@Blabadon: When I first played Peace Walker on the GO I was amazed. My astonishment was probably due to the condensed visuals of the game on a smaller screen making them appear really crisp, but the nonetheless I was excited. The level design is definitely a bit linear but I still managed to put a crazy amount of hours into it. The amount of side ops missions that changed things up a bit was crazy and it wasn't until I unlocked the bandana stealth camo that I stopped playing. The Monster Hunter missions were definitley cool as well.
Pretty much the same here. I really liked it on the Go, but certain aspects of the game were absolutely infuriating (that button mashing sequence came straight from the deepest pits of hell).
I just wish the missions were done better. They're just so mundane with admittedly pretty levels that often lack diversity. Still, hnnnng dual analogs on Vita. If only it was online.
Oh god it took me weeks to beat that sequence. I think I repressed that mission from memory and that's why I forgot about it. I nearly had an aneurysm. Never again. I don't even want to play it anymore.
RIGHT
Only two weeks? Nickprovs for user of the year. High five yo
Don't know what shit Kojima was on making that level but it was hell, especially on that PSPgo. Bashing those flat, tiny buttons was bogus.
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