@misterpmedia said:
In an interview with Visceral Games General Manager Steve Papoutsis:
"Dead Space is near and dear to a lot of people here and has a definite place in our hearts. Right now we're currently busy with Hardline and other stuff, but it is something we want to look again at the right time."
"We're definitely very keen to continue with Dead Space at a later date."
Via: http://www.play3.de/2015/03/06/dead-...ne-fortsetzen/
Rough Google translate: https://translate.google.com/transla...-text=&act=url
Personally, I hope so! One of my favourite horror franchises despite #3 existing. Thoughts, and general Dead Space 4 discussion?
For me it's:
-Realise what made the first one awesome, maybe find another ship or a larger space station to traverse.
-Revitalise the horror, find new ways to inject that psychological horror again.
-Cut open, clumsily force in a knife or hand, and wrench out that fucking co-op mechanic, put it in a zip lock bag and bury it in the ocean, preferably down one of the fault lines. This isn't Resident Evil.
-Bring back the lonely engineer isaac rather than the pepped up soldier isaac.
-Bring back awesome suit designs, some of the ones in DS2 were epic, especially watching isaac strap in.(dat visor)
-New necromorph designs, retool dismemberment so it's actually difficult to bring one down.
-Tone down the weapon crafting so after a certain point you don't disintegrate anything in one shot
-More diverse and fucked up boss battles, these are necromorphs they must develop in more weird and horrific ways.
One of the main things that devs seem to be working hard on this gen is lighting, now that that consoles can do more(and PC can do this shit already no doubt), I expect a huge resurgence of horror games because of this. Epic horror lighting for a new horror game seems like bliss.
Well I'm a dead space fan myself. I bought all three games and while I thought dead space 1 and 2 was better than 3, I still like 3 a lot. (some minor spoiler below for people who haven't played the games)
Im going to start off why I think 1 is better than 2. It simply had better survival horror aspects but it was also new. I mean that's always the problem I have with sequels, If they can't add, improve and/or change a lot of new stuff it's mostly a bit less than the original. You know the saying 'new knives always cut best'
But dead space is a master piece, so it's pretty hard to screw up a sequel. It's the same with the alien movies, while alien 3 was not such a good movie , I still liked it, I mean i'm an alien fan, just like I'm a predator fan. Even every single alien vs predator movie I liked, some weren't very good at all but I just like alien and predators.
Still to me the dead space series didn't have it's aliens vs predator b-movie yet but there's defenitly some truth to what you're saying. The series didn't got any better overall, but that doesn't mean it got bad because while they screwed up some things in the sequels, they defenitely improved a lot of stuff as well.. I thought dead space 1 wasn't much better than dead space 2 because they improved a lot of stuff, like new artistic suits, better gore, new original enemies (the babies attack is just epic), new and improved space scenes (this was defenitely a plus for me), better graphics.
However , what i didn't like was the addition of cinematic gameplay and some boss battles. I rather had them put more effort in making a longer game than having all those cinematics, wether it's combined with gameplay or not. The sense of isolation was also a bit lost but they recreated it very well in a lot of levels (especially when isaac had to go back to his old ship). But it kind of screws up the atmosphere when he has those security teams after him. Still it's difficult to make a sequel for a dead space game with the same character, suddenly the main protagonist has some kind of special role, while it was a strong point in dead space 1 that isaac was just an engineer suddenly caught up in such a space horror scenario. It's like making a sequel for 2001: space odyssey.
This being said, it only made it harder to make a third series. The whole earth invasion was a bad start because there the whole survival horrror theme was totally lost. The arrival at the mother planet of the xenomorphs (or something like that) was just epic though. The space battle that happened there centuries ago created an atmosphere that fits dead space extremely well. The level with the traps was just a masterpiece. Going from ship to ship, trying to figure out what had happened was extremely well done.
It kind of held that atmosphere when going to the planet, surviving in the cold and meeting the crazies but then changes in a lot levels from survival horror to a third person horror shooter. All dead space titles have this a bit, it's a mechanic they use to build up to a sort of climax and while dead space 3 has the best boss battles in my opinion. They also have the most cinematic gameplay scenes, and the most levels where the survival horror is completely changed into horror action shooting. It's something I didn't like in dead space 2 as well and in three you get even more of that. Again, I would have liked it more if the devs put more effort in making the game longer, making nicer and more suits and so on. That's defenitely something I need to add, the suits were better dead space 2 but they gotten worse in 3 and that's kind of sad, since the suits are one of dead space's trademarks.
I think they did a very nice job on the graphics though, especially the pc version. The consoles simply didn't do the game justice, well i supposse you can say that of any dead space game (or any game for that matter lolz). As for the co op, it was a nice twist, but you're right it doesn't work very well. Again they better put their efforts somewhere else.
So for me the fourth series, it's easy, they have to go back to the roots. Lose all the cinematics, keep the epic boss battles, find some new desolate place (in space), use as much next gen graphics as possible. Make a hundred different suits. Lose the co op. Find a new protagonist, maybe even a reboot or they could also expand the universe, use a new foe but the most important is this , like i said, go back to that roots of survival space horror, it's what made the game good in the first place. Not the great cinematics, not the co op, not the evil armed force, not even the big boss battles (allthough they are a nice addition).
And bring back that saw /cutter from ds1...
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