iPhone 5S vs 360: Bioshock!

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loco145

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#1  Edited By loco145
Member since 2006 • 12226 Posts

Video comparison.

Images:

Mobile tech is 360 quality!?

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-Karmum-

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#3  Edited By -Karmum-
Member since 2007 • 3775 Posts

I know you're joking (right?) but still...no not even close. It visually looks like it's from the PS2/Xbox era.

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parkurtommo

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#5 parkurtommo
Member since 2009 • 28295 Posts

Looks like a 6th-7th gen hybrid. Not even close to 360.

Still impressive for a little phone that does a shit ton of other things.

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#6 miiiiv
Member since 2013 • 943 Posts
@parkurtommo said:

Looks like a 6th-7th gen hybrid. Not even close to 360.

Still impressive for a little phone that does a shit ton of other things.

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#7  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

@getyeryayasout said:

Not quite. Damned impressive for something you can carry in a shirt pocket though.

Not really...

If your're going to play a game like this, then you would sit down and play it on the original platforms. I don't see the appeal of playing a game like Bioshock on my phone, especially if its going to look like crap compared to other ios games.

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deactivated-57d8401f17c55

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#8  Edited By deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

looks like house of the dead 3...

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deactivated-5ba16896d1cc2

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#10  Edited By deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

These enlarged screenshots make the game seem more blocky and jaggy like that, the game doesnt look exactly like these screenshots, it looks a little better on phone/tablet but Metal for iOS 8 is coming to the 5S (5S only and up) its like Mantle, its gonna allow 10x more efficiency so the 5S and A7 and beyond are going to get a great graphics bump up and more efficiency and better battery life and even more smoother UI

The K1 currently has the best mobile GPU for sure, Apple's A8 is looking to have a beast of a GPU too , much faster and better then the A7, Apple is most likely going to use the Wizard series GPU from ImaginationVR, crazy ray tracing performance in a mobile package, along side with stronger CPU cores for the A8, the Apple A8 may easily be the best SoC of this year

Apple A7 competes with certain Haswell cores (mobile ones obviously) but Apple A8 is going to take it past mobile Haswell performance

SoC's in smartphones/tablets will be able to compete/have even better graphics then PS4/Xbox One graphics in 3-4 years, I am gonna say 3 years

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#11 lundy86_4
Member since 2003 • 61481 Posts

Good God...

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#12 Kaze_no_Mirai
Member since 2004 • 11763 Posts

Does that game kill the battery?

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General_Solo76

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#15 General_Solo76
Member since 2013 • 578 Posts

You couldn't pay me to play games on a mobile phone.

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#16 speedfreak48t5p
Member since 2009 • 14416 Posts

LOL playing real games on smart phones.

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#17 coasterguy65
Member since 2005 • 7133 Posts

Not really a close comparison graphics wise. The 360 version looks way better. Still if the app is cheap enough, and it actually runs on a 4S at a reasonable rate I may take another trip into Rapture on my iPhone.

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#18  Edited By deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

@scottpsfan14 said:
@xboxiphoneps3 said:

These enlarged screenshots make the game seem more blocky and jaggy like that, the game doesnt look exactly like these screenshots, it looks a little better on phone/tablet but Metal for iOS 8 is coming to the 5S (5S only and up) its like Mantle, its gonna allow 10x more efficiency so the 5S and A7 and beyond are going to get a great graphics bump up and more efficiency and better battery life and even more smoother UI

The K1 currently has the best mobile GPU for sure, Apple's A8 is looking to have a beast of a GPU too , much faster and better then the A7, Apple is most likely going to use the Wizard series GPU from ImaginationVR, crazy ray tracing performance in a mobile package, along side with stronger CPU cores for the A8, the Apple A8 may easily be the best SoC of this year

Apple A7 competes with certain Haswell cores (mobile ones obviously) but Apple A8 is going to take it past mobile Haswell performance

SoC's in smartphones/tablets will be able to compete/have even better graphics then PS4/Xbox One graphics in 3-4 years, I am gonna say 3 years

Erm.. Nope. Not even close to happening. Give it 5+ years due simply to the fact that developers are not willing to put the time into creating a game that costs millions to make and optimize for a device like a phone where angry birds and doodle jump rule.

