These are the confirmed factions: Greenskin, Dwarfs, Empire, Vampire counts. Each will be unique to the other.
No modding support
Will have flying units
Magic
Use a improved version of the Warscape engine for better graphics and etc
Total War: Warhammer will apparently change the rules of the series as it takes place in a setting of high fantasy for the first time, with monsters, flying creatures, heroes and storms of magic all appearing on the battlefield. The real-time battles and turn-based sandbox campaigns the series is famed for will be returning, naturally, while races mentioned include the men of the Empire, Orcs and Goblins, Dwarfs and Vampire Counts.
Additionally, SEGA has revealed this is the first in a trilogy of titles, with two additional standalone instalments planned to create the single largest Total War experience ever. For a glimpse at the story, check out the debut cinematic trailer below:
"The valiant Karl Franz marshals the men of the Empire, seeking to unite the fractured elector counts under a banner of strength against their common enemies," reads an official synopsis. "Hungry for the vicious brutality of combat, the Greenskins flock to the tribe of Grimgor Ironhide; Orcs and Goblins alike filled with an insatiable thirst for carnage.
"High King Thorgrim orders the stoic Dwarfs forth from their mountain strongholds, marching to vengefully right the grave injustices dealt to them over the millennia. "Yet the motives of the Vampire Counts under Mannfred von Carstien are shrouded in murderous secrecy, his armies raised from the rotting ranks of the dead.
"And while the Old World becomes torn by betrayal, war and the unleashing of unfathomable power, a greater threat still whispers in the winds from the north. The fabric of reality itself begins to rend and buckle…"
IGN
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