In the end: The Wii will have more AAAs

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BlueBarad

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#1 BlueBarad
Member since 2003 • 2218 Posts

1) Its a new interface. Developers are just scratching the surface with what they can do. Gamers are also getting used to the new style of gameplay.

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

3) Since games for the Wii cost less money to make, developers will be able to build upon a concept. For Example: Redsteel flopped but given time they will get it right.

4) Nintendo always delivers with first party software.

 

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Tnasty11

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#2 Tnasty11
Member since 2005 • 4497 Posts

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

in 2010

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IAmRodyle

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#3 IAmRodyle
Member since 2006 • 4347 Posts

1) Its a new interface. Developers are just scratching the surface with what they can do. Gamers are also getting used to the new style of gameplay.

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

3) Since games for the Wii cost less money to make, developers will be able to build upon a concept. For Example: Redsteel flopped but given time they will get it right.

4) Nintendo always delivers with first party software.

 

BlueBarad

Not true. At all.

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_Stuff_

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#4 _Stuff_
Member since 2004 • 1244 Posts
Which explains the absolute abundance of Wii AAA titles and total lack of 360 AAAs.. oh wait a sec..
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jg4xchamp

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#5 jg4xchamp
Member since 2006 • 64040 Posts
[QUOTE="BlueBarad"]

1) Its a new interface. Developers are just scratching the surface with what they can do. Gamers are also getting used to the new style of gameplay.

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

3) Since games for the Wii cost less money to make, developers will be able to build upon a concept. For Example: Redsteel flopped but given time they will get it right.

4) Nintendo always delivers with first party software.

 

IAmRodyle

Not true. At all.

well the 4th one is a little overdone. but Nintendo does deliver with Smash, Zelda, Metroid, Mario(platformers), etc. as high AA or AAA games. Nintendo will make AAA games on the wii, like the usually do for there other consoles. Zelda(AA here, AAA on gamerankings) superpaper mario(AA here and GR) and Warioware(AAA here AA on gr) have been a good start for nintendo.
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Endfinal

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#6 Endfinal
Member since 2007 • 875 Posts

1) Its a new interface. Developers are just scratching the surface with what they can do. Gamers are also getting used to the new style of gameplay.

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

3) Since games for the Wii cost less money to make, developers will be able to build upon a concept. For Example: Redsteel flopped but given time they will get it right.

4) Nintendo always delivers with first party software.

 

BlueBarad

Do you honestly believe that? Even if they do, they have no reason to put huge amounts of effort into games because even the worst games on the Wii sell.  

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the-very-best

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#7 the-very-best
Member since 2006 • 14486 Posts

My guess is that it won't, but it is possible.

Devs aren't flocking to the Wii just yet but if they do get some great 3rd party titles that'd be pretty cool. No More Heroes is looking great, probably the best 3rd party game coming I think. 

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PhoebusFlows

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#8 PhoebusFlows
Member since 2007 • 2050 Posts
No Xbox 360/PS3 will
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BlueBarad

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#9 BlueBarad
Member since 2003 • 2218 Posts

Which explains the absolute abundance of Wii AAA titles and total lack of 360 AAAs.. oh wait a sec.._Stuff_

They have had 7 months with a complete new interface as oposed to lets say 10 years.... 

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BlueBarad

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#10 BlueBarad
Member since 2003 • 2218 Posts
[QUOTE="BlueBarad"]

1) Its a new interface. Developers are just scratching the surface with what they can do. Gamers are also getting used to the new style of gameplay.

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

3) Since games for the Wii cost less money to make, developers will be able to build upon a concept. For Example: Redsteel flopped but given time they will get it right.

4) Nintendo always delivers with first party software.

 

Endfinal

Do you honestly believe that? Even if they do, they have no reason to put huge amounts of effort into games because even the worst games on the Wii sell.

There are a lot more causuals gamers than "us" and I do think that they will outnumber us. And according to your logic God of War 2 would not be such a good game as it is.

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Endfinal

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#11 Endfinal
Member since 2007 • 875 Posts
[QUOTE="Endfinal"][QUOTE="BlueBarad"]

1) Its a new interface. Developers are just scratching the surface with what they can do. Gamers are also getting used to the new style of gameplay.

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

3) Since games for the Wii cost less money to make, developers will be able to build upon a concept. For Example: Redsteel flopped but given time they will get it right.

4) Nintendo always delivers with first party software.

