Redfall was rather forced on Arkane Austin because Betheada wanted an online game they could monetize. This started before Microsoft's ZeniMax acquisition, and afterwards Microsoft kept a hands off approach toward the acquired studios and publishers.
Arkane Austin gave us Prey (2017), so I've no doubt they were quite a competent developer. Problem was when they moved onto Redfall, they had a problem both retaining and hiring on new employees, because the workers wanted to keep working on immersive sims, what attracted developers to want to work with Arkane to begin with given their history with the genre.
So, they had staffing issues plus a lack of passion for the work for those that stuck around. In hindsight perhaps MS should have been more hands-on with regards to this title. I think the benefits of letting the studios and publishers maintain their independence outweighs the consequences of being too overbearing. For contrast, look at the drama going on at Bungie, that $3.6B acquisition is looking disastrous at this point, that's quite a price tag to flush that all away only to have those veteran Halo devs up and quit and go get hired on at 343 just a few miles away.
There was signaling that MS would have to reevaluate how they monitor their multiple projects under their multiple publishers, but they're doing so wanting to preserve independence.
Phil Spencer even publicly declared any of the acquired studios will be given free reign to choose their own own projects and the freedom to dip into the wealth of IPs under Microsoft's stewardship, so, excited to see if any of their stronger developers take them up on that.
Log in to comment