FFVII Fan-Remake on LBP is Complete (PS3/PS4)

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Gue1

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#1  Edited By Gue1
Member since 2004 • 12171 Posts

It took the guys a couple of years to makes but he finally made it, and the end results are mind blowing.

http://www.escapistmagazine.com/news/view/138640-Fan-Finishes-LittleBigPlanet-Remake-of-Final-Fantasy-VII

Colliver recently put the finishing touches on LBP-based remake after two years of work done on LittleBigPlanet 2. The end result is a new version of the game split across 31 LittleBigPlanet levels and includes "every" cutscene, dialogue, character, boss and "all [five] materia types." Colliver's game also includesFFVII's soundtrack and an adapted battle system that recreates the game's combat.

And here a demo:

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clyde46

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#2 clyde46
Member since 2005 • 49061 Posts

Thats pretty good considering the limited options.

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Pikminmaniac

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#4 Pikminmaniac
Member since 2006 • 11513 Posts

Why does the title say PS3/PS4?

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FoxbatAlpha

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#5  Edited By FoxbatAlpha
Member since 2009 • 10669 Posts

Read FF and LBP. System Wars is at a new low.

Cows really have nothing to do these days.

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freedomfreak

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#6 freedomfreak
Member since 2004 • 52426 Posts

Damn. 2 years. It looks great though. Very impressive.

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Lulu_Lulu

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#7 Lulu_Lulu
Member since 2013 • 19564 Posts

Imagine how much more you could do with better tools like Project Spark...

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babycakin

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#8 babycakin
Member since 2012 • 1597 Posts

That is really nice ^.^

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foxhound_fox

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#9  Edited By foxhound_fox
Member since 2005 • 98532 Posts

And to think, they could have spent that time making a game they could have sold for money.

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conquerorsaint

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#10 conquerorsaint
Member since 2003 • 1338 Posts

So Cease & Desist in 3...2...1...?

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BldgIrsh

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#11  Edited By BldgIrsh
Member since 2014 • 3044 Posts

Its like he's recording on a potato...

Anyways, pretty damn impressive considering its LBP 2.

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Lulu_Lulu

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#12 Lulu_Lulu
Member since 2013 • 19564 Posts

@foxhound_fox

They have to learn alil programming for that... I don't know of any Visual Programming tools that you can use to sell the game you make, that are simple yet extensive as the one in Little Big Plannet.

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foxhound_fox

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#13 foxhound_fox
Member since 2005 • 98532 Posts

@Lulu_Lulu said:

@foxhound_fox

They have to learn alil programming for that... I don't know of any Visual Programming tools that you can use to sell the game you make, that are simple yet extensive as the one in Little Big Plannet.

There are plenty of toolsets out there that require little to no programming knowledge.

I can't remember what it's called specifically, but know there have been numerous indie games released in the past few years that have been made on it.

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Legend002

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#14  Edited By Legend002
Member since 2007 • 13405 Posts

that's rad yo

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dommeus

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#15 dommeus
Member since 2004 • 9433 Posts

dat music...dat nostalgia

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Lulu_Lulu

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#17  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@foxhound_fox

Game Maker ?

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Suppaman100

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#18 Suppaman100
Member since 2013 • 5250 Posts

Beautiful.

So crazy how one game still motivates people to do these kind of crazy things...But hey we're talking about one of the best RPG's ever here.

FF7 must've impacted a lot of people.

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santoron

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#20  Edited By santoron
Member since 2006 • 8584 Posts

That's some impressive dedication. Stuff like this and some of the Project Spark videos I've seen amaze me.