 

BlueBarad

Do you honestly believe that? Even if they do, they have no reason to put huge amounts of effort into games because even the worst games on the Wii sell.

There are a lot more causuals gamers than "us" and I do think that they will outnumber us. And according to your logic the PS2 would never have released God of War 2.

God of War 2 is a first party title and the developers are already owned by Sony. So I don't know what you are trying to say.  

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mtradr43

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#12 mtradr43
Member since 2005 • 5272 Posts
sure.....and killzone 2 will score higher than halo 3....
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Lazy_Boy88

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#13 Lazy_Boy88
Member since 2003 • 7418 Posts
Yeah even if there are 10x as many Wii games as PS3/360 games combined, I still doubt there will be more AAAs. %99 of Wii games by third party will be A-Kiddy crap B-Bad ports C-too small. 1st party is even moving away from big games like Zelda/MP/Mario and towards stupid little casual games. Really almost most definitely the Wii is going to end up as this horrible casual trash wasteland..... you sheep will probably remember Gamecube as "the good old days".
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subrosian

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#14 subrosian
Member since 2005 • 14232 Posts
Popularity is not a guarantee of high-quality games - especially if your audience is content with titles like Wii Play, Cooking Mama, and Mario Party 8. Quality titles are the result of large development budgets, time, talent, and an audience that demands a high quality game.

In the time since the PS2's launch, the PC has had more AAA titles than the PS2 - quantity does not guarantee quality. An even less hardcore system (the Wii) having more AAAs? Don't count on it - even if it has twice as many AAAs as the Gamecube it will still be in last place (AAA count wise).
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PhoebusFlows

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#15 PhoebusFlows
Member since 2007 • 2050 Posts

[QUOTE="_Stuff_"]Which explains the absolute abundance of Wii AAA titles and total lack of 360 AAAs.. oh wait a sec..BlueBarad

They have had 7 months with a complete new interface as oposed to lets say 10 years.... 

Xbox 360 had a brand new complex GPU/CPU to learn, and it still managed fine. Wii fans always say the PS3 and Xbox 360 are a nightmare to program for, and will make costs skyrocket, and the Wii was SO EASY, that developers will flock to it.

This is basically the same song and dance from the Sheep crowd. They keep saying devs will flock to it for over 7 months (before Wii launch). How many more times will this be used? And this doesnt matter, Rockstar will continue to make GT4 and even GTA5 on Xbox 360/PS3 only. And Capcom will make RE5, and probably RE6 exclusively for PS3/Xbox 360 only.

There is no evidence of developers flocking to Wii and abandoning Xbox 360/PS3. (outside of that Wii article, which didnt even state which developers were going to Wii anyways.)

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BlueBarad

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#16 BlueBarad
Member since 2003 • 2218 Posts

God of War 2 is a first party title and the developers are already owned by Sony. So I don't know what you are trying to say. Endfinal

That it was not worth the effort...they could have just rehashed GoW 1 because the userbase is so large. 

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Firelore29

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#17 Firelore29
Member since 2007 • 4158 Posts
[QUOTE="BlueBarad"]

1) Its a new interface. Developers are just scratching the surface with what they can do. Gamers are also getting used to the new style of gameplay.

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

3) Since games for the Wii cost less money to make, developers will be able to build upon a concept. For Example: Redsteel flopped but given time they will get it right.

4) Nintendo always delivers with first party software.

 

IAmRodyle

Not true. At all.

Umm... WHAT?

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munsoned

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#18 munsoned
Member since 2006 • 3064 Posts

1) Its a new interface. Developers are just scratching the surface with what they can do. Gamers are also getting used to the new style of gameplay.

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

3) Since games for the Wii cost less money to make, developers will be able to build upon a concept. For Example: Redsteel flopped but given time they will get it right.

4) Nintendo always delivers with first party software.

 

BlueBarad

dude the wii just flat out sucks

 

sure its fun to go over a friends house and play wii sports for a few hours, or have mom play tennis or uncle bob come over for a game of bowling. but 1s u buy the system and have it a month or two it getts very boring,the wii mote becomes older then mario himself!!! 

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#19 TOAO_Cyrus1
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1) Its a new interface. Developers are just scratching the surface with what they can do. Gamers are also getting used to the new style of gameplay.

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

3) Since games for the Wii cost less money to make, developers will be able to build upon a concept. For Example: Redsteel flopped but given time they will get it right.

