Enemy Starfighter is a space combat, RTS, roguelike with a procedural generated campaign which has you flying an advanced fighter as well as controlling a fleet as you conquer those who oppose your rule. The game is developed by Marauder Interactive which was founded by Mike Tipul, a long time Bungie employee who worked on many of the Halo games.
So far it's exclusive on the PC and built around the Oculus Rift but is completely enjoyable on a normal monitor. It's not a deep space-sim like Elite Dangerous or Star Citizen but has Homeworld inspired RTS gameplay along side the more arcady flight.
You grow your fleet by accomplishing objectives within an allotted time, disrupt mining/trade of the system you are attacking, destroy the fleets of the enemy, and make way for your colonization/assimilation fleet to either assimilate the newly conquered into your empire or purge the unpure.
Noteable things about the game are the brilliant art direction and amazing sound design as well as the scope of the project. Extremely well polished for a small studio even in it's pre-release state. People who have had the privilege of playing a press prototype of the game said it's unbelievably fun and well made.
This is a big sleeper hit that nobody is talking about because nobody knows about it. Early access may happen yet this year but it's looking like this is a 2015 title. Will probably launch along side of the retail release of the Oculus Rift.
Here's some more videos. The oldest dates back to 2012!
You can clearly see the progress made over the last two years.
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