Please don't comment if you really are not educated on the subject much at all and claim to know things, Nvidia's Tegra K1 (mobile SoC) has a GPU that is directly completely the same as desktop Kepler, its as easy as porting it over, it is Kepler architecture on mobile and supports the latest and greatest.

Nvidia's K1 already outperforms 360/PS3 and their next gen chip is coming out next year

ARM and mobile performance is experiencing hyper growth right now , GPU included, with gains 2x every single year so far (Apple has been making a 2x CPU,2x GPU gains every year since the iPhone 4, even 3G to 3GS was 2x CPU and 2x GPU performance.

All these new mobile GPU's coming out on these system of chips are starting to support the latest and greatest, (DirectX11.2, OpenGL, etc, compute)

You fail to realize that the mobile market is going to be a huge threat to consoles real soon when they have lagless mirroring of these devices that you can beam to your TV and just have a controller synced up and play games, and this will all be possible.

Sorry not the most sharpest image I could find but it lists:

-Intel Baytrail (Celeron N2910)

-Krait 400 (Snapdragon 800/801 clocked at 2.3 ghz/2.5 ghz)

-iPhone 5S/ A7 clocked at 1.3 ghz

-Haswell (Celeron )

-Tegra K1

Both CPU power and GPU power are making extraordinary gains in mobile yearly.

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R3FURBISHED

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#20 R3FURBISHED
Member since 2008 • 12408 Posts

Amazing how for a mobile tech has come since 2007

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LegatoSkyheart

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#21 LegatoSkyheart
Member since 2009 • 29733 Posts

Those screenshots tell me that Bioshock totally could have been on Wii.

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#22 lamprey263
Member since 2006 • 44562 Posts

iPhone version looks like it's running on a gimped PS2

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#23 Pray_to_me
Member since 2011 • 4041 Posts

Wow looks better than some Xbone games.

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#25  Edited By inggrish
Member since 2005 • 10502 Posts

Yup, the game running on 9 year old hardware still looks half a gen ahead.

And this mobile Bioshock is far too expensive.

Thanks but no thanks

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#26 Guy_Brohski
Member since 2013 • 2221 Posts

It actually looks closer to the PS3 version (which was worse looking than the 360 version).

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#27 PrincessGomez92
Member since 2013 • 5747 Posts

Which one's the 360 version?

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#29 harry_james_pot  Moderator
Member since 2006 • 11414 Posts

Putting atmosphere and story heavy games like that on phones is stupid.

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#30  Edited By AM-Gamer
Member since 2012 • 8116 Posts

Still got a long ways to go.

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#31 blackace
Member since 2002 • 23576 Posts
@-Karmum- said:

I know you're joking (right?) but still...no not even close. It visually looks like it's from the PS2/Xbox era.

That's what I was thinking. Both the Xbox 360/PS3 version of Bioshock looks better then that crap.

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#32 blackace
Member since 2002 • 23576 Posts
@Pray_to_me said:

Wow looks better than some Xbone games.

Do us all a favor and stay off the drugs.

http://static1.gamespot.com/uploads/original/1112/11123556/2604354-3777669238-3907593-8870966785-proxy

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#33 GrenadeLauncher
Member since 2004 • 6843 Posts

@Pray_to_me said:

Wow looks better than some Xbone games.

power of the cloud innit

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#34 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Bad B8 M8.

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#35  Edited By remiks00
Member since 2006 • 4249 Posts

@blackace said:
@Pray_to_me said:

Wow looks better than some Xbone games.

Do us all a favor and stay off the drugs.

