Star Citizen new fooatge. Jump Gate and more.

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DEadliNE-Zero0

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#1 DEadliNE-Zero0
Member since 2014 • 6607 Posts

https://www.youtube.com/watch?v=gQpl2kt8zEA&x-yt-ts=1421914688&x-yt-cl=84503534

And if you know of any videos with fooatge from PAX, post and i'll try to add.

But that Jumpgate animation is just....................wow

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clyde46

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#2 clyde46
Member since 2005 • 49061 Posts
Loading Video...

Linked for the lazy.

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Wasdie

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#3 Wasdie  Moderator
Member since 2003 • 53622 Posts

Gib

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wis3boi

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#4  Edited By wis3boi
Member since 2005 • 32507 Posts

*takes pants off*

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#5 Mr_Huggles_dog
Member since 2014 • 7805 Posts

First time Star Citizen really impressed me.

It looked really good.

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uninspiredcup

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#6 uninspiredcup
Member since 2013 • 58950 Posts

About 2% of people on desktop pc's able to run it. Even the footage shown barely broke 20fps.

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freedomfreak

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#7 freedomfreak
Member since 2004 • 52426 Posts

Yeah, those jump gates look cool.

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wis3boi

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#8 wis3boi
Member since 2005 • 32507 Posts

@uninspiredcup said:

About 2% of people on desktop pc's able to run it. Even the footage shown barely broke 20fps.

ran at 30fps on my laptop with a 650m. Lie more, please

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kyacat

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#9 kyacat
Member since 2003 • 4408 Posts

Star Citizen looking good and like the footage of the jump gate

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ghostwarrior786

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#10 ghostwarrior786
Member since 2005 • 5811 Posts

so a playable version of mass effect loading screen? yh this is what ive been asking for all this time lmao. this shit is going to get tiring after 2/3 times

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Cloud_imperium

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#11 Cloud_imperium
Member since 2013 • 15146 Posts

Can't wait for Squadron 42 campaign. And lol uninspiredcup started to switch sides again.

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EducatingU_PCMR

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#12 EducatingU_PCMR
Member since 2013 • 1581 Posts

Thought that jump gate thing was CGI, the bar scene looks like crap tho

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jhonMalcovich

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#13 jhonMalcovich
Member since 2010 • 7090 Posts

@uninspiredcup said:

About 2% of people on desktop pc's able to run it. Even the footage shown barely broke 20fps.

Very uninspired. You can do better. 5/10

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DeathLordCrime

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#14 DeathLordCrime
Member since 2014 • 893 Posts

@ghostwarrior786 said:

so a playable version of mass effect loading screen? yh this is what ive been asking for all this time lmao. this shit is going to get tiring after 2/3 times

More interesting than anything NMS ever shown

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Cloud_imperium

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#15 Cloud_imperium
Member since 2013 • 15146 Posts

I'm waiting to see how final character models will look like after April. Squadron 42 will be crowned as graphics king at the end of this year for years to come.

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DEadliNE-Zero0

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#16  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

@Cloud_imperium said:

I'm waiting to see how final character models will look like after April. Squadron 42 will be crowned as graphics king at the end of this year for years to come.

Really interested in seeing how the models turn out aswell. Hoping for some really extensive character creator.

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Wasdie

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#18  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

@Motokid6 said:

@EducatingU_PCMR said:

Thought that jump gate thing was CGI, the bar scene looks like crap tho

Why's that? I liked it. Just needs npcs.

The game's graphic settings haven't been set. There is no AA and a lot of things are disabled or are still being worked on. Environmental detail and asset detail are high but there are a bunch of rendering issues.

People who have pulled assets from the game to the CryEngine 3 and made renders have been able to achieve nearly photorealistic looking stuff. The build of the engine currently used for Star Citizen is far from complete. A lot of former Crytek guys are working on it (as Crytek is falling apart).

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Jankarcop

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#19 Jankarcop
Member since 2011 • 11058 Posts

@uninspiredcup said:

About 2% of people on desktop pc's able to run it.

That's more than the number of PS4's sold.

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#20  Edited By kinectthedots
Member since 2013 • 3383 Posts

@mr_huggles_dog said:

First time Star Citizen really impressed me.

It looked really good.

indeed, it's finally starting to look like a AAA title hermits can be proud to boast about. I am ready to see how it unfolds in the next year or so when it releases.

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#21 Gue1
Member since 2004 • 12171 Posts

@wis3boi said:

@uninspiredcup said:

About 2% of people on desktop pc's able to run it. Even the footage shown barely broke 20fps.

ran at 30fps on my laptop with a 650m. Lie more, please

I have a laptop with a GT 750m 2GB GDDr5, i7 4700mq, DDR3L system ram and I can hardly run anything modern at 30 frames on the lowest settings.

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#22  Edited By DeathLordCrime
Member since 2014 • 893 Posts

@kinectthedots said:

@mr_huggles_dog said:

First time Star Citizen really impressed me.

