Renegade Kid states the Wii U is not Harder to Develop Games

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HarlockJC

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#1 HarlockJC
Member since 2006 • 25546 Posts

Recently a popular website released an article that was from an “anonymous Third Party developer” which chronicled the “struggle” of developing games for the Wii U. From basic programming to online structure to dealing with Nintendo, the article took place during the launch window of the system. The article then concludes that is why Third Party companies tend to shy away from the Wii U. Curious, I decided to Tweet my friend Jools Watsham over at Renegade Kid to see his stance on this, since the anonymity would be null and void. I received back the following exclusive information.

Why do we care so much about an anonymous person anyways. Heck for all we know Heil68 was behind the whole thing.

From this point on anytime anyone states something about an unknow developer saying it's hard to program on the Wii U, I am going to blame it on Heil.

http://nintendoenthusiast.com/news/harder-develop-games-wii-u-case-says-renegade-kid/

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Demonjoe93

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#2  Edited By Demonjoe93
Member since 2009 • 9869 Posts

Be honest, Heli. Was it you?

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inb4uall

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#3  Edited By inb4uall
Member since 2012 • 6564 Posts

As much as it's obvious that eurogamer is a pro-xbox-anti-everything-else website, nintendo enthusiast hardly any better. Your attempt at damage control is laughable at best.

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Sushiglutton

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#4 Sushiglutton
Member since 2009 • 9853 Posts

He says he's not a programmer so his opinion is worthless. Wii-U harder to develop for confirmed.

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PrincessGomez92

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#5 PrincessGomez92
Member since 2013 • 5747 Posts

Devs are just lazy.

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PhazonBlazer

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#6 PhazonBlazer
Member since 2007 • 12013 Posts

lolWuu

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Nintendo_Ownes7

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#7 Nintendo_Ownes7
Member since 2005 • 30973 Posts

The 3rd Party developer that claimed it was hard was when making launch games; That was when it was hard to develop for the Wii U because the tools were bad and the devkits were changing a lot.

This is a quote from Criterion Games

"The difference with Wii U was that when we first started out, getting the graphics and GPU to run at an acceptable frame-rate was a real struggle. The hardware was always there, it was always capable. Nintendo gave us a lot of support - support which helps people who are doing cross-platform development actually get the GPU running to the kind of rate we've got it at now. We benefited by not quite being there for launch - we got a lot of that support that wasn't there at day one... the tools, everything."

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Blabadon

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#8  Edited By Blabadon
Member since 2008 • 33030 Posts

@inb4uall said:

As much as it's obvious that eurogamer is a pro-xbox-anti-everything-else website, nintendo enthusiast hardly any better. Your attempt at damage control is laughable at best.

Wonder what won GOTY there this year.

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LegatoSkyheart

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#9  Edited By LegatoSkyheart
Member since 2009 • 29733 Posts

Renegade Kid has a long history of developing on The Nintendo DS.

Dementium The Ward and Dementium II (which is available in HD on Steam you should totally get it because it's really awesome.....) and they recently made Mutant Mudds for the 3DS.

So They're used to working with low underclocked CPUs.

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Nintendo_Ownes7

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#11  Edited By Nintendo_Ownes7
Member since 2005 • 30973 Posts

@speak_low said:

Not trying to discount Indie opinions, but can you find an opinion of real programmer who also have ported big AA-AAA ports?

That is what the Eurogamer developer did, so in order to challenge his statements you'd need someone who has done a comparable amount of work, similar budget and time constraints, and worked with the dev kits around the same time.

Most of the complaints from the Eurogamer dev was on the programming side and the long waiting times and inefficient communication with Nintendo.

And if it's so easy to work on the Wii U, why are there almost no third-party announcing games right now, and why are there always frame-rate issues and dropped features? The Eurogamer article seems to confirm many things we are seeing right now with the Wii U.

Because the devs quit working on the Wii U when it was hard to program for. But I posted a quote from Criterion and they said the Wii U was easy to make games for and they had a lot of help from Nintendo. It is just that they were lucky and started working on it after launch. Before the Wii U launched it was difficult to code because the tools weren't there and the devkits were still not final.

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mariokart64fan

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#13 mariokart64fan
Member since 2003 • 20828 Posts

@speak_low: well all those games you speak of are just generic fps games so I think ill pass and tomb raider ya never liked that series to begin with so keep it off , wiiu deserves better games , like project cars , watch dogs , mariokart 8 call of duty- the only fps wii u will ever need lol out side the james bond games, developers need to stop being lazy though . the reason why the launch was so botched was all those games you speak of ac 3 me 3 cod bo 2 were all missing things and or were half ass and it did not help when ea released a me trilogy for the same price they wanted for wiiu version of 3 , ea screwed them selfs period

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HarlockJC

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#14 HarlockJC
Member since 2006 • 25546 Posts

@speak_low said:

Not trying to discount Indie opinions, but can you find an opinion of real programmer who also have ported big AA-AAA ports?

That is what the Eurogamer developer did, so in order to challenge his statements you'd need someone who has done a comparable amount of work, similar budget and time constraints, and worked with the dev kits around the same time.

Most of the complaints from the Eurogamer dev was on the programming side and the long waiting times and inefficient communication with Nintendo.

And if it's so easy to work on the Wii U, why are there almost no third-party announcing games right now, and why are there always frame-rate issues and dropped features? The Eurogamer article seems to confirm many things we are seeing right now with the Wii U.

Platinum's Kamiya says the WIi U is no harder to program for than the 360/PS3

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FireEmblem_Man

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#15 FireEmblem_Man
Member since 2004 • 20248 Posts

Yeah, that article about the Wii U being hard to develop is a lot of BS. Also Indie devs have claimed how easy it is to develop eshop titles especially the Unity Engine being free for them to use.