http://www.eurogamer.net/article.php?article_id=170595
what do you think? i agree with certain games like shooters, but with RPGs. adventure games, etc i like them long.
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Maybe action or FPS titles are excusable for being short, but for Adventure/RPG games? No less than 15 hours. Period.
-Jiggles-
True. RPGs absolutely MUST be longer than 15 hours. Imagine if Final Fatnasy 7 was only 12 hours, how bad that would be.
Same here. The thing is with shooters I'll replay them if they have fun unlockables, some sort of award system much like Prime 3. But with RPGs, I'd rather have a game that's long but not so long were I'll want to rush to beat it.http://www.eurogamer.net/article.php?article_id=170595
what do you think? i agree with certain games like shooters, but with RPGs. adventure games, etc i like them long.
arm9218
Really? Because I'm part of the "audience" and I want longer games... and I know many people are with me on that.jethrovegas
Are you one of those people who will buy a game and play it nonstop trying to beat it as quick as possible?
Game length =/= Good game.
I would rather take a 10 hour game that is great over a 50 hour game that is average.
"Gamers have evolved and can't afford to spend "days and days on end" trawling through lengthy adventures"
That's what saving is for...:roll:
[QUOTE="jethrovegas"]Really? Because I'm part of the "audience" and I want longer games... and I know many people are with me on that.TheNuyorican
Are you one of those people who will buy a game and play it nonstop trying to beat it as quick as possible?
Game length =/= Good game.
I would rather take a 10 hour game that is great over a 50 hour game that is average.
"Game length =/= good game."
That is true. But, assuming all other things are equal between two titles, I'm buying the one that offers me the most bang for my buck.
[QUOTE="arm9218"]http://www.eurogamer.net/article.php?article_id=170595
what do you think? i agree with certain games like shooters, but with RPGs. adventure games, etc i like them long.
farrell2k
Take out the pointless leveling of most RPGs and you a
[QUOTE="-Jiggles-"]Maybe action or FPS titles are excusable for being short, but for Adventure/RPG games? No less than 15 hours. Period.
PandaBear86
True. RPGs absolutely MUST be longer than 15 hours. Imagine if Final Fatnasy 7 was only 12 hours, how bad that would be.
I've never player a FF game, but I imagine that if you take out all of the random battles and the need for leveling, you'd probably only have a few hoirs of actual play time.
and take all the enemies out of a shooter, and you could beat it in minutes.
The audience doesn't want shorter games. They want games that take less time to get something out of, and continue giving for more time. Nobody wants a game that, when you're looking to play more because it has you hooked, has nothing left to offer.Shafftehr
You hit the nail right on the head my friend! :D
if its an FPS i wouldnt mind having an sp campaign 6hrs long... since i would spend much more time online.... but still longer sp are always welcome... surely when it comes to action/adventure/rpgs they must be long... action/adventure games should be around a 15hour campaign... as much as i like Heavenly Sword, finishing it under 6 hrs was a bit disappointing..
Justification for them to work less on their own game.
Hopefully it flops, in sales and reviews, but especially in sales so the company can lose heaps of cash. :)
I dont mind short games but paying $60 for a 5-10 hour game is absurd I dont care if it looks pretty or has amazing physics, its like paying $15 for one cheeseburger.BallroompirateYou could be paying $15 for the tastiest burger in the world.
However the length of a game should be comparable to the price tag.
Games like Portal hit the sweet spot; cheap price, good play time before the game-play gets tiresome.
Really? Because I'm part of the "audience" and I want longer games... and I know many people are with me on that.jethrovegas
I am! I'm so not buying Argonauts after that stupid comment.
I agree
these days the move is being made towards multiplayer (see Wii and XBox Live). Devs are less interested in giving you more time with the game and instead they're trying to pack as much in to as short time as possible
Ironically if you want long RPGs these days you'll find them on handhelds
Peee CeeeI agree
these days the move is being made towards multiplayer (see Wii and XBox Live). Devs are less interested in giving you more time with the game and instead they're trying to pack as much in to as short time as possible
Ironically if you want long RPGs these days you'll find them on handhelds
vicmackey39
The Witcher folks, one of the longest ArrrPeeeGeees in a while ;)
[QUOTE="vicmackey39"]Peee CeeeI agree
these days the move is being made towards multiplayer (see Wii and XBox Live). Devs are less interested in giving you more time with the game and instead they're trying to pack as much in to as short time as possible
Ironically if you want long RPGs these days you'll find them on handhelds
skrat_01
The Witcher folks, one of the longest ArrrPeeeGeees in a while ;)
Handhelds RPGs are short, PC is indeed one of them, The Witcher was fairly long and it never faultered the experiance.
