Turn Based Fallout or skyrim with guns?

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uninspiredcup

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Poll Turn Based Fallout or skyrim with guns? (24 votes)

Skyrim with guns 50%
Updated (e.g. Xcom: Enemy Uknown) turn based 50%

My friends. Dearest beloved ducklings. In light of the impending Fallout 4 announcement and the success of Enemy Unknown I have to ask, would you rather have a updated turn based isometric fallout game in the style of Xcom or would you prefer to play Skyrim with guns?

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heretrix

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#1 heretrix
Member since 2004 • 37881 Posts

I like both. They can exist together.

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uninspiredcup

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#2 uninspiredcup
Member since 2013 • 58965 Posts

@heretrix said:

I like both. They can exist together.

According to publishers, they can't.

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Salt_The_Fries

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#3 Salt_The_Fries
Member since 2008 • 12480 Posts

@heretrix said:

I like both. They can exist together.

I also think so, but they'll probably go for Skyrim with guns. However, Fallout 3's journey felt a lot more personalized than Skyrim's, and there has always been a reason to explore every nook and cranny as opposed to Skyrim which made looting redundant halfway through the game.

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Boddicker

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#4 Boddicker
Member since 2012 • 4458 Posts

I highly doubt the small success of XCOM will affect anything.

As a big fan of the first 2 games (FO2 is my favorite), I can honestly say the VATS system as presented in FNV but NOT FO3 is a completely acceptable compromise between real time and turn based. I say not FO3 because you were invincible while in VATS and this led to all sorts of abuses, as if your character really needed more abuses (became a walking god of death around lvl 20).

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heretrix

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#5 heretrix
Member since 2004 • 37881 Posts

@uninspiredcup said:

@heretrix said:

I like both. They can exist together.

According to publishers, they can't.

Publishers are shortsighted. Thank god for Kickstarter. I can't wait for Wasteland 2.

They also think space sims are dead. Star Citizen is proving that to be incorrect as well.

As for Fallout, Bethesda makes what Bethesda makes, which are first person RPGs, I don't expect them to make a turn based game. They own the franchise so we are stuck with that.

Fortunately, As far as I'm concerned, they are highly playable as my over 1000 hours of playtime between The Fallouts and Skyrim will attest. They've even proven that the original creators of the series can improve the formula (Fallout NV). On top of that, the mods. My god the freaking mods are amazing and add so much to the game.

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Gargus

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#6 Gargus
Member since 2006 • 2147 Posts

I like the skyrim approach because it gives me a better sense of exploration like in fallout 3.

@heretrix said:

@uninspiredcup said:

@heretrix said:

I like both. They can exist together.

According to publishers, they can't.

Publishers are shortsighted. Thank god for Kickstarter. I can't wait for Wasteland 2.

They also think space sims are dead. Star Citizen is proving that to be incorrect as well.

As for Fallout, Bethesda makes what Bethesda makes, which are first person RPGs, I don't expect them to make a turn based game. They own the franchise so we are stuck with that.

Fortunately, As far as I'm concerned, they are highly playable as my over 1000 hours of playtime between The Fallouts and Skyrim will attest. They've even proven that the original creators of the series can improve the formula (Fallout NV). On top of that, the mods. My god the freaking mods are amazing and add so much to the game.

Just because star citizen sold well doesn't mean the genre as a whole could or is thriving. Crank out a couple dozen space sims over a 9 month period and if all sell really well and then 3 months later there is a still an interest in it then we can talk.

I could make a game about dressing as a boyscout and having sex with farm equipment and it could spike in sales but that doesn't mean its a thriving genre that will spawn a dozen games from other developers and publishers.

A small devoted niche group of fans doesn't constitute a revival.

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heretrix

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#7 heretrix
Member since 2004 • 37881 Posts

@Gargus said:

I like the skyrim approach because it gives me a better sense of exploration like in fallout 3.

@heretrix said:

@uninspiredcup said:

@heretrix said:

I like both. They can exist together.

According to publishers, they can't.

Publishers are shortsighted. Thank god for Kickstarter. I can't wait for Wasteland 2.

They also think space sims are dead. Star Citizen is proving that to be incorrect as well.

As for Fallout, Bethesda makes what Bethesda makes, which are first person RPGs, I don't expect them to make a turn based game. They own the franchise so we are stuck with that.

