I'll quote someone:'Shinji Mikami's brand of survival horror doesn't age very well... Robotic/emotionless protagonist (He doesn't react in any way when bitten at 4:50), stiff animations, clunky movement, boring combat, questionable AI, and that god awful frame rate. The only good things I can see are the textures, lighting effects, and overall ambiance'...but even the graphics/art direction don't look impressive.But that isn't it, for the 3rd time they have added another chainsaw wielding maniac (how original) on top of that, one of the bosses it seems carries a safe box over his head wrapped in barbed wire (you serious?) are they trying that hard to make another pyramid head? the a.i/enemies almost exactly react to that of Resident evil 4...ala the villages. No aggressive/fast A.I but more brain dead enemies..that just adds NO tension or difficulty when wielding upgradeable powerful weaponry. and thats another thing...upgrades. you sit in a f'en chair and put this device on your head. You can now upgrade your sprint time (lol) and melee attack as well as your health (you stab yourself with syringes throughout the game, lol) why do we need this in a survival horror games with such poor and weak A.I? (or at all)You can also now magically light these zombie wannabes on fire when on the ground without any fuel source (which just looks stupid, you just throw a match at them). As for the scare factor..the game seems to only rely heavily on blood/gore...as well as hallucinations (taking u from one spot and randomly to another which is plain annoying). This game has NO sense of realism, tension or scare from what's been shown so far..the main character shows little emotion to anything but instead sounds like another tough guy doing his job.IMO this game has trouble in not knowing what type of horror it wants to be, but instead borrows a lot of elements into one..silent hill, resident evil, Saw, texas chainsaw massacre, etc. The Last of US has this game beat in every aspect (besides being less of a horror game) the gameplay can even be compared as evil within is still an action game and similar in some areas (shooting and stealth).So please tell me (besides Shinji Mikami being the father of survival) what makes this game so appealing to the die hard survival horror fans?
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