Most Influential and Genre Defining FPS Games of all Time...

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amaneuvering

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#1 amaneuvering
Member since 2009 • 4809 Posts

Wolfenstein 3D

Doom

Quake

GoldenEye

Half-Life

Counter Strike

Halo

Honourable mentions: Duke Nukem 3D, Deus Ex, Battlefield 1942 and Call of Duty 4: Modern Warfare

That's what I would say anyway.

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skrat_01

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#2 skrat_01
Member since 2007 • 33767 Posts
Doom. /debate.
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jg4xchamp

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#3 jg4xchamp
Member since 2006 • 64040 Posts
No argument needed considering the answer is Doom. Any other answer is wrong.
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deactivated-660c2894dc19c

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#4 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

You forgot two: System Shock, first FPS game with RPG elements and story

Strife, first FPS that allowed you to talk with NPCs, had multiple quests, different factions to ally with and 3 different endings.

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Vesica_Prime

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#5 Vesica_Prime
Member since 2009 • 7062 Posts

In my opinion Doom started what it meant to be an FPS. Kickass music, the shotgun, moddability, deathmatch, Co-op just to name a few.

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N30F3N1X

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#6 N30F3N1X
Member since 2009 • 8923 Posts

CoD4 is not really influential.

Nor are DE or SS, considering they're hardly categorized as FPSs.

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stevoqwerty

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#7 stevoqwerty
Member since 2006 • 4029 Posts

Wolfenstein

Doom

Quake

GoldenEye

Half-Life

Counter Strike

Halo

Call of Duty 4: Modern Warfare

Honourable mentions: Duke Nukem 3D, Deus Ex and Battlefield 1942

That's what I would say anyway.

amaneuvering

Wolfenstein created FPS, Half Life perfected FPS, Golden Eye consoled FPS, Halo mainstreamed FPS, CoD 4 further mainstreamed FPS.

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amaneuvering

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#8 amaneuvering
Member since 2009 • 4809 Posts

I don't actually like COD4: MW that much but I can't deny it's influence and mainstream impact. I mean pretty much every game has some kind of load-out and levelling system now, and it's record breaking launch and sales numbers deserve some kind of respect. It's probably the only game in my list that I don't personally like but I think it should be there, and I know if it wasn't there would be more people complaining it wasn't there than those who will complain because it is.

Edit: Actually, I decided to add COD4: MW into the honourable mentions since I don't think it's really defined that much in current-gen FPS games and it's more just an unbelievably popular example of modern FPS games that's benefited by incorporating most of the elements from the truly influential FPS games that came before it in a popular modern day war setting.

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AiurProtoss

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#9 AiurProtoss
Member since 2010 • 1080 Posts
Half-life. Without Half life we wouldnt have counterstrike, L4D, Call of duty, etc. etc. But Half-life 1 was running on the Quake engine, so id have to say doom and quake in the earlier 90's and then Half-life picked up after that.
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DraugenCP

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#10 DraugenCP
Member since 2006 • 8486 Posts

Wolfenstein 3D

Doom

Quake

Goldeneye

Half-Life

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LIONHEART-_-

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#11 LIONHEART-_-
Member since 2010 • 2520 Posts

Quake, Half-Life, Doom (the classics)

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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts

Wolfenstein created FPS, Half Life perfected FPS, Golden Eye consoled FPS, Halo mainstreamed FPS, CoD 4 further mainstreamed FPS.

stevoqwerty
This can all be really broken down into Doom. Doom's popularity was huge, it made the genre what it was, it defined the genre as well as many popular tropes - be it multiplayer or user generated content, and its wake is still visible today. Naturally I am not scratching into the influence by design or social influence. Sure games like Half Life modernized the genre as far as influence goes, as did Halo expand the genre; their influence is huge. But neither really hold a candle to what Doom was, which really is the pinnacle in this regard.

I don't actually like COD4: MW that much but I can't deny it's influence and mainstream impact. I mean pretty much every game has some kind of load-out system now, and it's record breaking launch and sales numbers deserve some kind of respect.It's probably the only game in my list that I don't personally like but I think it should be there, and I know if it wasn't there would be more people complaining it wasn't there than those who will complain because it is.

amaneuvering
It's hard to tell as far as COD is concerned, even today. What it has proven to be is extremely popular, influential wise its RPG elements which are visible; mainly the leveling system in the genre. Otherwise COD sits in the wake of shooters before it in all other design regards. Naturally there are others you could rope in. Counter Strike for instance, which was huge, and is sitting in a similar position to what Quake was in the 90s and COD is now. Nonetheless Doom is on one hell of a pedestal.
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Master_ShakeXXX

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#13 Master_ShakeXXX
Member since 2008 • 13361 Posts

Doom is the correct answer, obviously. The most important to me personally though is Red Faction. It was the game that really got me into the genra.