4) Nintendo always delivers with first party software.

 

BlueBarad

1) The new interface has lowered the score of more games then not so far.

2) The majority of AAA development is not on the Wii for the foreseeable future so the 360 will have an unsurmountable lead in a year or two. By then we will be starting to move towards next gen.

3) So far devs have just spent less time on Wii games not tried to make them better

4) Thats like 5-10 good games at most.

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BlueBarad

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#20 BlueBarad
Member since 2003 • 2218 Posts

Popularity is not a guarantee of high-quality games - especially if your audience is content with titles like Wii Play, Cooking Mama, and Mario Party 8. Quality titles are the result of large development budgets, time, talent, and an audience that demands a high quality game.

In the time since the PS2's launch, the PC has had more AAA titles than the PS2 - quantity does not guarantee quality. An even less hardcore system (the Wii) having more AAAs? Don't count on it - even if it has twice as many AAAs as the Gamecube it will still be in last place (AAA count wise).
subrosian

I agree popularity does not equate to better games. But developers look for Return on Investment. They will go where they think they have a better chance of making more money for what is invested. Budgets, Talent, Time are all allocated with that in mind. If a Wii game cost half to make with the same userbase they will go there. Right now developers are going with the safe bet, which are the rehashes from older games. Once the Wii starts to pick up they will allocate accordingly. 

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#21 Ganon_919
Member since 2007 • 2016 Posts
[QUOTE="IAmRodyle"][QUOTE="BlueBarad"]

1) Its a new interface. Developers are just scratching the surface with what they can do. Gamers are also getting used to the new style of gameplay.

2) Developers will flock to the Wii once the userbase is more than that of the Xbox/PS3 combined.

3) Since games for the Wii cost less money to make, developers will be able to build upon a concept. For Example: Redsteel flopped but given time they will get it right.

4) Nintendo always delivers with first party software.

 

Firelore29

Not true. At all.

Umm... WHAT?

It's just a tad bit exaggeration...

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subrosian

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#22 subrosian
Member since 2005 • 14232 Posts

[QUOTE="subrosian"]Popularity is not a guarantee of high-quality games - especially if your audience is content with titles like Wii Play, Cooking Mama, and Mario Party 8. Quality titles are the result of large development budgets, time, talent, and an audience that demands a high quality game.

In the time since the PS2's launch, the PC has had more AAA titles than the PS2 - quantity does not guarantee quality. An even less hardcore system (the Wii) having more AAAs? Don't count on it - even if it has twice as many AAAs as the Gamecube it will still be in last place (AAA count wise).
BlueBarad

I agree popularity does not equate to better games. But developers look for Return on Investment. They will go where they think they have a better chance of making more money for what is invested. Budgets, Talent, Time are all allocated with that in mind. If a Wii game cost half to make with the same userbase they will go there. Right now developers are going with the safe bet, which are the rehashes from older games. Once the Wii starts to pick up they will allocate accordingly.



Allocate according to what? Quality as I define it? We're in a zero-sum game as far as development dollars on concerned, those are funded by the *previous* game releases. If, as a developer, I see that minigames are selling well, I'm not suddenly going to develop, say, a deep turn-based JRPG on the Wii, unless I predict a market.

By its very nature, the Wii is selling to people who don't demand those kind of games, when it comes to allocating dollars, fewer and fewer studios will bother. There will still be *some* who do, based on a niche of hardcore gamers on the Wii, but as most "hardcore" gamers will also own other platforms, those hardcore titles on the Wii will be playing to an "only owns the Wii niche" if they want a game that doesn't have to compete with the likes of Halo 3, Bioshock, and Mass Effect.

I don't see it - the Wii audience isn't going to have a sudden shift in taste, the vast majority of Wii owners aren't demanding those titles, making it a small market. Creating a product for a niche that doesn't exist leads to disasters like the N-Gage.
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TrueReligion_

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#23 TrueReligion_
Member since 2006 • 11037 Posts
Not going to happen.
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BlueBarad

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#24 BlueBarad
Member since 2003 • 2218 Posts


Allocate according to what? Quality as I define it? We're in a zero-sum game as far as development dollars on concerned, those are funded by the *previous* game releases. If, as a developer, I see that minigames are selling well, I'm not suddenly going to develop, say, a deep turn-based JRPG on the Wii, unless I predict a market.

