Name 1 innovation in Halo: Combat Evolved.

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Corey_Barlog_SM

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#1 Corey_Barlog_SM
Member since 2008 • 460 Posts

Seriously, I'd like hear what makes this game innovative.

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Cherokee_Jack

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#2 Cherokee_Jack
Member since 2008 • 32198 Posts
Quick-grenades. That's about it.
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JangoWuzHere

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#3 JangoWuzHere
Member since 2007 • 19032 Posts
the terrible regenerative health system.
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Cherokee_Jack

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#4 Cherokee_Jack
Member since 2008 • 32198 Posts
the terrible regenerative health system.JangoWuzHere
I don't think that was new.
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jg4xchamp

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#5 jg4xchamp
Member since 2006 • 64040 Posts
NOTHING... Great game though...so whats your point? IT was by far at its time leagues ahead of the rest of the console shooters... could hold its on on the PC(Halo PC getting really good reviews to boot)....Great game, was a progressive improvement for console shooters. Not so much the genre..but huge for console shooters. thats about it Love every second of Combat Evolved though :)
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Dreams-Visions

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#6 Dreams-Visions
Member since 2006 • 26578 Posts
nothing. most games evolve, not innovate. and Halo evolved the genre.
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Corey_Barlog_SM

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#7 Corey_Barlog_SM
Member since 2008 • 460 Posts
How?
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BioShockOwnz

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#8 BioShockOwnz
Member since 2006 • 52901 Posts
Nothing makes it so innovative, and this is why it was so damn awesome. It didn't need innovative features to overcome its downfalls, because in the end, it didn't really have any.
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JangoWuzHere

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#9 JangoWuzHere
Member since 2007 • 19032 Posts
[QUOTE="JangoWuzHere"]the terrible regenerative health system.Cherokee_Jack
I don't think that was new.

Then you have to tell me what game had it before Halo because it was new if you ask me even thoe it was terrible.
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SpinoRaptor24

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#10 SpinoRaptor24
Member since 2008 • 10316 Posts
Yeah because if a game isn't innovative then it's crap :roll:
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sh0vet

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#11 sh0vet
Member since 2006 • 362 Posts

Bam one word tribes.

Quick grenade hmm sounds like bind f throwgrenade that many fps games have had. Um hellow first tfc game back in like 99/00.

Name something else.

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blues35301

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#12 blues35301
Member since 2008 • 2680 Posts
Quick-grenades. That's about it.Cherokee_Jack
a few games did it before
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Cherokee_Jack

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#13 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="Cherokee_Jack"][QUOTE="JangoWuzHere"]the terrible regenerative health system.JangoWuzHere
I don't think that was new.

Then you have to tell me what game had it before Halo because it was new if you ask me even thoe it was terrible.

I can't find the exact one.
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Corey_Barlog_SM

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#14 Corey_Barlog_SM
Member since 2008 • 460 Posts
Yeah because if a game isn't innovative then it's crap :roll:SpinoRaptor24
That's not the issue. People say it revolutionized the FPS genre. I want to know how.
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sh0vet

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#15 sh0vet
Member since 2006 • 362 Posts
The luxury microsoft has is most console players are like this scenario: "Take a kid that was born in like 85 and let him watch movies that came out between 90-98. Then lock him in a room from 99-2005. Then only let him watch moves that came out from 2006 and onward. The now grown up will be like omgwtfbbq these movies own your face. Never mind a movie like matrix or memento which came out in 99-00 and both crap all over lots of movies that came out in last few years yet he'd never know."
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SiKh22

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#16 SiKh22
Member since 2006 • 4661 Posts

Seriously, I'd like hear what makes this game innovative.

Corey_Barlog_SM
jumping a hundred feet and going through 2 shields.
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Parasomniac

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#17 Parasomniac
Member since 2007 • 2723 Posts
Halo has pioneered the following in videogames: -Dual wielding -Recharging personal shields (every FPS today copies it) -Dedicated grenade button -Dedicated melee button (melee is actually useful in Halo) -Complex characters (master chief, arbiter) -Involving and deep storyline -Saved the Xbox -Made LAN parties cool -Saving and sharing replays -First ever console FPS to include a map editor -Perfectly streamlined online play -Vehicles -It is so good that games nowadays are referred to as "Halo clones," and some, like Killzone, try to be a "Halo killer" -Orchestral music (before it everything was just bleepbloop synthesized music) -AI that becomes more intelligent on higher difficulties instead of just having more health.
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Cherokee_Jack

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#18 Cherokee_Jack
Member since 2008 • 32198 Posts

Halo has pioneered the following in videogames:

