@mesome713 said:
@charizard1605 said:
@mesome713 said:
@charizard1605: I was talking about Wii U, they have Captain Toad, Pikmin 3, Mario Kart 8, Bayonetta 2, Wii Fit U, Hyrule Warriors, Super Mario Maker, Zelda Wind Waker HD, Splatoon, Kirby and the Rainbow Curse, and New Super Mario and Luigi for Wii U, although its small, its still fun and cool. All these games show off the Gamepad and have great Gamepad gameplay implementations.
lolwat
Captain Toad has the gyro use and touch controls, Mario Kart 8 has dual screen coop and gyro controls, Bayonetta has full touch screen support, also Bayonetta 2 does which is sweet. Wii Fit U uses the Gamepad as camera, gryo controls, and touch. Hyrule Warriors has dual screen coop, Zelda Wind Waker has the map function and item selection, New Super Mario and Luigi has the touch screen block thingy that you can help or mess up other 4 players which is actually pretty fun. Mario Party 10 another i forgot uses Gamepad cool also with the gyro and bowser mode.
Captain Toad's gyro and touch controls: inessential, would have worked just fine on a regular controller (and mapping camera movement to the gyroscope was the single most annoying part of the game)
Mario Kart 8 does not have dual screen co-op. Don't lie. The Gamepad screen always mirrors the TV screen, including a splitscreen as is. Gyro controls, again, are not unique to the Wii U Gamepad, and it would have worked just fine without it.
Wii Fit U: Gyro controls and touch screen... again, I am not seeing why the Wii U Pad was essential here, something like the DualShock 4 would have worked in all these cases.
Bayonetta 2: menu selection. Lol, okay
Wii Fit U: So, back to DS4 level of involvement
Hyrule Warriors: Right, I forgot about this. The firstgame you have named which uses the Gamepad in a good way, congrats
Zelda: Wind Waker: the game does not need either touch screens or the gyro, you know how I know this? The GameCube version had none of them.
New Super Mario: So a gimmick
This is asinine and also a little sad. None of these things you outlined needed the Wii U Pad, a DualShock 4 or a Wii U Pro with an inbuilt gyroscope would have achieved the same results. More than ever, I am convinced that the Wii U Pad was a needless gimmick, even Nintendo didn't know what to do with it.
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