Resident Evil 4 has wink-wink humor, practically every character is likeable. It knows what it is, B-movie garbage and is more than happy to revel in it.
Dead Space rips off a host of sources, Event Horizon, Aliens, The Thing, System Shock and obviously Resident Evil 4, it ends up a diluted, bland soup devoid of character.
Dead Space control's and boss battles tend to be significantly better than Resident Evil 4's. mechanically Resident Evil 4 is quite broken, exploited with minimal effort. For general gameplay though, Dead Space is far too reliant on jump scares, it's practically it's only Donald card.
Regardless of difficulty, you become simply far too overpowered through an abundance of resource drops and (albeit optional) upgrades, which 99.99% of people will use.
Resident Evil 4's game-play has far more variation, from the opening village to the final helicopter overhead, it provides larger sandbox's with more game-play opportunities and enemies and weapons that incrementally change through the campaign to keep you interested, provided you don't just stun-kick over and over, which you probably will do.
Resident Evil 4 also suffers from being too easy when you learn how things operate. It apparently uses a resource system that reflects the players situation, but if you can headshot/kick/slash practically every enemy in the game with ease, it doesn't particularly mean much.
The main impressive aspect of Dead Space is it's sound design, even when you are doing practically nothing, it sits in the background doing a better job of creating tension than the gameplay itself. Whoever done that deserves some sort of well done you award.
I certainly wouldn't put it next to the likes of System Shock 2, IGN will claim "OHHH DA BEST HORROR EVERRRR!!!!!!!!", but these people are disgusting.
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