By its very nature, the Wii is selling to people who don't demand those kind of games, when it comes to allocating dollars, fewer and fewer studios will bother. There will still be *some* who do, based on a niche of hardcore gamers on the Wii, but as most "hardcore" gamers will also own other platforms, those hardcore titles on the Wii will be playing to an "only owns the Wii niche" if they want a game that doesn't have to compete with the likes of Halo 3, Bioshock, and Mass Effect.

I don't see it - the Wii audience isn't going to have a sudden shift in taste, the vast majority of Wii owners aren't demanding those titles, making it a small market. Creating a product for a niche that doesn't exist leads to disasters like the N-Gage.
subrosian

I understand what you are saying and agree with you that Wii games are not in the same category with the likes of Mass Effect, Bioshock and so forth. The depth, graphics, online capabilities of a Wii game will never compare to that of a 360 or a PS3 and that is agreed. But that is not what makes a game AAA.

By that logic Warioware would not be a AAA game and so wouldn't Zelda everywhere else except here. And by the same logic every 360/PS3 game when compared to a Wii game would score higher.

All I am saying is that, in terms of numbers, Raw AAA Scores, I think that the Wii will have more. Not because games look better or have more depth but because developers will come up with new ways to play with the system. The bar on the other systems in being pushed higher and higher. Resistance is probably "better" than Super Paper Mario, yet it scored lower.

Maybe the Wii doesn't belong in the same category when comparing to the other 2 systems. Maybe we are comparing Apples to Oranges.

By the way, the N-Gage didn't have 1/3 the software support that Nintendo puts behind their products.

 

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#25 NerdMan
Member since 2002 • 2749 Posts
In the long run, no platform will outdo the PC for AAAs or AAs.
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#26 GundamGuy0
Member since 2003 • 10970 Posts

Not going to happen. TrueReligion_

 

Isn't this what everyone said back in 2006 when Rabid Nintendo fanboys said Nintendo would take the Market back...

 

Woops...

 

Im not saying this is going to happen... just that it is possible.

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PhoebusFlows

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#27 PhoebusFlows
Member since 2007 • 2050 Posts

[QUOTE="TrueReligion_"]Not going to happen. GundamGuy0

 

Isn't this what everyone said back in 2006 when Rabid Nintendo fanboys said Nintendo would take the Market back...

 

Woops...

 

Im not saying this is going to happen... just that it is possible.

Back then they also said all games will automatically look 2-3 times better than RE4 because they are building on top of 5 years of Gamecube experience. Also, they said a majority of developers would flock to Wii and leave Xbox 360/PS3 because 360/PS3 is too expensive to produce games for and too complicated.

And now here it is, the PS3/Xbox 360 are getting more exclusive big name titles than their are Wii exclusives. Xbox 360 has over 60 exclusives now.

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#28 GundamGuy0
Member since 2003 • 10970 Posts
[QUOTE="GundamGuy0"]

[QUOTE="TrueReligion_"]Not going to happen. PhoebusFlows

 

Isn't this what everyone said back in 2006 when Rabid Nintendo fanboys said Nintendo would take the Market back...

 

Woops...

 

Im not saying this is going to happen... just that it is possible.

Back then they also said all games will automatically look 2-3 times better than RE4 because they are building on top of 5 years of Gamecube experience. Also, they said a majority of developers would flock to Wii and leave Xbox 360/PS3 because 360/PS3 is too expensive to produce games for and too complicated.

And now here it is, the PS3/Xbox 360 are getting more exclusive big name titles than their are Wii exclusives. Xbox 360 has over 60 exclusives now.

 

I don't know where your getting that from... because they have been tons of Wii games annouced this year... and like 5 Xbox 360 and PS3 games... I mean there have been over 50 untitled games said to be in development by 3rd party developers for the Wii... 

 

Your right about the graphics... no one would have expected for developers to just port there PS2 offerings.  

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#29 JiveT
Member since 2005 • 8619 Posts
No...just...no. Wii will have the worst library of all 3 systems and it will never have more AAA than the 360.
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#30 jg4xchamp
Member since 2006 • 64040 Posts
[QUOTE="BlueBarad"]

[QUOTE="subrosian"]Popularity is not a guarantee of high-quality games - especially if your audience is content with titles like Wii Play, Cooking Mama, and Mario Party 8. Quality titles are the result of large development budgets, time, talent, and an audience that demands a high quality game.