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Skittles_McGee

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#14 Skittles_McGee
Member since 2008 • 9136 Posts
Doom is definitely the most influential, for obvious reasons. I'd say Half Life is next in that line for perfecting the "cinematic" FPS, without a single cutscene.
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Arach666

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#15 Arach666
Member since 2009 • 23286 Posts
Wolf 3D and Doom. More recently,Half life 2.
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Planeforger

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#16 Planeforger
Member since 2004 • 19601 Posts

You forgot System Shock, first FPS game with RPG elements and story

Icarian

You might be right there, but System Shock borrowed a lot from Ultima Underwold - the first person RPG that inspired Wolfenstein 3D. Had Ultima Underworld had guns instead of swords, it might have been considered the first FPS (it was definitely more advanced than Wolf3D at the time).

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moose_knuckler

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#17 moose_knuckler
Member since 2007 • 5722 Posts
Wolfenstein :D
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EliteKitteh

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#18 EliteKitteh
Member since 2008 • 805 Posts

CoD4 is not really influential.

N30F3N1X

Well, it must have done something to become by far the highest selling FPS of all time (a record later demolished by its sequel).

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Insecticidius

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#19 Insecticidius
Member since 2010 • 265 Posts
Your missing UT.
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N30F3N1X

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#20 N30F3N1X
Member since 2009 • 8923 Posts

Well, it must have done something to become by far the highest selling FPS of all time (a record later demolished by its sequel).

EliteKitteh

Influential =/= popular.

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deactivated-6079d224de716

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#21 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Doom obviously

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Insecticidius

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#22 Insecticidius
Member since 2010 • 265 Posts
Why is Halo up there? Which game copied Halo? I see a lot more games copying Call of Duty... And remember UT and Quake etc before you claim every sci fi FPS is a Halo knock off...
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#23 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Why is Halo up there? Which game copied Halo? I see a lot more games copying Call of Duty... And remember UT and Quake etc before you claim every sci fi FPS is a Halo knock off...Insecticidius

Halo streamlined console fps games' controls and online play.

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#24 VoodooHak
Member since 2002 • 15989 Posts

Honestly, there isn't really just one.

Doom, while not being the first, really popularized the genre. After that, it's all just iteration.

The next big change in my eyes, came with Rainbow Six, then Deus Ex.

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Firelore29

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#25 Firelore29
Member since 2007 • 4158 Posts

The answer is Doom. Anyone who answers this differently probably wasn'tgaming when Doom was at it's peek. Goldeneye would probably be my number 2 followed by Half Life.

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Insecticidius

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#26 Insecticidius
Member since 2010 • 265 Posts

[QUOTE="Insecticidius"]Why is Halo up there? Which game copied Halo? I see a lot more games copying Call of Duty... And remember UT and Quake etc before you claim every sci fi FPS is a Halo knock off...Orchid87

Halo streamlined console fps games' controls and online play.

No it didn't, there were very popular conosle FPS's before Halo, not to mention PC FPS's... That's just wanting to give Halo credit for somehting it doesn't deserve.
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HavocV3

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#27 HavocV3
Member since 2009 • 8068 Posts

Why is Halo up there? Which game copied Halo? I see a lot more games copying Call of Duty... And remember UT and Quake etc before you claim every sci fi FPS is a Halo knock off...Insecticidius

because it was influential I suppose.

and play Star Wars Republic Commando MP. minus Halo's jumping mechanic, it's a Halo clone in the Star Wars universe, of all things.

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Renzokucant

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#28 Renzokucant
Member since 2009 • 3157 Posts
killzone!!
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Master_ShakeXXX

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#29 Master_ShakeXXX
Member since 2008 • 13361 Posts

[QUOTE="Orchid87"]

[QUOTE="Insecticidius"]Why is Halo up there? Which game copied Halo? I see a lot more games copying Call of Duty... And remember UT and Quake etc before you claim every sci fi FPS is a Halo knock off...Insecticidius

Halo streamlined console fps games' controls and online play.

No it didn't, there were very popular conosle FPS's before Halo, not to mention PC FPS's... That's just wanting to give Halo credit for somehting it doesn't deserve.

I gotta agree. Halo didn't really change anything in the genra. It's just rediculously popular.

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VoodooHak

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#30 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="Insecticidius"]Why is Halo up there? Which game copied Halo? I see a lot more games copying Call of Duty... And remember UT and Quake etc before you claim every sci fi FPS is a Halo knock off...Orchid87

Halo streamlined console fps games' controls and online play.

... on consoles, to be more specific. It did for consoles what Doom did for PC we back when. Golden Eye in its day was great, but FPSs still remained a niche genre on the consoles. It was only with Halo did FPSs really come in its own on the set top boxes.

