iPhone 5S vs 360: Bioshock!

#1 Edited by loco145 (10771 posts) -

Video comparison.

Images:

Mobile tech is 360 quality!?

#2 Posted by scottpsfan14 (5291 posts) -

ROFLMFAOUIBLOSFMD

#3 Edited by -Karmum- (3771 posts) -

I know you're joking (right?) but still...no not even close. It visually looks like it's from the PS2/Xbox era.

#4 Posted by getyeryayasout (7533 posts) -

Not quite. Damned impressive for something you can carry in a shirt pocket though.

#5 Posted by parkurtommo (27088 posts) -

Looks like a 6th-7th gen hybrid. Not even close to 360.

Still impressive for a little phone that does a shit ton of other things.

#6 Posted by MiiiiV (480 posts) -
@parkurtommo said:

Looks like a 6th-7th gen hybrid. Not even close to 360.

Still impressive for a little phone that does a shit ton of other things.

#7 Edited by JangoWuzHere (16440 posts) -

@getyeryayasout said:

Not quite. Damned impressive for something you can carry in a shirt pocket though.

Not really...

If your're going to play a game like this, then you would sit down and play it on the original platforms. I don't see the appeal of playing a game like Bioshock on my phone, especially if its going to look like crap compared to other ios games.

#8 Edited by Chozofication (2881 posts) -

looks like house of the dead 3...

#9 Posted by getyeryayasout (7533 posts) -

@JangoWuzHere said:

@getyeryayasout said:

Not quite. Damned impressive for something you can carry in a shirt pocket though.

Not really...

If your're going to play a game like this, then you would sit down and play it on the original platforms. I don't see the appeal of playing a game like Bioshock on my phone, especially if its going to look like crap compared to other ios games.

I agree with everything you say, but reserve my right to be impressed by games like that running on a phone.

#10 Edited by xboxiphoneps3 (2368 posts) -

These enlarged screenshots make the game seem more blocky and jaggy like that, the game doesnt look exactly like these screenshots, it looks a little better on phone/tablet but Metal for iOS 8 is coming to the 5S (5S only and up) its like Mantle, its gonna allow 10x more efficiency so the 5S and A7 and beyond are going to get a great graphics bump up and more efficiency and better battery life and even more smoother UI

The K1 currently has the best mobile GPU for sure, Apple's A8 is looking to have a beast of a GPU too , much faster and better then the A7, Apple is most likely going to use the Wizard series GPU from ImaginationVR, crazy ray tracing performance in a mobile package, along side with stronger CPU cores for the A8, the Apple A8 may easily be the best SoC of this year

Apple A7 competes with certain Haswell cores (mobile ones obviously) but Apple A8 is going to take it past mobile Haswell performance

SoC's in smartphones/tablets will be able to compete/have even better graphics then PS4/Xbox One graphics in 3-4 years, I am gonna say 3 years

#11 Posted by lundy86_4 (43438 posts) -

Good God...

#12 Posted by Kaze_no_Mirai (11355 posts) -

Does that game kill the battery?

#13 Posted by scottpsfan14 (5291 posts) -
@xboxiphoneps3 said:

These enlarged screenshots make the game seem more blocky and jaggy like that, the game doesnt look exactly like these screenshots, it looks a little better on phone/tablet but Metal for iOS 8 is coming to the 5S (5S only and up) its like Mantle, its gonna allow 10x more efficiency so the 5S and A7 and beyond are going to get a great graphics bump up and more efficiency and better battery life and even more smoother UI

The K1 currently has the best mobile GPU for sure, Apple's A8 is looking to have a beast of a GPU too , much faster and better then the A7, Apple is most likely going to use the Wizard series GPU from ImaginationVR, crazy ray tracing performance in a mobile package, along side with stronger CPU cores for the A8, the Apple A8 may easily be the best SoC of this year

Apple A7 competes with certain Haswell cores (mobile ones obviously) but Apple A8 is going to take it past mobile Haswell performance

SoC's in smartphones/tablets will be able to compete/have even better graphics then PS4/Xbox One graphics in 3-4 years, I am gonna say 3 years

Erm.. Nope. Not even close to happening. Give it 5+ years due simply to the fact that developers are not willing to put the time into creating a game that costs millions to make and optimize for a device like a phone where angry birds and doodle jump rule.

#14 Posted by Speak_Low (1094 posts) -

Welcome to cRapture

#15 Posted by General_Solo76 (223 posts) -

You couldn't pay me to play games on a mobile phone.

