify as cheap shots, making the game hard just for the sake of it. Most of the points you listed can get really unfair with the player. There's a big difference between difficulty and cheap shots. If the game incorporated those features, it certainly would have gotten worse scores.I don't see how not helping the player counts as "cheap shots", anyways I agree it would've gotten worse scores.
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