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Master_ShakeXXX

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#31 Master_ShakeXXX
Member since 2008 • 13361 Posts

killzone!!Renzokucant

:lol: No...

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deactivated-6079d224de716

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#32 deactivated-6079d224de716
Member since 2009 • 2567 Posts

[QUOTE="Orchid87"]

[QUOTE="Insecticidius"]Why is Halo up there? Which game copied Halo? I see a lot more games copying Call of Duty... And remember UT and Quake etc before you claim every sci fi FPS is a Halo knock off...VoodooHak

Halo streamlined console fps games' controls and online play.

... on consoles, to be more specific. It did for consoles what Doom did for PC we back when. Golden Eye in its day was great, but FPSs still remained a niche genre on the consoles. It was only with Halo did FPSs really come in its own on the set top boxes.

Well, I said "...console fps games'..."

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alextherussian

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#33 alextherussian
Member since 2009 • 2642 Posts
Doom would be the father of FPS games but there have been many siblings that have shaped it to become what it is today. Games like Halo that made regenerating health a common addition to all titles is an important name no matter how much people like to downplay it. CoD4's meritocracy is also being adopted quite heavily but its just to early to tell how influential that will be overall.

..

Half Life 1 deserves a nod as well but Half Life 2 does not. Simply since HL2 really did not influence that many games, physics puzzles are not really a norm of the FPS genre and that was really the only defining unique element about the game (yes the game is still absolutely amazing in pacing and gameplay and all that other good stuff but these elements are what all games strive to have anyway from way before HL2 came about). HL1 on the other hand showed off cinematic intelligent gameplay which is a biggie
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#34 alextherussian
Member since 2009 • 2642 Posts

Why is Halo up there? Which game copied Halo? I see a lot more games copying Call of Duty... And remember UT and Quake etc before you claim every sci fi FPS is a Halo knock off...Insecticidius
Pretty much any game with a regenerating health system can tip a hat to halo. It did not invent the system by any means, but it was the key influencer in making it a mainstream element of modern FPS's..

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VoodooHak

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#35 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="VoodooHak"]

[QUOTE="Orchid87"]

Halo streamlined console fps games' controls and online play.

Orchid87

... on consoles, to be more specific. It did for consoles what Doom did for PC we back when. Golden Eye in its day was great, but FPSs still remained a niche genre on the consoles. It was only with Halo did FPSs really come in its own on the set top boxes.

Well, I said "...console fps games'..."

Right. I repeated for emphasis since, as you can see, some people didn't get it.

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amaneuvering

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#37 amaneuvering
Member since 2009 • 4809 Posts

[QUOTE="Insecticidius"][QUOTE="Orchid87"]

Halo streamlined console fps games' controls and online play.

Master_ShakeXXX

No it didn't, there were very popular console FPS's before Halo, not to mention PC FPS's... That's just wanting to give Halo credit for something it doesn't deserve.

I gotta agree. Halo didn't really change anything in the genre. It's just ridiculously popular.

Recharging shields/energy and switching between a couple of main weapons rather than carrying 10-20 or so at once. These are pretty much staples of all current-gen FPS games these days and it was Halo that really introduced and implemented them in the way we all know and use them in the FPS genre. It also is one of the most influential FPS games in making the genre truly mainstream on consoles and pretty much defining the whole online multi-player console FPS experience as we know it. It also pretty much defined and entire generation of Xbox gamers and was, and quite possibly still is, arguably the undisputed console FPS king (the sales and online take-up of Reach will tell). It's place in the list is deserved.

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emperorzhang66

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#38 emperorzhang66
Member since 2009 • 1483 Posts
Marathon :P introduced vertical aiming (apparently)....
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Insecticidius

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#39 Insecticidius
Member since 2010 • 265 Posts

[QUOTE="Master_ShakeXXX"]

[QUOTE="Insecticidius"] No it didn't, there were very popular conosle FPS's before Halo, not to mention PC FPS's... That's just wanting to give Halo credit for somehting it doesn't deserve. amaneuvering

I gotta agree. Halo didn't really change anything in the genra. It's just rediculously popular.

Recharging shields/energy and switching between a couple of main weapons rather than carrying 10-20 or so at once. These are pretty much staples of all current-gen FPS games these days and it was Halo that really introduced and implemented them in the way we all know and use them in the FPS genre. It also is one of the most influential FPS games in making the genre truly mainstream on consoles and pretty much defining the whole online multi-player console FPS experience as we know it.

