Seriously, I'd like hear what makes this game innovative.
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[QUOTE="JangoWuzHere"]the terrible regenerative health system.Cherokee_JackI don't think that was new. Then you have to tell me what game had it before Halo because it was new if you ask me even thoe it was terrible.
[QUOTE="Cherokee_Jack"][QUOTE="JangoWuzHere"]the terrible regenerative health system.JangoWuzHereI don't think that was new. Then you have to tell me what game had it before Halo because it was new if you ask me even thoe it was terrible. I can't find the exact one.
Yeah because if a game isn't innovative then it's crap :roll:SpinoRaptor24That's not the issue. People say it revolutionized the FPS genre. I want to know how.
Halo has pioneered the following in videogames:-Complex characters (master chief, arbiter)
-Involving and deep storyline Parasomniac
Halo has pioneered the following in videogames: -Dual wielding -Recharging personal shields (every FPS today copies it) -Dedicated grenade button -Dedicated melee button (melee is actually useful in Halo) -Complex characters (master chief, arbiter) -Involving and deep storyline -Saved the Xbox -Made LAN parties cool -Saving and sharing replays -First ever console FPS to include a map editor -Perfectly streamlined online play -Vehicles -It is so good that games nowadays are referred to as "Halo clones," and some, like Killzone, try to be a "Halo killer" -Orchestral music (before it everything was just bleepbloop synthesized music) -AI that becomes more intelligent on higher difficulties instead of just having more health.Parasomniac
lol I'm pretty sure i was dual wielding in perfect dark.
The rest is lulz.
[QUOTE="Parasomniac"]Halo has pioneered the following in videogames: -Dual wielding -Recharging personal shields (every FPS today copies it) -Dedicated grenade button -Dedicated melee button (melee is actually useful in Halo) -Complex characters (master chief, arbiter) -Involving and deep storyline -Saved the Xbox -Made LAN parties cool -Saving and sharing replays -First ever console FPS to include a map editor -Perfectly streamlined online play -Vehicles -It is so good that games nowadays are referred to as "Halo clones," and some, like Killzone, try to be a "Halo killer" -Orchestral music (before it everything was just bleepbloop synthesized music) -AI that becomes more intelligent on higher difficulties instead of just having more health.sh0vet
I hope this is a joke. Dual wielding see dual enforcers in ut came out in 99. Recharging shields see tribes in 98. Grenades see bind f throwgrenade hellow team fortress classic late 99. Oh complex characters please gordon freemen craps all over master chief jesus. Lol perfectly good online play um hello pc gaming. Vehicles um hello tribes back in 98. Lan parties lol um hello biggest lan parties are pc orientated. Ai um hello halflife ever hear of it came out in 98 and fear has much better ai.
You basically are wearing console goggles and haven't come out of your little box thats like a little tiny house in a big city like new york surrounded by sky scrapers.
Oh so tribes did the shield thing first? nevermind then Halo did nothing innovative I guess.Only thing he is right about is dedicated melee key. Then again its totally useless in a pc fps cause you can actually make a 180 and bust a cap in a fk trying to sneak up on you so no pc developer thought of it cause it'd be dumb.sh0vetThat doesn't make much more sense than Parasomniac's post.
Halo has pioneered the following in videogames:Okay...-Dual wielding Not the first, and that wasn't even in combat evolved
-Recharging personal shields (every FPS today copies it) I don't think it was the first, and it's not a great system anyway
-Dedicated grenade buttonMeh
-Dedicated melee button (melee is actually useful in Halo) Meh
-Complex characters (master chief, arbiter)No, just no
-Involving and deep storyline No
-Saved the XboxThat's not pioneering, and the xbox still failed pretty bad
-Made LAN parties cool No, LAN parties will never be cool, andHalo is one of the nerdiest games around
-Saving and sharing replays DEFINITELY not new
-First ever console FPS to include a map editor note console
-Perfectly streamlined online play About 10 years late
-Vehicles Not new
-It is so good that games nowadays are referred to as "Halo clones," and some, like Killzone, try to be a "Halo killer" Because it sells well.
-Orchestral music (before it everything was just bleepbloop synthesized music) Not new (try Grim Fandango, from 1998, or countless other games)
-AI that becomes more intelligent on higher difficulties instead of just having more health. DEFINITELY not. Try Half-Life 1Parasomniac
Not all that much, eh.
Quick Grenades, Shield Recharge, Vehicles (most games when it came out did NOT have vehicles) and physics (most games did not have physics when it was released). It was the vehicles that made it the most wanted game upon release.Seriously, I'd like hear what makes this game innovative.
Corey_Barlog_SM
[QUOTE="sh0vet"]Only thing he is right about is dedicated melee key. Then again its totally useless in a pc fps cause you can actually make a 180 and bust a cap in a fk trying to sneak up on you so no pc developer thought of it cause it'd be dumb.Cherokee_JackThat doesn't make much more sense than Parasomniac's post.