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#36 speedfog
Member since 2009 • 4966 Posts

Doesn't look bad for Ios devices. But Why isn't it on VITA? LOL

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#37 glez13
Member since 2006 • 10310 Posts

Looks more like a XBOX/PS2/GC game.

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#38  Edited By deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

@scottpsfan14 said:
@xboxiphoneps3 said:

@scottpsfan14 said:
@xboxiphoneps3 said:

These enlarged screenshots make the game seem more blocky and jaggy like that, the game doesnt look exactly like these screenshots, it looks a little better on phone/tablet but Metal for iOS 8 is coming to the 5S (5S only and up) its like Mantle, its gonna allow 10x more efficiency so the 5S and A7 and beyond are going to get a great graphics bump up and more efficiency and better battery life and even more smoother UI

The K1 currently has the best mobile GPU for sure, Apple's A8 is looking to have a beast of a GPU too , much faster and better then the A7, Apple is most likely going to use the Wizard series GPU from ImaginationVR, crazy ray tracing performance in a mobile package, along side with stronger CPU cores for the A8, the Apple A8 may easily be the best SoC of this year

Apple A7 competes with certain Haswell cores (mobile ones obviously) but Apple A8 is going to take it past mobile Haswell performance

SoC's in smartphones/tablets will be able to compete/have even better graphics then PS4/Xbox One graphics in 3-4 years, I am gonna say 3 years

Erm.. Nope. Not even close to happening. Give it 5+ years due simply to the fact that developers are not willing to put the time into creating a game that costs millions to make and optimize for a device like a phone where angry birds and doodle jump rule.

Please don't comment if you really are not educated on the subject much at all and claim to know things, Nvidia's Tegra K1 (mobile SoC) has a GPU that is directly completely the same as desktop Kepler, its as easy as porting it over, it is Kepler architecture on mobile and supports the latest and greatest.

Nvidia's K1 already outperforms 360/PS3 and their next gen chip is coming out next year

ARM and mobile performance is experiencing hyper growth right now , GPU included, with gains 2x every single year so far (Apple has been making a 2x CPU,2x GPU gains every year since the iPhone 4, even 3G to 3GS was 2x CPU and 2x GPU performance.

All these new mobile GPU's coming out on these system of chips are starting to support the latest and greatest, (DirectX11.2, OpenGL, etc, compute)

You fail to realize that the mobile market is going to be a huge threat to consoles real soon when they have lagless mirroring of these devices that you can beam to your TV and just have a controller synced up and play games, and this will all be possible.

Sorry not the most sharpest image I could find but it lists:

-Intel Baytrail (Celeron N2910)

-Krait 400 (Snapdragon 800/801 clocked at 2.3 ghz/2.5 ghz)

-iPhone 5S/ A7 clocked at 1.3 ghz

-Haswell (Celeron )

-Tegra K1

Both CPU power and GPU power are making extraordinary gains in mobile yearly.

Wow wow. Don't be stupid lol. The PS4/XB1's weak shit CPU is still far stronger per clock than a 64-bit A57 on Iphone or a 32-bit A15 on K1. There is a way to go before they even reach the level of laptop CPU's (which the PS4/XB1 basically are). What is a big deal is the metal API for Iphone. Would be nice if Android got the same but there are so many different android smartphone models that optimizing as good as Iphone is virtually impossible.

Also, Tegra K1 may well have more power than PS3/360 on paper, but it lacks something like a low level API to make use of it seriously. They are saying that Secret Sam performs better on K1 than 360. Well thats all well and good but a single multiplat isn't enough to go off. Heat and battery life is a huge problem with mobiles. So games are never going to "max out" a phone like on consoles for reasons of it being a multifunctional device. There will always be memory allocated to background phone/tablet tasks where as consoles can get right to work on the game. PS4 and XB1 both play games and can multitask certain apps. But they can't play 2 games at once since the full system recources are being utilized for 1 game. That's the nature of strategic coding on the game developers part.