#16 Posted by speedfreak48t5p (7872 posts) -

LOL playing real games on smart phones.

#17 Posted by coasterguy65 (5971 posts) -

Not really a close comparison graphics wise. The 360 version looks way better. Still if the app is cheap enough, and it actually runs on a 4S at a reasonable rate I may take another trip into Rapture on my iPhone.

#18 Edited by xboxiphoneps3 (2368 posts) -

@scottpsfan14 said:
@xboxiphoneps3 said:

These enlarged screenshots make the game seem more blocky and jaggy like that, the game doesnt look exactly like these screenshots, it looks a little better on phone/tablet but Metal for iOS 8 is coming to the 5S (5S only and up) its like Mantle, its gonna allow 10x more efficiency so the 5S and A7 and beyond are going to get a great graphics bump up and more efficiency and better battery life and even more smoother UI

The K1 currently has the best mobile GPU for sure, Apple's A8 is looking to have a beast of a GPU too , much faster and better then the A7, Apple is most likely going to use the Wizard series GPU from ImaginationVR, crazy ray tracing performance in a mobile package, along side with stronger CPU cores for the A8, the Apple A8 may easily be the best SoC of this year

Apple A7 competes with certain Haswell cores (mobile ones obviously) but Apple A8 is going to take it past mobile Haswell performance

SoC's in smartphones/tablets will be able to compete/have even better graphics then PS4/Xbox One graphics in 3-4 years, I am gonna say 3 years

Erm.. Nope. Not even close to happening. Give it 5+ years due simply to the fact that developers are not willing to put the time into creating a game that costs millions to make and optimize for a device like a phone where angry birds and doodle jump rule.

Please don't comment if you really are not educated on the subject much at all and claim to know things, Nvidia's Tegra K1 (mobile SoC) has a GPU that is directly completely the same as desktop Kepler, its as easy as porting it over, it is Kepler architecture on mobile and supports the latest and greatest.

Nvidia's K1 already outperforms 360/PS3 and their next gen chip is coming out next year

ARM and mobile performance is experiencing hyper growth right now , GPU included, with gains 2x every single year so far (Apple has been making a 2x CPU,2x GPU gains every year since the iPhone 4, even 3G to 3GS was 2x CPU and 2x GPU performance.

All these new mobile GPU's coming out on these system of chips are starting to support the latest and greatest, (DirectX11.2, OpenGL, etc, compute)

You fail to realize that the mobile market is going to be a huge threat to consoles real soon when they have lagless mirroring of these devices that you can beam to your TV and just have a controller synced up and play games, and this will all be possible.

Sorry not the most sharpest image I could find but it lists:

-Intel Baytrail (Celeron N2910)

-Krait 400 (Snapdragon 800/801 clocked at 2.3 ghz/2.5 ghz)

-iPhone 5S/ A7 clocked at 1.3 ghz

-Haswell (Celeron )

-Tegra K1

Both CPU power and GPU power are making extraordinary gains in mobile yearly.

#19 Edited by magicalclick (22693 posts) -

@xboxiphoneps3:

I think you are missing the point. His main point is, games like Angry Bird is more popular than porting an expansive game.

#20 Posted by R3FURBISHED (10570 posts) -

Amazing how for a mobile tech has come since 2007

#21 Posted by LegatoSkyheart (25378 posts) -

Those screenshots tell me that Bioshock totally could have been on Wii.

#22 Posted by lamprey263 (23967 posts) -

iPhone version looks like it's running on a gimped PS2

#23 Posted by Pray_to_me (2849 posts) -

Wow looks better than some Xbone games.

#24 Posted by scottpsfan14 (5291 posts) -
@xboxiphoneps3 said:

@scottpsfan14 said:
@xboxiphoneps3 said:

These enlarged screenshots make the game seem more blocky and jaggy like that, the game doesnt look exactly like these screenshots, it looks a little better on phone/tablet but Metal for iOS 8 is coming to the 5S (5S only and up) its like Mantle, its gonna allow 10x more efficiency so the 5S and A7 and beyond are going to get a great graphics bump up and more efficiency and better battery life and even more smoother UI

The K1 currently has the best mobile GPU for sure, Apple's A8 is looking to have a beast of a GPU too , much faster and better then the A7, Apple is most likely going to use the Wizard series GPU from ImaginationVR, crazy ray tracing performance in a mobile package, along side with stronger CPU cores for the A8, the Apple A8 may easily be the best SoC of this year

Apple A7 competes with certain Haswell cores (mobile ones obviously) but Apple A8 is going to take it past mobile Haswell performance

SoC's in smartphones/tablets will be able to compete/have even better graphics then PS4/Xbox One graphics in 3-4 years, I am gonna say 3 years

Erm.. Nope. Not even close to happening. Give it 5+ years due simply to the fact that developers are not willing to put the time into creating a game that costs millions to make and optimize for a device like a phone where angry birds and doodle jump rule.

