Soul Caliber Legends ...exact motion replication!

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GraveRIP

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#1 GraveRIP
Member since 2007 • 473 Posts
http://computerandvideogames.com/article.php?id=167127

So how can we expect the Remote to be used? "By swinging the Wii Remote as players please, in-game characters will perform the exact sword actions that players are thinking of,"....

So is this a bunch of bull or is Namco gonna have the first 1:1 motion sword game on the Wii?
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JPOBS

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#2 JPOBS
Member since 2007 • 9675 Posts

wow that is gonna suck hard.

combos just went flying out th window. Unrealistic, exhausting, random arm waving ftl.

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Dragonblade01

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#3 Dragonblade01
Member since 2004 • 5747 Posts
i heard that angle was more important in the combat than the actual motion ot the wiimote
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Vampyronight

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#4 Vampyronight
Member since 2002 • 3933 Posts

I don't think it's 1-to-1 replication.

Notice it says the actions "players are thinking of." I think they're basically suggesting that they think they have a scheme that will correctly guess what motion you wanted, but you don't have to do the full motion (such as raising the remote high or low or do long slashes).

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metroidfood

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#5 metroidfood
Member since 2007 • 11175 Posts
I'll believe it when I see it.
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Daytona_178

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#6 Daytona_178
Member since 2005 • 14962 Posts
Thatll either be a big lie or a huge innovation thatll be extremely fun!
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JPOBS

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#7 JPOBS
Member since 2007 • 9675 Posts
Thatll either be a big lie or a huge innovation thatll be extremely fun!daytona_178
because obviosuly it couldnt be be bad or not work well. thats just proposterous.
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GundamGuy0

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#8 GundamGuy0
Member since 2003 • 10970 Posts

wow that is gonna suck hard.

combos just went flying out th window. Unrealistic, exhausting, random arm waving ftl.

JPOBS

Has anyone ever told you are a toll?

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Greyhound222

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#9 Greyhound222
Member since 2005 • 2899 Posts
[QUOTE="daytona_178"]Thatll either be a big lie or a huge innovation thatll be extremely fun!JPOBS
because obviosuly it couldnt be be bad or not work well. thats just proposterous.

I smiled.
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RahnAetas

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#10 RahnAetas
Member since 2003 • 1834 Posts
Hmm, could be interesting, depending on how well it's implemented.
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freeload

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#11 freeload
Member since 2003 • 8139 Posts

http://computerandvideogames.com/article.php?id=167127

So how can we expect the Remote to be used? "By swinging the Wii Remote as players please, in-game characters will perform the exact sword actions that players are thinking of,"....

So is this a bunch of bull or is Namco gonna have the first 1-1 motion sword game on the Wii?GraveRIP

NO

It says it will perform the exact sword action players are thinking of (doesn't mean it will read your thoughts by the way). Not mirror the exactmotions they perform. It most likely means the actions will be intuitive and the motions you perform will feel close to the on-screen actions that the player performs, but it does not mean it will map 1:1.

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GundamGuy0

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#12 GundamGuy0
Member since 2003 • 10970 Posts
Well this might be possible. A few months ago, Nintendo did give out the motion reconation software to 3rd parties... Maybe they can add it to there game in some way. It was being used to program the motions, but maybe they put it into there game code.
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Saturos3091

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#13 Saturos3091
Member since 2005 • 14937 Posts
As one poster said, I hope that if it is 1-1 replicated, the angle should be more important.
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NobuoMusicMaker

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#14 NobuoMusicMaker
Member since 2005 • 6628 Posts

So if I'm thinking of doing a 1080 spin attack and slightly move my Wiimote to the left...

Wow this is starting to sound like the greatest game of all time! It reads your mind!

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GraveRIP

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#15 GraveRIP
Member since 2007 • 473 Posts

[QUOTE="GraveRIP"]http://computerandvideogames.com/article.php?id=167127

So how can we expect the Remote to be used? "By swinging the Wii Remote as players please, in-game characters will perform the exact sword actions that players are thinking of,"....

So is this a bunch of bull or is Namco gonna have the first 1-1 motion sword game on the Wii?freeload

NO

It says it will perform the exact sword action players are thinking of (doesn't mean it will read your thoughts by the way). Not mirror the exactmotions they perform. It most likely means the actions will be intuitive and the motions you perform will feel close to the on-screen actions that the player performs, but it does not mean it will map 1:1.