-Complex characters (master chief, arbiter)

-Involving and deep storyline Parasomniac

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Toriko42

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#19 Toriko42
Member since 2006 • 27562 Posts
At it's time it was an amazing achievement, this was 2001, the first big game of the new generation and it was awesome.
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Espada12

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#20 Espada12
Member since 2008 • 23247 Posts

Halo has pioneered the following in videogames: -Dual wielding -Recharging personal shields (every FPS today copies it) -Dedicated grenade button -Dedicated melee button (melee is actually useful in Halo) -Complex characters (master chief, arbiter) -Involving and deep storyline -Saved the Xbox -Made LAN parties cool -Saving and sharing replays -First ever console FPS to include a map editor -Perfectly streamlined online play -Vehicles -It is so good that games nowadays are referred to as "Halo clones," and some, like Killzone, try to be a "Halo killer" -Orchestral music (before it everything was just bleepbloop synthesized music) -AI that becomes more intelligent on higher difficulties instead of just having more health.Parasomniac

lol I'm pretty sure i was dual wielding in perfect dark.

The rest is lulz.

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JangoWuzHere

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#22 JangoWuzHere
Member since 2007 • 19032 Posts
[QUOTE="Parasomniac"]Halo has pioneered the following in videogames: -Dual wielding -Recharging personal shields (every FPS today copies it) -Dedicated grenade button -Dedicated melee button (melee is actually useful in Halo) -Complex characters (master chief, arbiter) -Involving and deep storyline -Saved the Xbox -Made LAN parties cool -Saving and sharing replays -First ever console FPS to include a map editor -Perfectly streamlined online play -Vehicles -It is so good that games nowadays are referred to as "Halo clones," and some, like Killzone, try to be a "Halo killer" -Orchestral music (before it everything was just bleepbloop synthesized music) -AI that becomes more intelligent on higher difficulties instead of just having more health.

the only thing right about those is the shield thing. Everything else is dead wrong.
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Stevo_the_gamer

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#23 Stevo_the_gamer  Moderator
Member since 2004 • 49596 Posts
Gamespot considers it one of the Top-10-Shooters of all time. :) TenSpot
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JangoWuzHere

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#24 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="Parasomniac"]Halo has pioneered the following in videogames: -Dual wielding -Recharging personal shields (every FPS today copies it) -Dedicated grenade button -Dedicated melee button (melee is actually useful in Halo) -Complex characters (master chief, arbiter) -Involving and deep storyline -Saved the Xbox -Made LAN parties cool -Saving and sharing replays -First ever console FPS to include a map editor -Perfectly streamlined online play -Vehicles -It is so good that games nowadays are referred to as "Halo clones," and some, like Killzone, try to be a "Halo killer" -Orchestral music (before it everything was just bleepbloop synthesized music) -AI that becomes more intelligent on higher difficulties instead of just having more health.sh0vet

I hope this is a joke. Dual wielding see dual enforcers in ut came out in 99. Recharging shields see tribes in 98. Grenades see bind f throwgrenade hellow team fortress classic late 99. Oh complex characters please gordon freemen craps all over master chief jesus. Lol perfectly good online play um hello pc gaming. Vehicles um hello tribes back in 98. Lan parties lol um hello biggest lan parties are pc orientated. Ai um hello halflife ever hear of it came out in 98 and fear has much better ai.

You basically are wearing console goggles and haven't come out of your little box thats like a little tiny house in a big city like new york surrounded by sky scrapers.

Oh so tribes did the shield thing first? nevermind then Halo did nothing innovative I guess.
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sh0vet

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#25 sh0vet
Member since 2006 • 362 Posts
Only thing he is right about is dedicated melee key. Then again its totally useless in a pc fps cause you can actually make a 180 and bust a cap in a fk trying to sneak up on you so no pc developer thought of it cause it'd be dumb.
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Cherokee_Jack

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#26 Cherokee_Jack
Member since 2008 • 32198 Posts
Only thing he is right about is dedicated melee key. Then again its totally useless in a pc fps cause you can actually make a 180 and bust a cap in a fk trying to sneak up on you so no pc developer thought of it cause it'd be dumb.sh0vet
That doesn't make much more sense than Parasomniac's post.
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noswear

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#27 noswear
Member since 2008 • 3263 Posts

Halo has pioneered the following in videogames:Okay...

