So to recap the ps3s cellcan do full AA and Textures
http://www.pcstats.com/articleview.cfm?articleid=1727
Each 'Synergistic Processing Elements' (SPE) is a powerful processor in its own right, focused on one thing: churning through single precision and double precision mathematical calculations. As each SPE component is a subordinate part of the whole Cell processor, they can dispense with a lot of the complex instruction queuing logic that a typical modern single processor computer needs. Each SPE gets its orders from the 64-bit Power PC unit which handles the scheduling and parceling of data out to the SPEs. Instead the focus is on speed.
Each SPE has 256KB of on-die memory allotted only to it, but instead of being used as conventional cache memory, this small area of high-speed storage is actually addressed almost like typical system RAM. The L1 cache memory found in conventional processors is highly automated, making it simple to program for but adding overhead. With the Cell processor, programmers can dictate exactly how they wish their software to use the 256KB allotment available to each SPE. This allows execution efficiency to be increased with good software design. It also allows better memory management and security from buffer overflows and other exploits.
Individual SPEs should be able to pass data to each other by storing it in specific areas of the system memory, forming a chain of processing units each performing a different operation on the data. Obviously this requires an extremely fast interface between the system RAM and the SPEs, which the Cell has in spades... More on this later.
http://www.anandtech.com/printarticle.aspx?i=2379
The Cell includes an on-die dual channel XDR memory controller, each channel being 36-bits wide (32-bits with ECC). Cell's XDR memory bus runs at 400MHz, but XDR memory transfers data at 8 times the memory bus clock - meaning that you get 3.2GHz data signaling rates. The end result is GPU-like memory bandwidth of 25.6GB/s. The memory bandwidth requirements increase tremendously as you increase the number of processor cores - with 9 total in Cell, XDR is the perfect fit. Note that the GeForce 6800GT offers 32GB/s of memory bandwidth just to its GPU, so it would not be too surprising to see the Playstation 3's GPU paired up with its own local memory as well as being able to share system memory and bandwidth.
http://www.blachford.info/computer/Cell/Cell3_v2.html
It might surprise you to learn that almost everything in that list can be accelerated to some degree by the SPEs - even the OS itself can benefit in several areas. Anything which uses graphics, video or audio are good targets as they work on chunks of data and are in many cases parallelisable and vectorisable. Text rendering and anti-aliasing can be done in an SPE, as can searching. Even if operations are not vectorisable scalar operations ran across different SPEs will still be of use. Sorting and encryption are also potential targets.
Call of Duty 3 Runs at full AA and at 60fps the same as the 360
http://www.ps3fanboy.com/2007/08/14/call-of-duty-4-on-the-ps3-run-at-60fps-with-full-aa/
On the official Call of Duty 4 message boards, one of the developers behind the sexy looking FPS has recently shot-down the rumor that COD4 on the PS3 would run at a sad Madden-like 30FPS with little to no anti-aliasing, versus the 360 version which has already been confirmed to run at 60FPS with AA.
According to the dev, "Same level of AA between 360/PS3, both @ 60fps. Hate on the PS3 all you want guys, but we've done did it up right for the Sony lovers. Nothing has been 360 footage yet touted as PS3, you crack-heads! I'm not sure whats up with what you guys might have seen at E3, but we do have AA on the PS3."
It's awesome to see Infinity Ward pulling out all the stops and not picking the lazy way out like EA did with their sports games. Plus, they mention that the PS3 will be getting some special COD4 flavored love and that we'll hear about it soon. Hopefully it's something more than lame Sixaxis support, but at this point PS3 fans would be happy just to get a freaking demo or something ...
And the PS3 version of COD4 has a bit more graphical love then the 360 counterpart
http://www.maxconsole.net/?mode=news&newsid=21738
Infinity Ward: There was no base console for dev, COD 4 on PS3 excels over Xbox 360
According to a gaming website, Infinity Ward relayed to them that there was not one console platform being used as a base in the development of COD 4, instead all development occurred simultaneously across all three platforms. However, the PS3 version reportedly triumps over the Xbox 360 version when it comes to textures, lighting and sresolutions.
quote:
Still, as strong as Call of Duty 4 is shaping up to be in the gameplay department, the most immediately impressive aspect is by far its graphics. The PC, PlayStation 3 and Xbox 360 versions all look surprisingly similar, but that's not due to one platform being the lead; Infinity Ward personally assured us that development occurred simultaneously on all three platforms, and that there wasn't a base system. With that said, the console similarities end when it comes to textures, lighting and resolutions, because those three areas make the PlayStation 3 version definitely excel over the Xbox 360 SKU. Regardless, every console owner will proudly use Call of Duty 4 to showcase their high-definition TV, because COD4 is by far the best-looking console game you will see this year.
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