Maybe a bit strange thread, still, I think the subject is a interesting one.
With the Wii, they created a platform with a broad appeal, but this broad appeal also includes "adjusting" the games for a broader audience.
This includes the multi-player part of the games, which also has to be designed so newcommer don't get "scared away".
With Wii U, they use much of similar philosophies but still don't seem to make it clear what they are going for.
The "easy to pick up, hard to master" philosophy is a great one, but it seems it's not sufficient.
So arguments from both "sides" have to be taken into consideration - those wanting a greater challenge and those wanting more "fairness".
This is evident in the approach they are taking in several games they are making.
Still, some recent moves make me think the "competitive spirit" is not really being a priority.
The supposed "withdrawal" of SSB. from EVO, for instance.
The hesitation to make more online-centric or online enabled games.
The hesistation to revive the franchises or to make the type of games which could have some really tense and competitive multi-player modes. (e.g. Star Fox, F-Zero, Metroid Hunters, ect.)
I think all these things are connected to each other.
I do hope games like Smash 4 and MK8 find a good "balance" and bring back some of the competitive MP glory from SNES and N64 times.
But I think more than that is needed to make their new system a "party machine" again. (in the traditional sense of the word, not the current association)
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tl;dr - I'm arguing about how "teh casuals" are holding back Nintendo from "unleashing" their full potential again, but at the same time not seeing that they have little care for them now and what their fan-base actually wants.
Discuss. ;)
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