Please don't comment if you really are not educated on the subject much at all and claim to know things, Nvidia's Tegra K1 (mobile SoC) has a GPU that is directly completely the same as desktop Kepler, its as easy as porting it over, it is Kepler architecture on mobile and supports the latest and greatest.

Nvidia's K1 already outperforms 360/PS3 and their next gen chip is coming out next year

ARM and mobile performance is experiencing hyper growth right now , GPU included, with gains 2x every single year so far (Apple has been making a 2x CPU,2x GPU gains every year since the iPhone 4, even 3G to 3GS was 2x CPU and 2x GPU performance.

All these new mobile GPU's coming out on these system of chips are starting to support the latest and greatest, (DirectX11.2, OpenGL, etc, compute)

You fail to realize that the mobile market is going to be a huge threat to consoles real soon when they have lagless mirroring of these devices that you can beam to your TV and just have a controller synced up and play games, and this will all be possible.

Sorry not the most sharpest image I could find but it lists:

-Intel Baytrail (Celeron N2910)

-Krait 400 (Snapdragon 800/801 clocked at 2.3 ghz/2.5 ghz)

-iPhone 5S/ A7 clocked at 1.3 ghz

-Haswell (Celeron )

-Tegra K1

Both CPU power and GPU power are making extraordinary gains in mobile yearly.

Wow wow. Don't be stupid lol. The PS4/XB1's weak shit CPU is still far stronger per clock than a 64-bit A57 on Iphone or a 32-bit A15 on K1. There is a way to go before they even reach the level of laptop CPU's (which the PS4/XB1 basically are). What is a big deal is the metal API for Iphone. Would be nice if Android got the same but there are so many different android smartphone models that optimizing as good as Iphone is virtually impossible.

Also, Tegra K1 may well have more power than PS3/360 on paper, but it lacks something like a low level API to make use of it seriously. They are saying that Secret Sam performs better on K1 than 360. Well thats all well and good but a single multiplat isn't enough to go off. Heat and battery life is a huge problem with mobiles. So games are never going to "max out" a phone like on consoles for reasons of it being a multifunctional device. There will always be memory allocated to background phone/tablet tasks where as consoles can get right to work on the game. PS4 and XB1 both play games and can multitask certain apps. But they can't play 2 games at once since the full system recources are being utilized for 1 game. That's the nature of strategic coding on the game developers part.

Also consider that mobile parts are slower than full size parts. Lets get this straight. I have a Galaxy S4 and it runs GTA San Andreas at about 1600x900 with PC textures, 50% draw distance, low car reflections, low effects, at 25 fps. We are talking a device with a quad core 1.9GHz A9-A15 hybrid, 2GB of RAM, and an Adreno 320 which is around 55GFLOPS. Compared to PS3's 192GFLOPS it's low but GTA SA is a game designed to run on a 4GFLOP GPU (PS2).

Also, the PS4 CPU alone boasts 108 GFLOPS when in full use. And just because a mobile chip is the same power on paper as a console/PC, just know that there are many problems with utilizing a multipurpose portable battery powered device as much as a console that is designed mainly to play games through the mains. There is abstract problems on smartphones just like PC's. But even more so.

#25 Edited by _Matt_ (8911 posts) -

Yup, the game running on 9 year old hardware still looks half a gen ahead.

And this mobile Bioshock is far too expensive.

Thanks but no thanks

#26 Posted by Guy_Brohski (293 posts) -

It actually looks closer to the PS3 version (which was worse looking than the 360 version).

#27 Posted by PrincessGomez92 (3579 posts) -

Which one's the 360 version?

#29 Posted by harry_james_pot (10834 posts) -

Putting atmosphere and story heavy games like that on phones is stupid.

#30 Edited by AM-Gamer (3937 posts) -

Still got a long ways to go.