-Dual wielding Not the first, and that wasn't even in combat evolved

-Recharging personal shields (every FPS today copies it) I don't think it was the first, and it's not a great system anyway

-Dedicated grenade buttonMeh

-Dedicated melee button (melee is actually useful in Halo) Meh

-Complex characters (master chief, arbiter)No, just no

-Involving and deep storyline No

-Saved the XboxThat's not pioneering, and the xbox still failed pretty bad

-Made LAN parties cool No, LAN parties will never be cool, andHalo is one of the nerdiest games around

-Saving and sharing replays DEFINITELY not new

-First ever console FPS to include a map editor note console

-Perfectly streamlined online play About 10 years late

-Vehicles Not new

-It is so good that games nowadays are referred to as "Halo clones," and some, like Killzone, try to be a "Halo killer" Because it sells well.

-Orchestral music (before it everything was just bleepbloop synthesized music) Not new (try Grim Fandango, from 1998, or countless other games)

-AI that becomes more intelligent on higher difficulties instead of just having more health. DEFINITELY not. Try Half-Life 1Parasomniac

Not all that much, eh.

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Phazevariance

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#28 Phazevariance
Member since 2003 • 12356 Posts

Seriously, I'd like hear what makes this game innovative.

Corey_Barlog_SM
Quick Grenades, Shield Recharge, Vehicles (most games when it came out did NOT have vehicles) and physics (most games did not have physics when it was released). It was the vehicles that made it the most wanted game upon release.
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sh0vet

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#29 sh0vet
Member since 2006 • 362 Posts

[QUOTE="sh0vet"]Only thing he is right about is dedicated melee key. Then again its totally useless in a pc fps cause you can actually make a 180 and bust a cap in a fk trying to sneak up on you so no pc developer thought of it cause it'd be dumb.Cherokee_Jack
That doesn't make much more sense than Parasomniac's post.

Ever play cs? How often does someone really get knifed? The target always hears or can turn around fast enough to bust a cap in the dude trying to knife him. With a game pad really how easy is it to make a 180 and kill someone its a viable tactic in a conole game cause it puts the melee person with an advtange by sneaking up behind someone.

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Zlurodirom

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#31 Zlurodirom
Member since 2006 • 1281 Posts
Maybe Halo did a good job of putting all these things together and making a complete package, ever think of that?
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Corey_Barlog_SM

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#32 Corey_Barlog_SM
Member since 2008 • 460 Posts

Halo has pioneered the following in videogames:
-Dual wielding -- No.
-Recharging personal shields (every FPS today copies it) -- Wolverine Adamantium Rage (1994).
-Dedicated grenade button
-Dedicated melee button (melee is actually useful in Halo) -- No.
-Complex characters (master chief, arbiter) -- That is just absurd.
-Involving and deep storyline -- Wow, not even.
-Saved the Xbox -- Halo was a launch title. There was no danger of failure at the time.
-Made LAN parties cool -- No, it made them cheaper.
-Saving and sharing replays -- That's Halo 3, and it was an old feature then.
-First ever console FPS to include a map editor -- Timesplitters.
-Perfectly streamlined online play -- That's Halo 2, and wasn't new in 2004, not even on consoles.
-Vehicles -- Tribes.

-It is so good that games nowadays are referred to as "Halo clones," and some, like Killzone, try to be a "Halo killer" -- Which is a shame, really. Half-Life really deserves that envy.
-Orchestral music (before it everything was just bleepbloop synthesized music) -- I recall Twisted Metal having a fully orchestrated soundtrack, that was in 95.
-AI that becomes more intelligent on higher difficulties instead of just having more health. -- Play No One Lives Forever.

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fixer293

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#33 fixer293
Member since 2003 • 4770 Posts

http://www.gamespot.com/xbox/action/halo/index.html?tag=result;title;6

heres your answer

trolling is bad.

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lolwotrickroll

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#34 lolwotrickroll
Member since 2008 • 1185 Posts
Nothing makes it so innovative, and this is why it was so damn awesome. It didn't need innovative features to overcome its downfalls, because in the end, it didn't really have any.BioShockOwnz
is that how you feel about resistance 2 as well? since that game and left4dead made co-op more popular
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#35 krunkmastax
Member since 2004 • 36027 Posts
Another Halo hater eh? It didnt innovate. Games dont need that to be great. Its called Combat Evolved! It took all the best elements of the best shooters before it meshed them together and made an awesome game that rocked the videogame world critically and commercially. And thats all there is to say. Now come on PS and PC fanboys and flame me like I know you want to. Im waiting.
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sh0vet

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#36 sh0vet
Member since 2006 • 362 Posts

Maybe Halo did a good job of putting all these things together and making a complete package, ever think of that?Zlurodirom

So innovation is a form of consolidation now?

Consolidating is not a new way of doing something.

Having vehicles back in 98 in tribes before any other game did is innovation.