Fortunately, As far as I'm concerned, they are highly playable as my over 1000 hours of playtime between The Fallouts and Skyrim will attest. They've even proven that the original creators of the series can improve the formula (Fallout NV). On top of that, the mods. My god the freaking mods are amazing and add so much to the game.

Just because star citizen sold well doesn't mean the genre as a whole could or is thriving. Crank out a couple dozen space sims over a 9 month period and if all sell really well and then 3 months later there is a still an interest in it then we can talk.

I could make a game about dressing as a boyscout and having sex with farm equipment and it could spike in sales but that doesn't mean its a thriving genre that will spawn a dozen games from other developers and publishers.

A small devoted niche group of fans doesn't constitute a revival.

It determines that there is an audience that will pay money to play it. That's pretty much all publishers care about. And how are you going to determine that if you are too goddamn scare to make the game in the first place?

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uninspiredcup

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#8 uninspiredcup
Member since 2013 • 58965 Posts

Quite disappointing by the poll results so far. It kinda shows just how unintellectual this generation of gamers are compared to my generation.

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PannicAtack

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#9 PannicAtack
Member since 2006 • 21040 Posts

Are we pretending the combat in the old Fallouts wasn't a bag of dicks?

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Boddicker

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#10 Boddicker
Member since 2012 • 4458 Posts

@PannicAtack said:

Are we pretending the combat in the old Fallouts wasn't a bag of dicks?

Blasphemer!!!!!!

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ZombieKiller7

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#11  Edited By ZombieKiller7
Member since 2011 • 6463 Posts

I think turn-based is a cheap cop-out.

Quality games are real-time but with a pace and interface that allows deep strategy on-the-fly.

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PannicAtack

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#12 PannicAtack
Member since 2006 • 21040 Posts

@Boddicker said:

@PannicAtack said:

Are we pretending the combat in the old Fallouts wasn't a bag of dicks?

Blasphemer!!!!!!

It's older, that means it obviously must be better.

After all, we know that the original two games had so much room for strategy. With the brain-dead companion AI.

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Boddicker

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#13 Boddicker
Member since 2012 • 4458 Posts

@PannicAtack said:

@Boddicker said:

@PannicAtack said:

Are we pretending the combat in the old Fallouts wasn't a bag of dicks?

Blasphemer!!!!!!

It's older, that means it obviously must be better.

After all, we know that the original two games had so much room for strategy. With the brain-dead companion AI.

It was an isometric roleplaying game. What did you want? Smash TV or Gauntlet? Turn based was the only viable option.

I'll admit it would have been nice if you could have controlled your companions.

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#14 Krelian-co
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#15  Edited By PannicAtack
Member since 2006 • 21040 Posts

@Boddicker: Point is Fallout wasn't about the combat in the first place. Hence it was possible to roll non-combat-oriented characters.

Saying the game should be more like XCom EU in an effort to be pretentious just shows a misunderstanding of what the games were really about. Ironic.

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#16 EndlessInfinity
Member since 2013 • 231 Posts

Fallout with mods is the best

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Lulu_Lulu

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#17 Lulu_Lulu
Member since 2013 • 19564 Posts

Boring !!!

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#18 -RPGamer-
Member since 2002 • 34283 Posts

Skyrim with guns! Albeit a really piss poor way to look at it. I'm all for games pushing more immersive worlds, and isometric designs tend to make me feel like I'm playing board games (which is still good at times).

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#19 gMcR
Member since 2004 • 216 Posts

I like both, but I think fallout should stick with the "skyrim with guns" approach.

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#20 Maroxad
Member since 2007 • 23912 Posts

Of those two, Turn Based with EUish combat.

Ideally, Turn Based with combat inspired by Jagged Alliance 2 1.13 with FULL party member control but fat chance of that happening.

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#21 sukraj
Member since 2008 • 27859 Posts

skyrim

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#22 Lulu_Lulu
Member since 2013 • 19564 Posts

Lets take turns. Hold still while I kill you.

LOL, turn base doesn't work well outside of card and board games.

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#23  Edited By MlauTheDaft
Member since 2011 • 5189 Posts

Neither.. Comparing it to XCOM is far off the mark and I don't think Behesda has done Fallout justice.

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#24 PyratRum
Member since 2013 • 778 Posts

I always thought the VATS system in F3 and NV was a great, and clever, way of staying true to the franchises roots.