#31 Posted by blackace (20753 posts) -
@-Karmum- said:

I know you're joking (right?) but still...no not even close. It visually looks like it's from the PS2/Xbox era.

That's what I was thinking. Both the Xbox 360/PS3 version of Bioshock looks better then that crap.

#32 Posted by blackace (20753 posts) -
@Pray_to_me said:

Wow looks better than some Xbone games.

Do us all a favor and stay off the drugs.

http://static1.gamespot.com/uploads/original/1112/11123556/2604354-3777669238-3907593-8870966785-proxy

#33 Posted by GrenadeLauncher (4918 posts) -

@Pray_to_me said:

Wow looks better than some Xbone games.

power of the cloud innit

#34 Posted by Gamerno6666 (1364 posts) -

Bad B8 M8.

#35 Edited by remiks00 (1877 posts) -

@blackace said:
@Pray_to_me said:

Wow looks better than some Xbone games.

Do us all a favor and stay off the drugs.

#36 Posted by speedfog (3201 posts) -

Doesn't look bad for Ios devices. But Why isn't it on VITA? LOL

#37 Posted by glez13 (8834 posts) -

Looks more like a XBOX/PS2/GC game.

#38 Edited by xboxiphoneps3 (2368 posts) -

@scottpsfan14 said:
@xboxiphoneps3 said:

@scottpsfan14 said:
@xboxiphoneps3 said:

These enlarged screenshots make the game seem more blocky and jaggy like that, the game doesnt look exactly like these screenshots, it looks a little better on phone/tablet but Metal for iOS 8 is coming to the 5S (5S only and up) its like Mantle, its gonna allow 10x more efficiency so the 5S and A7 and beyond are going to get a great graphics bump up and more efficiency and better battery life and even more smoother UI

The K1 currently has the best mobile GPU for sure, Apple's A8 is looking to have a beast of a GPU too , much faster and better then the A7, Apple is most likely going to use the Wizard series GPU from ImaginationVR, crazy ray tracing performance in a mobile package, along side with stronger CPU cores for the A8, the Apple A8 may easily be the best SoC of this year

Apple A7 competes with certain Haswell cores (mobile ones obviously) but Apple A8 is going to take it past mobile Haswell performance

SoC's in smartphones/tablets will be able to compete/have even better graphics then PS4/Xbox One graphics in 3-4 years, I am gonna say 3 years

Erm.. Nope. Not even close to happening. Give it 5+ years due simply to the fact that developers are not willing to put the time into creating a game that costs millions to make and optimize for a device like a phone where angry birds and doodle jump rule.

Please don't comment if you really are not educated on the subject much at all and claim to know things, Nvidia's Tegra K1 (mobile SoC) has a GPU that is directly completely the same as desktop Kepler, its as easy as porting it over, it is Kepler architecture on mobile and supports the latest and greatest.

Nvidia's K1 already outperforms 360/PS3 and their next gen chip is coming out next year

ARM and mobile performance is experiencing hyper growth right now , GPU included, with gains 2x every single year so far (Apple has been making a 2x CPU,2x GPU gains every year since the iPhone 4, even 3G to 3GS was 2x CPU and 2x GPU performance.

All these new mobile GPU's coming out on these system of chips are starting to support the latest and greatest, (DirectX11.2, OpenGL, etc, compute)

You fail to realize that the mobile market is going to be a huge threat to consoles real soon when they have lagless mirroring of these devices that you can beam to your TV and just have a controller synced up and play games, and this will all be possible.

Sorry not the most sharpest image I could find but it lists:

-Intel Baytrail (Celeron N2910)

-Krait 400 (Snapdragon 800/801 clocked at 2.3 ghz/2.5 ghz)

-iPhone 5S/ A7 clocked at 1.3 ghz

-Haswell (Celeron )

-Tegra K1

Both CPU power and GPU power are making extraordinary gains in mobile yearly.

Wow wow. Don't be stupid lol. The PS4/XB1's weak shit CPU is still far stronger per clock than a 64-bit A57 on Iphone or a 32-bit A15 on K1. There is a way to go before they even reach the level of laptop CPU's (which the PS4/XB1 basically are). What is a big deal is the metal API for Iphone. Would be nice if Android got the same but there are so many different android smartphone models that optimizing as good as Iphone is virtually impossible.