Ever play cs? How often does someone really get knifed? The target always hears or can turn around fast enough to bust a cap in the dude trying to knife him. With a game pad really how easy is it to make a 180 and kill someone its a viable tactic in a conole game cause it puts the melee person with an advtange by sneaking up behind someone.
Halo has pioneered the following in videogames:
-Dual wielding -- No.
-Recharging personal shields (every FPS today copies it) -- Wolverine Adamantium Rage (1994).
-Dedicated grenade button
-Dedicated melee button (melee is actually useful in Halo) -- No.
-Complex characters (master chief, arbiter) -- That is just absurd.
-Involving and deep storyline -- Wow, not even.
-Saved the Xbox -- Halo was a launch title. There was no danger of failure at the time.
-Made LAN parties cool -- No, it made them cheaper.
-Saving and sharing replays -- That's Halo 3, and it was an old feature then.
-First ever console FPS to include a map editor -- Timesplitters.
-Perfectly streamlined online play -- That's Halo 2, and wasn't new in 2004, not even on consoles.
-Vehicles -- Tribes.
-It is so good that games nowadays are referred to as "Halo clones," and some, like Killzone, try to be a "Halo killer" -- Which is a shame, really. Half-Life really deserves that envy.
-Orchestral music (before it everything was just bleepbloop synthesized music) -- I recall Twisted Metal having a fully orchestrated soundtrack, that was in 95.
-AI that becomes more intelligent on higher difficulties instead of just having more health. -- Play No One Lives Forever.
Nothing makes it so innovative, and this is why it was so damn awesome. It didn't need innovative features to overcome its downfalls, because in the end, it didn't really have any.BioShockOwnzis that how you feel about resistance 2 as well? since that game and left4dead made co-op more popular
Maybe Halo did a good job of putting all these things together and making a complete package, ever think of that?Zlurodirom
So innovation is a form of consolidation now?
Consolidating is not a new way of doing something.
Having vehicles back in 98 in tribes before any other game did is innovation.
Another Halo hater eh? It didnt innovate. Games dont need that to be great. Its called Combat Evolved! It took all the best elements of the best shooters before it meshed them together and made an awesome game that rocked the videogame world critically and commercially. And thats all there is to say. Now come on PS and PC fanboys and flame me like I know you want to. Im waiting.KrunkMastaX
Look here http://archive.gamespy.com/stats/ . See how far halo is down there thats what would happen if other good titles were on xbox.
Wow look at halflife numbers of servers and players. Oh gee golly it doesn't even list halflife 2 player stats up there.
[QUOTE="Zlurodirom"]Maybe Halo did a good job of putting all these things together and making a complete package, ever think of that?sh0vet
So innovation is a form of consolidation now?
Consolidating is not a new way of doing something.
Having vehicles back in 98 in tribes before any other game did is innovation.
Who here said that Halo innovated? The only people I see are the people hating Halo, not sure why. I repeat a question asked earlier in this thread: Why does it have to innovate to be good? By compiling many great features from many games Halo created a wonderful gaming experience, maybe you don't like it, but there are tons of people that enjoyed it.
it sold a lot of copies and was fun. doesn't have to be innovative. call of duty 4 was great, but it didn't bring many new things to fps. it just brought some things together, and it was fun.
and what's up with you, shovet? you sound crazy, like you're taking up a holy war against consoles or something. don't start blowing up playstation and xbox manufacturing plants or anything. take it easy there, killer.
-Complex characters (master chief, arbiter) -Involving and deep storyline Parasomniacdid anyone else LOL? :|
nothing. most games evolve, not innovate. and Halo evolved the genre.Dreams-Visions
This is it right here. Halo took all the elements of shooters before, and refined them, composing it all together in a seamless package.
etc sh0vetIt's also irrelevant. Halo was a decent game and the best on the Xbox at the time. The point of this thread is tell everyone who thinks it did anything special that they're misinformed.
Wait so you're comparing defending a video game to mindless frantic ants? Really? Let's say I attacked a game you enjoyed, would you defend it?Lol you really can't see what I'm doing here? Nevermind the whole halo didn't innovate bit look deeper. You guys are like ants when you step on their ant hill they all come running out. However typically when someone trolls they don't speak the truth but in this case everything I've said is true.
sh0vet
[QUOTE="Parasomniac"] -Complex characters (master chief, arbiter) -Involving and deep storyline darkspineslayerdid anyone else LOL? :| Halo 2 featured a complex, immersive and deep storyline -- and I guess one could argue that the Arbiter's position and his character itself it quite complex compared to others. I find that post hardly amusing. Though I'd have to disagree with Master Chief being "complex" within the games -- books though, I'd have to agree that he does have a complex character.
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