Also consider that mobile parts are slower than full size parts. Lets get this straight. I have a Galaxy S4 and it runs GTA San Andreas at about 1600x900 with PC textures, 50% draw distance, low car reflections, low effects, at 25 fps. We are talking a device with a quad core 1.9GHz A9-A15 hybrid, 2GB of RAM, and an Adreno 320 which is around 55GFLOPS. Compared to PS3's 192GFLOPS it's low but GTA SA is a game designed to run on a 4GFLOP GPU (PS2).

Also, the PS4 CPU alone boasts 108 GFLOPS when in full use. And just because a mobile chip is the same power on paper as a console/PC, just know that there are many problems with utilizing a multipurpose portable battery powered device as much as a console that is designed mainly to play games through the mains. There is abstract problems on smartphones just like PC's. But even more so.

Dude the Adreno 320 in the S4 is old news lol, Snapdragon 600 is not the level of Cortex A-15 performance, and Cortex A-15 is not really new anymore, ArmV8 is the latest and greatest and boasts big performance boosts over Cortex A-15, which the Snapdragon 600 is not up to. The Snapdragon 600 gets beat very handily by the 800/801/K1 and certain Mediatek SoC's and Apple's A7 and Exynos from Samsung. An Apple A7 if clocked at the same speeds as a Jaguar core is not that far far off, Apples A8 is going to be a huge performance boost over the A7 too.

Nvidia's next gen chip (after K1) is Nvidia Erista, they are going to incorporate Maxwell on mobile! the K1 GPU hits around 300 gigaflops right now, Nvidia's next gen SoC is going to have GPU performance around 700 gigaflops while consuming either the same power, or even less, and so forth. (Note that I am talking about the Denver cores in the 64 bit K1 version, which is their best performer)

Yes the 8 core Jaguar's in the PS4/X1 are still quite stronger then the latest end mobile SoC's right now, but that is changing very fast.

Also last time I checked these new next gen consoles have more functions running in the background then ever (like smartphones and tablets etc), (see Xbox One's 3 OS's that run concurrently, all background tasks etc on both consoles, use of applications, all that)

Low level access seems to be the trend now and its no longer being exclusive to consoles now, other devices and platforms are starting to bring low level access to all, which is a performance boost to all (Apple Metal, AMD Mantle, etc) Even Android is going to introduce low level access soon, so your argument there also doesnt hold.

Also its not all about GFLOPS okay sure PS3 got 190 something gigaflops and the the RSX is around 200 gigaflops, but that doesn't mean much at all, and it also supports older graphics API's (DirectX 9, older OpenGL etc,) all these new mobile GPU's coming out now are starting to support the latest and greatest (DirextX 11.2, latest OpenGL, etc)

Your also forgetting these new devices have tons of dedicated hardware units on board too, (contextual cores, Ala Moto X cores, DSP's , other very low power cores like Apple's M7)

Dont use a Snapdragon 600 from early 2013 in your example because all the Snapdragon 600 is is a upgraded Snapdragon S4 Pro which is old news

The Apple A7/K1 have more then double the issue width's and reorder buffer sizes, Apple's A7 and K1 design is a dramatic step forward for the mobile industry and performance, can do more then double operations per second over (Krait which is in Snapdragon, and others)

The Snapdragon 810 is going to be a entire beast it self, and you should know that heat and battery life for mobile is getting dramatically better by the year, and that consoles are fixed and linear (besides the obvious die shrinking that comes with every console over the course of the years, which doesnt boost performance, just power efficiency for the consoles) and stay the same over their whole life period, while the mobile industry is flying right now.

20nm SoC's this year, and 16 nm FINfet/ 3D transistor chips coming out next year for mobile which is going to be dramatic boost in power efficiency and also performance.

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#39 funsohng
Member since 2005 • 29976 Posts

Bioshock, a game with one of the worst gunplays of last gen, on iPhone, a system that is inherently bad at handling gunplay due to touch screen.

The perfect match.