Console gamers who have been calling Sc2 as ugly should do a bit more research imo.
The engine is extremely flexible: being able to render two radically different perspective and excels at both. Most engine will go into halt.
It has all the goodies of modern graphics: dynamics light, SSAO, depth of field (all of which Dawn of War 2 doesn't have, though Dow2 has more high-poly models). It has true HDR (not fake one), specular maps (something Dawn of War 2 and Halo Wars don't have)
Also, in Sc2's, Debris and broken parts cast shadows while in motion.
Each unit lighting affects its environment and other units. Imagine having hundreds of units simultaneously doing that. Most engine will crash, so Sc2 is pretty technical.
Sc2's on ultra will not able to render smoothly on consoles.
http://www.geforce.com/#/GamesandApps/games/starcraftii/description
http://developer.amd.com/gpu_assets/S2008-Filion-McNaughton-StarCraftII.pdf
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