In the time since the PS2's launch, the PC has had more AAA titles than the PS2 - quantity does not guarantee quality. An even less hardcore system (the Wii) having more AAAs? Don't count on it - even if it has twice as many AAAs as the Gamecube it will still be in last place (AAA count wise).
subrosian

I agree popularity does not equate to better games. But developers look for Return on Investment. They will go where they think they have a better chance of making more money for what is invested. Budgets, Talent, Time are all allocated with that in mind. If a Wii game cost half to make with the same userbase they will go there. Right now developers are going with the safe bet, which are the rehashes from older games. Once the Wii starts to pick up they will allocate accordingly.



Allocate according to what? Quality as I define it? We're in a zero-sum game as far as development dollars on concerned, those are funded by the *previous* game releases. If, as a developer, I see that minigames are selling well, I'm not suddenly going to develop, say, a deep turn-based JRPG on the Wii, unless I predict a market.

By its very nature, the Wii is selling to people who don't demand those kind of games, when it comes to allocating dollars, fewer and fewer studios will bother. There will still be *some* who do, based on a niche of hardcore gamers on the Wii, but as most "hardcore" gamers will also own other platforms, those hardcore titles on the Wii will be playing to an "only owns the Wii niche" if they want a game that doesn't have to compete with the likes of Halo 3, Bioshock, and Mass Effect.

I don't see it - the Wii audience isn't going to have a sudden shift in taste, the vast majority of Wii owners aren't demanding those titles, making it a small market. Creating a product for a niche that doesn't exist leads to disasters like the N-Gage.

Wii sports and wii play sales kind of dont count IMO. there both pack in games with the system or a controller. whcih leaves 5 million sellers on the wii. Zelda, Warioware, superpapermario, rayman, and redsteel. 2 minigames, 1 action adventure, 1 2d platformer with rpg elements, and an FPS. Only 2 of those are legit casual games. the other 3 are meant to be aimed for hardcore gamers. obviousaly mario can appeal to both. and yes red steel sucked. but theres a market on the wii for hardcore games like adventure, action, platformers, fps, jrps,wrpgs, etc. That market will grow after we see good sales for other games like smash, metroid prime, mario galaxy, fire emblem, disaster, nights, manhunt 2, re 4, dq swords, etc. Those games will bring other gamers in as well. Time will tell though with the wii.
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#31 NobuoMusicMaker
Member since 2005 • 6628 Posts
New interface =/= AAA unless gamespot is under the influence of N's RDF and gimmicks.  Which would be sad.
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BlueBarad

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#32 BlueBarad
Member since 2003 • 2218 Posts

New interface =/= AAA unless gamespot is under the influence of N's RDF and gimmicks. Which would be sad.NobuoMusicMaker

New Interface + More development time + Innovation + Immagination - Your Biased Opinion = More AAAs 

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#33 NobuoMusicMaker
Member since 2005 • 6628 Posts

[QUOTE="NobuoMusicMaker"]New interface =/= AAA unless gamespot is under the influence of N's RDF and gimmicks. Which would be sad.BlueBarad

New Interface + More development time + Innovation + Immagination - Your Biased Opinion = More AAAs

Seriously need to get over your head that when something is new, it's not automatically good.  Because that argument can be put in for traditional interface so Wii is actually nothing special. 

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#34 ChinoJamesKeene
Member since 2003 • 1201 Posts

i got a Wii for nintendo games, i don't expect any miracles like AAA game poping out of large dev house other than nintendo for the Wii.

 Atm its raining crap games, it seems like Nintendo are testing whether their fanboys are actually breakable because if they can't lose their hardcore audience with this effort i don't think they ever will.

The last Zelda game .... wtf was that? OoT backwards with shiny bits. Miyamoto blames a shrinking audience for epics for poor the performance of TP in Japan, maybe it was crap Miyamoto.

 

well anyhow as long as the audience permits it shabby publishers like ubisoft will have their way with the system blowing as much

worthless sterile efforts as they can into the library. Sorry but in the end no nintendo system will have AAA games with this mantra they've adopted.

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Codename33

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#35 Codename33
Member since 2005 • 2719 Posts
Coool, could I borrow your timemachine and mindreader? I want to see what AAA exclusives the playstation 4 gets.
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subrosian

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#36 subrosian
Member since 2005 • 14232 Posts
[QUOTE="subrosian"][QUOTE="BlueBarad"]

[QUOTE="subrosian"]Popularity is not a guarantee of high-quality games - especially if your audience is content with titles like Wii Play, Cooking Mama, and Mario Party 8. Quality titles are the result of large development budgets, time, talent, and an audience that demands a high quality game.