It took me 80 hours to beat Persona 3, and I've already put about 15 or so into the extra chapter that came on the 2nd release with Persona 3: FES. Persona 4 is out by year end too. :)
I have no problem with short games, as long as they get produced quicker and are cheaper.Freddie9027361Take Crysis, 4 hours of gameplay, runs like crap on most PC's, and the story wasn't that superb. No, as fasr as I'm concerned LONGER is better. I enjoyed half life 2 even if some of the levels were baron and long and empty. It's still better than the shortness that is crysis, and gears of war. I love grears of war by the way, but had they given it more than 6 hours of play, it could have been my favorite game of all time. Longer is always better. Most of the development time is the engine and plot, once the level design kicks in, i'ts only months until completion, so there is no reason for shortness these days.
[QUOTE="arm9218"]http://www.eurogamer.net/article.php?article_id=170595
what do you think? i agree with certain games like shooters, but with RPGs. adventure games, etc i like them long.
farrell2k
Take out the pointless leveling of most RPGs and you a
[QUOTE="-Jiggles-"]Maybe action or FPS titles are excusable for being short, but for Adventure/RPG games? No less than 15 hours. Period.
PandaBear86
True. RPGs absolutely MUST be longer than 15 hours. Imagine if Final Fatnasy 7 was only 12 hours, how bad that would be.
I've never player a FF game, but I imagine that if you take out all of the random battles and the need for leveling, you'd probably only have a few hoirs of actual play time.
What the hell? RPGs without character progression would be the very definition of crap.
Peee Ceee
The Witcher folks, one of the longest ArrrPeeeGeees in a while ;)
skrat_01
Even WRPGs seem to be making a shift
look at fallout and mass effect
This sounds like someone who is looking at the Wii, saying "Gee, the Wii sure sells a lot of units AND party games. That must mean all gamers want is short games that can be beat in an hour".
Either that, or he is looking at games like Rockband and Guitar Hero, which can be played in 10 minutes if you want, and thinking that all games must be short if they hope to be as popular.
The way I see it, the greatness of a game does not depend on length, BUT a game should accomplish what it sets out to accomplish. HEavenly Sword was only 5 or 6 hours to beat, and I felt like the game was a masterpiece. Like I was playing somethign special. Was it over too soon? Sure, but the game felt like a complete product that the developers poured their soul into from begining to end.
Games should be seen as movies. They should be the proper length for what you are trying to do. If it is too long, it feels boring and dragged out and players lose interest. But if it is too short then the game feels rushed and sloppily thrown together.
The biggest problem, though, is that too many so-called "gamers" don't care about the vision or the whole product. They don't care about quality and want every game to be 40 hours long (or more) because otherwise they feel like they are wasting their time and money. That doesn't sound like a real gamer to me. A real gamer should care more about the quality of the product and less about how drawn out developers can make the game.
I want to see a game that is only about 5 hours long, yet in those 5 hours you can basically do whatever you want and it'll all effect the story. Every decision you make has a consequence and every consequence changes the game significantly
it would be different every time you played it
i'm so goddamn tired of games getting shorter and shorter this gen. its why i rent more often now
an FPS should take a solid 15 hours
everything else 20+
Imo it's not about length, but about replay value. Plus I'll take an 10hour action packed game over an 20 hour borefest anyday.
This sounds like someone who is looking at the Wii, saying "Gee, the Wii sure sells a lot of units AND party games. That must mean all gamers want is short games that can be beat in an hour".
Either that, or he is looking at games like Rockband and Guitar Hero, which can be played in 10 minutes if you want, and thinking that all games must be short if they hope to be as popular.
The way I see it, the greatness of a game does not depend on length, BUT a game should accomplish what it sets out to accomplish. HEavenly Sword was only 5 or 6 hours to beat, and I felt like the game was a masterpiece. Like I was playing somethign special. Was it over too soon? Sure, but the game felt like a complete product that the developers poured their soul into from begining to end.
Games should be seen as movies. They should be the proper length for what you are trying to do. If it is too long, it feels boring and dragged out and players lose interest. But if it is too short then the game feels rushed and sloppily thrown together.
The biggest problem, though, is that too many so-called "gamers" don't care about the vision or the whole product. They don't care about quality and want every game to be 40 hours long (or more) because otherwise they feel like they are wasting their time and money. That doesn't sound like a real gamer to me. A real gamer should care more about the quality of the product and less about how drawn out developers can make the game.
ZIMdoom
I have no problem with a game being short.
The problem I have is paying 60$ for a 6 hour game, Its just not worth it.
If they want to make shorter games its fine, but I then I expect to see game being released faster and at a lower price.
Shorter games??
Who have they been talking to?
If the game has a pretty deep online componant then sure, I understand if the campaign is short-ish but if the bread and butter is the single player then I want some length
Hai guyz, let's make 5 hour games with NO REPLAY VALUE and sell them for 50 €
What a retard I want LONGER games with more REPLAY VALUE. If I'm gonna buy 50 € for something I sure as hell want it to last 50+ hours. This is the main reason I'm not buying new games anymore, they are TOO SHORT, have no replay value at all and are really goddamn boring and unoriginal compared to anything from the 90's. If this is the direction the devs are going, I'm going to pirate everything, I don't care if gaming dies then, it's already past it's prime anyways.
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