Yes cause i thought the Wii was gonna read my thoughts.......*dumbass*jk lol.Yea i wasn't lookin to much into this, but i found there choice of words interesting. Prob crappy translation.
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lordxymor

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#16 lordxymor
Member since 2004 • 2438 Posts
So, do I need to learn Kenjutsu to use Misurugi?
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kittykatz5k

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#17 kittykatz5k
Member since 2004 • 32249 Posts
Probably meaning accurate gesture movments, rather than 1:1.
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PannicAtack

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#18 PannicAtack
Member since 2006 • 21040 Posts
I'll believe it when I see it.metroidfood
What metroidfood said >_>
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GraveRIP

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#19 GraveRIP
Member since 2007 • 473 Posts
So, do I need to learn Kenjutsu to use Misurugi?
lordxymor

Yep, but dont worry there is a 3 year tutorial that will teach it to you. :D
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#20 GundamGuy0
Member since 2003 • 10970 Posts

Probably meaning accurate gesture movments, rather than 1:1.kittykatz5k

That would be my guess to, though it's possible there could be a limited one to one motion in the game. I mean RE4 showed a little of it... when you aim Leon's hands move around very closely to how your moving your hands around. It's not exactly one to one, but it's a step in the right direction.

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GraveRIP

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#21 GraveRIP
Member since 2007 • 473 Posts

[QUOTE="kittykatz5k"]Probably meaning accurate gesture movments, rather than 1:1.GundamGuy0

That would be my guess to, though it's possible there could be a limited one to one motion in the game. I mean RE4 showed a little of it... when you aim Leon's hands move around very closely to how your moving your hands around. It's not exactly one to one, but it's a step in the right direction.


Aye
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#22 haols
Member since 2005 • 2348 Posts
If that will be carried to the final game and executed well, this game will rock.
If not, well there goes another good idea....
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JPOBS

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#23 JPOBS
Member since 2007 • 9675 Posts
[QUOTE="JPOBS"]

wow that is gonna suck hard.

combos just went flying out th window. Unrealistic, exhausting, random arm waving ftl.

GundamGuy0

Has anyone ever told you are a toll?

whats a toll?
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NorthlandMan

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#24 NorthlandMan
Member since 2007 • 2302 Posts

lol Sould Caliber Legends

if this game gets more than a 5 i'll be impressed

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haziqonfire

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#25 haziqonfire
Member since 2005 • 36390 Posts

wow that is gonna suck hard.

combos just went flying out th window. Unrealistic, exhausting, random arm waving ftl.

JPOBS

Actually in NP they said their going for the opposite of that - they are going to have different vertical and horizontal strikes, slashes, thrusts and stabs.

the slower you do the motion, the stronger your attack - the faster you do the motion, the weaker your attack is. Their is also a Charge attack where you have to do different motions with the nunchuk and wiimote to activate it.

Anyway - its seems like its going to be a good game, but i need to know more about it.

Also - i think this is bull because again, they said something totally different in NP.

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Javy03

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#26 Javy03
Member since 2006 • 6886 Posts
Its called horizontal slash, vertical slash and maybe a spin move or something. Its gonna be all about the angle, not copy the same motion as the gamer.
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AbusementPark

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#27 AbusementPark
Member since 2007 • 593 Posts

FINALLY! I've been waiting for someone to make a proper motion-sensing game! SCL is gonna be awesome.

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#28 DSgamer64
Member since 2007 • 4449 Posts

I don't think it's 1-to-1 replication.

Notice it says the actions "players are thinking of." I think they're basically suggesting that they think they have a scheme that will correctly guess what motion you wanted, but you don't have to do the full motion (such as raising the remote high or low or do long slashes).

Vampyronight

My thoughts as well. I would imagine there will be a whole bunch of control mappings set into the game that will mirror similar moves to what you actually do with the controller, which logically makes sense. It would take a tonne of effort to program a game to recognize every single angle and various weapons attacks, and I am sure a lot of gamers would like to be creative with how they choose to attack, it would be very difficult to make every attack that someone can dream up.

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#29 m_machine024
Member since 2006 • 15874 Posts
Its called horizontal slash, vertical slash and maybe a spin move or something. Its gonna be all about the angle, not copy the same motion as the gamer.Javy03
Yeah but I think there will be more than horizontal and vertical slashes.
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GraveRIP

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#30 GraveRIP
Member since 2007 • 473 Posts
Well they did say that every action would be different for every player. That sorta suggests that it wont be 1:1.