So slow summer months are usually better for me to get into rpgs. Most of spring is wasted on tax season, and Holiday season is when we get a bunch of releases. Gotta mix it up. Anyway in between Divinity (which is fantastic so far) and trying to learn Dota (totally serious), I figured I'd go further out of my comfort zone and try Bravely Default.
Now the story and characters? butthole cancer. The type of garbage that I'd associate with not just shitty video game stories, but jrpgs in general.
The combat and job system? I'm digging it. The variety and potential complexity of builds you can make fascinates me, and standard battles aren't ordeals after a certain stretch. You can just run right through them with Brave spam, but the best part?
The ability to control how often random encounters happen. I can max that shit so it happens every few seconds so power leveling happens at the snap of a finger. Or I can put that shit down to zero when I'm in a hurry to get some quests done and run right through what the game calls "dungeons". That's a good feature for any game that does random battles, so which games did this before? I ask because no way did a jrpg do anything some other jrpg didn't do.
Mods:This isn't system wars material
Um A, **** you, and B: I was getting to that. Bravely Default is an example of how the 3DS allows developers to show progression and improvement in a genre. What does the Vita do for games? port jobs. Port jobs. port jobs. Gee how do we improve a game with fantastic characters, solid combat, but shit dungeon designs? gee I don't know add even more content to it so it's infinitely longer than it needs to be, and make dungeons that are twice as shitty. Add "golden" as a subtitle, and call it a day.
Sidenote: Apparently the 2nd half of this game is suppose to do something I'm going to hate and stop playing it. I kind of don't want it to be spoiled just to see the shittyness for myself. Call it morbid curiosity if you will.
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