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CleanPlayer

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#37 CleanPlayer
Member since 2008 • 9822 Posts
Made vechiles quick and easy to use.
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sh0vet

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#38 sh0vet
Member since 2006 • 362 Posts

Another Halo hater eh? It didnt innovate. Games dont need that to be great. Its called Combat Evolved! It took all the best elements of the best shooters before it meshed them together and made an awesome game that rocked the videogame world critically and commercially. And thats all there is to say. Now come on PS and PC fanboys and flame me like I know you want to. Im waiting.KrunkMastaX

Look here http://archive.gamespy.com/stats/ . See how far halo is down there thats what would happen if other good titles were on xbox.

Wow look at halflife numbers of servers and players. Oh gee golly it doesn't even list halflife 2 player stats up there.

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Zlurodirom

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#39 Zlurodirom
Member since 2006 • 1281 Posts

[QUOTE="Zlurodirom"]Maybe Halo did a good job of putting all these things together and making a complete package, ever think of that?sh0vet

So innovation is a form of consolidation now?

Consolidating is not a new way of doing something.

Having vehicles back in 98 in tribes before any other game did is innovation.

Who here said that Halo innovated? The only people I see are the people hating Halo, not sure why. I repeat a question asked earlier in this thread: Why does it have to innovate to be good? By compiling many great features from many games Halo created a wonderful gaming experience, maybe you don't like it, but there are tons of people that enjoyed it.

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sh0vet

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#40 sh0vet
Member since 2006 • 362 Posts

Made vechiles quick and easy to use. CleanPlayer

See tribes 2 which improved on the vehicles the first tribes had. Hmm both tribes 2 and halo came out in same year that's interesting.

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thesmiter

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#41 thesmiter
Member since 2004 • 701 Posts

it sold a lot of copies and was fun. doesn't have to be innovative. call of duty 4 was great, but it didn't bring many new things to fps. it just brought some things together, and it was fun.

and what's up with you, shovet? you sound crazy, like you're taking up a holy war against consoles or something. don't start blowing up playstation and xbox manufacturing plants or anything. take it easy there, killer.

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fixer293

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#42 fixer293
Member since 2003 • 4770 Posts

http://www.gamespot.com/xbox/action/halo/index.html?tag=result;title;6

Since you totally avoided my last post..........Again I say to you TC trolloing and flaming are bad.

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deactivated-5e0e425ee91d8

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#44 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
-Complex characters (master chief, arbiter) -Involving and deep storyline Parasomniac
did anyone else LOL? :|
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#45 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

nothing. most games evolve, not innovate. and Halo evolved the genre.Dreams-Visions

This is it right here. Halo took all the elements of shooters before, and refined them, composing it all together in a seamless package.

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Corey_Barlog_SM

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#46 Corey_Barlog_SM
Member since 2008 • 460 Posts
etc sh0vet
It's also irrelevant. Halo was a decent game and the best on the Xbox at the time. The point of this thread is tell everyone who thinks it did anything special that they're misinformed.
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fixer293

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#47 fixer293
Member since 2003 • 4770 Posts
I know exactly what you are doing here, trolling for one thing, and obviously hating on a game that did not need to innovate to obtain the score it deserved. Halo was a game that was simply enjoyable, obviously not to you since you are either a cow or a hermit.
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Zlurodirom

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#48 Zlurodirom
Member since 2006 • 1281 Posts

Lol you really can't see what I'm doing here? Nevermind the whole halo didn't innovate bit look deeper. You guys are like ants when you step on their ant hill they all come running out. However typically when someone trolls they don't speak the truth but in this case everything I've said is true.

sh0vet

Wait so you're comparing defending a video game to mindless frantic ants? Really? Let's say I attacked a game you enjoyed, would you defend it?

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Stevo_the_gamer

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#49 Stevo_the_gamer  Moderator
Member since 2004 • 49596 Posts
[QUOTE="Parasomniac"] -Complex characters (master chief, arbiter) -Involving and deep storyline darkspineslayer
did anyone else LOL? :|

Halo 2 featured a complex, immersive and deep storyline -- and I guess one could argue that the Arbiter's position and his character itself it quite complex compared to others. I find that post hardly amusing. Though I'd have to disagree with Master Chief being "complex" within the games -- books though, I'd have to agree that he does have a complex character.
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-Reggaeton-

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#50 -Reggaeton-
Member since 2007 • 2392 Posts

It (halo) did not do anything new or innovative.

The only thing it proved was that even an extremely mediocre game could be praised if it was hyped to oblivion by millions and millions of MS dollars.

Dont get me wrong, Halo is not bad but not great either.