Also, Tegra K1 may well have more power than PS3/360 on paper, but it lacks something like a low level API to make use of it seriously. They are saying that Secret Sam performs better on K1 than 360. Well thats all well and good but a single multiplat isn't enough to go off. Heat and battery life is a huge problem with mobiles. So games are never going to "max out" a phone like on consoles for reasons of it being a multifunctional device. There will always be memory allocated to background phone/tablet tasks where as consoles can get right to work on the game. PS4 and XB1 both play games and can multitask certain apps. But they can't play 2 games at once since the full system recources are being utilized for 1 game. That's the nature of strategic coding on the game developers part.

Also consider that mobile parts are slower than full size parts. Lets get this straight. I have a Galaxy S4 and it runs GTA San Andreas at about 1600x900 with PC textures, 50% draw distance, low car reflections, low effects, at 25 fps. We are talking a device with a quad core 1.9GHz A9-A15 hybrid, 2GB of RAM, and an Adreno 320 which is around 55GFLOPS. Compared to PS3's 192GFLOPS it's low but GTA SA is a game designed to run on a 4GFLOP GPU (PS2).

Also, the PS4 CPU alone boasts 108 GFLOPS when in full use. And just because a mobile chip is the same power on paper as a console/PC, just know that there are many problems with utilizing a multipurpose portable battery powered device as much as a console that is designed mainly to play games through the mains. There is abstract problems on smartphones just like PC's. But even more so.

Dude the Adreno 320 in the S4 is old news lol, Snapdragon 600 is not the level of Cortex A-15 performance, and Cortex A-15 is not really new anymore, ArmV8 is the latest and greatest and boasts big performance boosts over Cortex A-15, which the Snapdragon 600 is not up to. The Snapdragon 600 gets beat very handily by the 800/801/K1 and certain Mediatek SoC's and Apple's A7 and Exynos from Samsung. An Apple A7 if clocked at the same speeds as a Jaguar core is not that far far off, Apples A8 is going to be a huge performance boost over the A7 too.

Nvidia's next gen chip (after K1) is Nvidia Erista, they are going to incorporate Maxwell on mobile! the K1 GPU hits around 300 gigaflops right now, Nvidia's next gen SoC is going to have GPU performance around 700 gigaflops while consuming either the same power, or even less, and so forth. (Note that I am talking about the Denver cores in the 64 bit K1 version, which is their best performer)

Yes the 8 core Jaguar's in the PS4/X1 are still quite stronger then the latest end mobile SoC's right now, but that is changing very fast.

Also last time I checked these new next gen consoles have more functions running in the background then ever (like smartphones and tablets etc), (see Xbox One's 3 OS's that run concurrently, all background tasks etc on both consoles, use of applications, all that)

Low level access seems to be the trend now and its no longer being exclusive to consoles now, other devices and platforms are starting to bring low level access to all, which is a performance boost to all (Apple Metal, AMD Mantle, etc) Even Android is going to introduce low level access soon, so your argument there also doesnt hold.

Also its not all about GFLOPS okay sure PS3 got 190 something gigaflops and the the RSX is around 200 gigaflops, but that doesn't mean much at all, and it also supports older graphics API's (DirectX 9, older OpenGL etc,) all these new mobile GPU's coming out now are starting to support the latest and greatest (DirextX 11.2, latest OpenGL, etc)

Your also forgetting these new devices have tons of dedicated hardware units on board too, (contextual cores, Ala Moto X cores, DSP's , other very low power cores like Apple's M7)

Dont use a Snapdragon 600 from early 2013 in your example because all the Snapdragon 600 is is a upgraded Snapdragon S4 Pro which is old news

The Apple A7/K1 have more then double the issue width's and reorder buffer sizes, Apple's A7 and K1 design is a dramatic step forward for the mobile industry and performance, can do more then double operations per second over (Krait which is in Snapdragon, and others)

The Snapdragon 810 is going to be a entire beast it self, and you should know that heat and battery life for mobile is getting dramatically better by the year, and that consoles are fixed and linear (besides the obvious die shrinking that comes with every console over the course of the years, which doesnt boost performance, just power efficiency for the consoles) and stay the same over their whole life period, while the mobile industry is flying right now.

20nm SoC's this year, and 16 nm FINfet/ 3D transistor chips coming out next year for mobile which is going to be dramatic boost in power efficiency and also performance.

#39 Posted by funsohng (27948 posts) -

Bioshock, a game with one of the worst gunplays of last gen, on iPhone, a system that is inherently bad at handling gunplay due to touch screen.

The perfect match.