In the time since the PS2's launch, the PC has had more AAA titles than the PS2 - quantity does not guarantee quality. An even less hardcore system (the Wii) having more AAAs? Don't count on it - even if it has twice as many AAAs as the Gamecube it will still be in last place (AAA count wise).
jg4xchamp

I agree popularity does not equate to better games. But developers look for Return on Investment. They will go where they think they have a better chance of making more money for what is invested. Budgets, Talent, Time are all allocated with that in mind. If a Wii game cost half to make with the same userbase they will go there. Right now developers are going with the safe bet, which are the rehashes from older games. Once the Wii starts to pick up they will allocate accordingly.



Allocate according to what? Quality as I define it? We're in a zero-sum game as far as development dollars on concerned, those are funded by the *previous* game releases. If, as a developer, I see that minigames are selling well, I'm not suddenly going to develop, say, a deep turn-based JRPG on the Wii, unless I predict a market.

By its very nature, the Wii is selling to people who don't demand those kind of games, when it comes to allocating dollars, fewer and fewer studios will bother. There will still be *some* who do, based on a niche of hardcore gamers on the Wii, but as most "hardcore" gamers will also own other platforms, those hardcore titles on the Wii will be playing to an "only owns the Wii niche" if they want a game that doesn't have to compete with the likes of Halo 3, Bioshock, and Mass Effect.

I don't see it - the Wii audience isn't going to have a sudden shift in taste, the vast majority of Wii owners aren't demanding those titles, making it a small market. Creating a product for a niche that doesn't exist leads to disasters like the N-Gage.

Wii sports and wii play sales kind of dont count IMO. there both pack in games with the system or a controller. whcih leaves 5 million sellers on the wii. Zelda, Warioware, superpapermario, rayman, and redsteel. 2 minigames, 1 action adventure, 1 2d platformer with rpg elements, and an FPS. Only 2 of those are legit casual games. the other 3 are meant to be aimed for hardcore gamers. obviousaly mario can appeal to both. and yes red steel sucked. but theres a market on the wii for hardcore games like adventure, action, platformers, fps, jrps,wrpgs, etc. That market will grow after we see good sales for other games like smash, metroid prime, mario galaxy, fire emblem, disaster, nights, manhunt 2, re 4, dq swords, etc. Those games will bring other gamers in as well. Time will tell though with the wii.



None of those titles are a hardcore game other than Metroid Prime, Fire Emblem, and Smash. Red Steel was a *joke*, there weren't hardcore gamers buying it, just people who wanted to slash a sword with the Wiimote. Mario is a casual game, through and through. There's nothing *wrong* with admitting a game you like is casual, it doesn't make you any less of a person.

However, as a gamer, get real. Dragon Quest Swords is *exactly* why I dislike the Wii - this is the JRPG you're getting? PS3 is doing Final Fantasy XIII and White Knight Story... 360 is doing Blue Dragon and Lost Odyssey. The showcase Wii JRPG is a linear gamer (pick a path, oops a fork in the road) set on rails, where combat is based on swinging and waggling the Wiimote.


Be careful! There's something complex... you can learn magic spells so you can shoot fire a blobs... c'mon. As far as them making a sequel to Nights, that pisses me off more tha makes me smile. Why not remake Chrono Trigger too? You can't bring back what these series were. A Nights that isn't an artistic original or a technical achievement? Then...umm... what is it?

Take a look at the sales numbers, the Wii owner are buying casual titles, that's what sells, that's what developers will make for the Wii. It's just sad, the small handful of Wii owners who appreciate hardcore titles aren't going to be getting a lot of selection because they're drowned out by a mass of "non-gamers" and casuals.

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Newnab

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#37 Newnab
Member since 2006 • 3081 Posts

Developers have flocked to the Nintendo DS, but I believe the PSP still has more AAA's?

It'll be the same deal here. Developers looking for a quick buck ARE going to flock to the Wii, but the good developers who want to make the best game they can with the best hardware are going to go PC/360/PS3, therefore more AAA's on those platforms.

PC will probably come out on top, with 360 second, unless Sony does something massively awesome somehow.Â