First of all, I don't care that it is on Xbox One for the sake of itself (it's also on PC and Linux). By the way, it's weird the same studio decided to team up with Sony for one game (Grim Fandango remake) and with Microsoft for another one (Massive Chalice). Oh then there was Broken Age.
Anyway, I've been keeping an eye on this game for a very long time. It is made by the other Double Fine mastermind, Brad Muir, who was a programmer of Psychonauts, lead designer of Brutal Legend, and a director behind Iron Brigade.
There are not a lot of turn-based strategy games on current-gen consoles. What makes this one unique is injection of roguelike elements within the gameplay frames: like permadeath of heroes (you have to make a choice if you want to let them stay in combat for longer or you want them to live long enough to have some posterity which would make a new generation of warriors) and randomization of world, its heroes, and skirmishes. It's also "built for replayability". Apparently:
Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.
I'm beyond happy this game that I hugely anticipated somehow ended up as a Games with Gold title. And you should, too.
What are your thoughts?
Pump it up @freedomfreak@jg4xchamp !
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