Some keynotes:
- Halo theme is not in.
- This is not Halo 4.
- Cut scenes use a handheld camera $tyle
- New grunt currently nicknamed 'keg grunt'
- The engine has been 'gutted' and just about every aspect overhauled.
- Voice actors faces will be mo-caped.
- When performing assassinations old one-hit kill replaced by third person animation - but "there is a good chance that Reach won't feature instant assassinations at all"
- During playthrough, the player is inside a building and skirmishers speed toward him and he didn't manage to take down a single one.
- "More immediately apparent though, is an entirely new timbre to the AR. It sounds markedly more powerful than the otherwise satisfying chugging stutter heard in previous games".
- Bigger environments encouraging exploration - in co-op, the teleport is far less strict. You can be in one area and your buddies in another.
- Night vision as seen in ODST is in.
- Motion tracker shows elevation.
Read the synopsis
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And just because I love each and every one of you. :D
http://www.edge-online.com/features/halo-reach-tales-of-the-fallEdge speaks with Marcus Lehto (Creative Director) and Joseph Tung (Executive Producer) and Brian Jarrad(Community Manager) on Halo: Reach
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I love GAF more than a fat man loves candy:
Here is some more info, stolen from gametrailers, so sorry for that.
- Reach is 70 percent complete.
- They gutted the old engine and left "no component untouched" when improving it.
- Now players will look the same throughout multiplayer, coop and singleplayer (and the way they look will be customizable)
- Hints there will be power drain and grav lift armour abilities..
- There is a 3d radar and the HUD can now highlight various environmental features and overlay information about them.
- Night vision returns to Reach (as seen in ODST).
- On the pause screen it mentions "grades and credits" but Bungie wont discuss them yet. Probably to do with the character customization system.
- The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.
- Green marine monocle returns. WIN.
- Bungie were disappointed with the reaction of people to the halo 3 marine, so theyve brought back the flavour of the halo 1 marine.
- Mongoose return confirmed.
- Assassinations (by holding down melee) will feature in multiplayer and the instant assassination of past halos may not be featured at all. Bungie is using the Beta to decide how it will feature.
- Huge landscapes - but you can visit each area. In coop you may see your buddy fighting a long way off in the distance.
- Teleportation is far less strict.
- Bungie is bending the Xbox as far as it will bend and really pushing the hardware.
- Tung says there will be some big surprises in campaign.
- The game features rain which will leave covered areas dry and vice versa.
- Elite AI has been improved a lot. They might be doing something like fixing a door and then something may attack them, but once they have dealt with the threat they'll go back to what they were doing before.
- "Bungie's not fixed on leaving the trusty BR out". The DMR has 3X zoom.
- Shield recharge not as fast as Halo 3's.
- Halo Reach's current build has a lot of computer generated audio used a place holders, meaning that the leaked beta menu footage may well be genuine.
- A few new screenshots in the article, the best being a double page spread epic view of the spartans in a cockpit. There is an artwork of Emile with a grenade launcher.
- Lehto admits that there was no generational leap on the animation side between combat evolved and ODST, but in Reach they will make them like all look like the trailer (including facial animations).
Sawce
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