Noo... Pretty much all Halo did was be mainstream popular for the Xbox... It wasn't influential at all.
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MFDOOM1983

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#40 MFDOOM1983
Member since 2010 • 8465 Posts
doom for the fps genre as a whole and halo for consoles.
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DarkLink77

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#41 DarkLink77
Member since 2004 • 32731 Posts
Marathon :P introduced vertical aiming (apparently)....emperorzhang66
And dual-wielding, too. But no one remembers Marathon.
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deactivated-6079d224de716

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#42 deactivated-6079d224de716
Member since 2009 • 2567 Posts
switching between a couple of main weapons rather than carrying 10-20 or so at once.amaneuvering
Counter-Strike had this before Halo.
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#43 Hickamie14
Member since 2007 • 1652 Posts

Half-Life

Goldeneye

Halo: Combat Evolved

Counter-Strike

Wolfenstein

Doom

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amaneuvering

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#44 amaneuvering
Member since 2009 • 4809 Posts

[QUOTE="amaneuvering"]

[QUOTE="Master_ShakeXXX"]

I gotta agree. Halo didn't really change anything in the genra. It's just rediculously popular.

Insecticidius

Recharging shields/energy and switching between a couple of main weapons rather than carrying 10-20 or so at once. These are pretty much staples of all current-gen FPS games these days and it was Halo that really introduced and implemented them in the way we all know and use them in the FPS genre. It also is one of the most influential FPS games in making the genre truly mainstream on consoles and pretty much defining the whole online multi-player console FPS experience as we know it.

Noo... Pretty much all Halo did was be mainstream popular for the Xbox... It wasn't influential at all.

Yes it was.

In the same way GoldenEye defined the console FPS genre in it's time, and it also sold a crap load of units to boot, Halo did exactly the same when it was released. It was the culmination of everything that had come before executed to near perfection in almost every single area and on top of that it introduced some brand new staples to the genre too that are still being used to this day. It's impact and influence on the genre is not yours to debate. You personally might not think the game is that significant but it's already guaranteed it's influence and place in history.

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DarkLink77

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#45 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="amaneuvering"]

[QUOTE="Master_ShakeXXX"]

I gotta agree. Halo didn't really change anything in the genra. It's just rediculously popular.

Insecticidius

Recharging shields/energy and switching between a couple of main weapons rather than carrying 10-20 or so at once. These are pretty much staples of all current-gen FPS games these days and it was Halo that really introduced and implemented them in the way we all know and use them in the FPS genre. It also is one of the most influential FPS games in making the genre truly mainstream on consoles and pretty much defining the whole online multi-player console FPS experience as we know it.

Noo... Pretty much all Halo did was be mainstream popular for the Xbox... It wasn't influential at all.

No. Halo has been hugely influential. It basically perfected the control scheme for consoles, popularized regenerating health, set up online multiplayer on consoles as we know it (Halo 2), popularized the two weapon limit, etc. You may not like it, but it is influential.
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#46 Doom_HellKnight
Member since 2005 • 12217 Posts
  • Wolfenstein
  • Doom
  • Half-Life
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amaneuvering

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#47 amaneuvering
Member since 2009 • 4809 Posts

[QUOTE="amaneuvering"]switching between a couple of main weapons rather than carrying 10-20 or so at once.Orchid87
Counter-Strike had this before Halo.

Yes but Halo did it where the weapons were all so well balanced that the combination actually meant something and you had to actually think about which two you thought were the best to take into any given situation. Counter Strike was more about choosing a preferred primary weapon and simply having your handgun as a backup. Halo was about the strategic way you used the two weapons and it evolved the idea to near perfection. It's implementation was absolutely of massive impact and importance in the whole FPS genre.

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deactivated-59b71619573a1

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#48 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Half life without a doubt. Unparalelled gameplay and story telling

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Insecticidius

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#49 Insecticidius
Member since 2010 • 265 Posts
[QUOTE="Insecticidius"][QUOTE="amaneuvering"]Recharging shields/energy and switching between a couple of main weapons rather than carrying 10-20 or so at once. These are pretty much staples of all current-gen FPS games these days and it was Halo that really introduced and implemented them in the way we all know and use them in the FPS genre. It also is one of the most influential FPS games in making the genre truly mainstream on consoles and pretty much defining the whole online multi-player console FPS experience as we know it.DarkLink77
Noo... Pretty much all Halo did was be mainstream popular for the Xbox... It wasn't influential at all.

No. Halo has been hugely influential. It basically perfected the control scheme for consoles, popularized regenerating health, set up online multiplayer on consoles as we know it (Halo 2), popularized the two weapon limit, etc. You may not like it, but it is influential.

No, Cod perfected console FPS controls. Halo is not influential at all.
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#50 waltefmoney
Member since 2010 • 18030 Posts

No, Cod perfected console FPS controls. Halo is not influential at all.Insecticidius

Do you even know when Call of Duty came to consoles?