It looked really good.

indeed, it's finally starting to look like a AAA title hermits can be proud to boast about. I am ready to see how it unfolds in the next year or so when it releases.

Better than boasting about 5club

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Jankarcop

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#23 Jankarcop
Member since 2011 • 11058 Posts

@deathlordcrime said:

@kinectthedots said:

@mr_huggles_dog said:

First time Star Citizen really impressed me.

It looked really good.

indeed, it's finally starting to look like a AAA title hermits can be proud to boast about. I am ready to see how it unfolds in the next year or so when it releases.

Better than boasting about 5club

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DEadliNE-Zero0

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#24  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

@Wasdie said:

The game's graphic settings haven't been set. There is no AA and a lot of things are disabled or are still being worked on. Environmental detail and asset detail are high but there are a bunch of rendering issues.

People who have pulled assets from the game to the CryEngine 3 and made renders have been able to achieve nearly photorealistic looking stuff. The build of the engine currently used for Star Citizen is far from complete. A lot of former Crytek guys are working on it (as Crytek is falling apart).

Thanks for the info Wasdie

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#25 lawlessx
Member since 2004 • 48753 Posts

thanks for the update.

@Wasdie said:

@Motokid6 said:

@EducatingU_PCMR said:

Thought that jump gate thing was CGI, the bar scene looks like crap tho

Why's that? I liked it. Just needs npcs.

The game's graphic settings haven't been set. There is no AA and a lot of things are disabled or are still being worked on. Environmental detail and asset detail are high but there are a bunch of rendering issues.

People who have pulled assets from the game to the CryEngine 3 and made renders have been able to achieve nearly photorealistic looking stuff. The build of the engine currently used for Star Citizen is far from complete. A lot of former Crytek guys are working on it (as Crytek is falling apart).

how are rigs supposed to handle so much action on screen without blowing up? i hope cities and bars don't turn into a lagfest

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DEadliNE-Zero0

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#26  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

@lawlessx: There's a video about how the game will use instancing.

I'm not sure it's 100% accurate, but basically, there's a galaxy server that handles all the major calculations (this i'm sure is real) and then a smaller subset of servers that will use smart instancing for planetside locations, orbital spaces and a thrid one. Basically, the instacing is to remove too many ships from your screen to not overload

If remember reading that one of the devs had an SLI high end rig and it tried to load 8 Bengal Carries at the same time to test it, and it crashed the machine.

I'll go try and find the video.

Edit: Found it. How correct he is, i don't know. But he makes sense. Regardless, i'm sure CIG has a plan on how to calcute it all. I mean, how would people even fly Bengal Carriers at all, if they didn't?

Loading Video...

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#27  Edited By pelvist
Member since 2010 • 9001 Posts

I remember CR said in an episode of 10 for the Chairman that the warp tunnels will only have to be navigated for newly discovered jump points. Once you have successfully navigated a warp tunnel the data is saved to your ships computer and can be sold at stations or to other players.

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#28  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

Looks great they are making more progress in the two years of development.

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#29 BldgIrsh
Member since 2014 • 3044 Posts

Need moar footage arggg.

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#30 pelvist
Member since 2010 • 9001 Posts

More off screen stuff here.

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#31 Cloud_imperium
Member since 2013 • 15146 Posts

@DEadliNE-Zero0:

Chris once said that even multiple Titans won't be able to handle multiple Bangal carriers blowing each on screen at once. It's a huge carrier, basically a hub world for Squadron 42.

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#32 Pray_to_me
Member since 2011 • 4041 Posts

Ew. Some of that shit looks like an N64 game. Are the devs using that kick starter dough on hookers and blow? Cuz this shit is 2 years late and still looks like trash. Lol remember too human?

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#33  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

@Pray_to_me said:

Ew. Some of that shit looks like an N64 game. Are the devs using that kick starter dough on hookers and blow? Cuz this shit is 2 years late and still looks like trash. Lol remember too human?

Loading Video...

This looks like trash? Its only in pre alpha stages there not late on anything.

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#34  Edited By TheFadeForever
Member since 2013 • 2655 Posts

@blueeyedcasva said:

@Pray_to_me said:

Ew. Some of that shit looks like an N64 game. Are the devs using that kick starter dough on hookers and blow? Cuz this shit is 2 years late and still looks like trash. Lol remember too human?

Loading Video...

This looks like a N64 game? Its only on pre alpha stages there not late on anything.

Don't mind him he just a cow he probably thinks Driveclub is greatest looking game

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#35 blangenakker
Member since 2006 • 3240 Posts

So ambitious @o@

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Cloud_imperium

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#36  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

@blueeyedcasva said:

@Pray_to_me said:

Ew. Some of that shit looks like an N64 game. Are the devs using that kick starter dough on hookers and blow? Cuz this shit is 2 years late and still looks like trash. Lol remember too human?

Loading Video...

This looks like trash? Its only in pre alpha stages there not late on anything.

Ignore him. He's troll. Also a little bit jelly.