A HUGE breakthrough in GAMING!!!! 144000 Soldiers on screen!!!

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True_Gamer_

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#1 True_Gamer_
Member since 2006 • 6750 Posts

As the people that played the game will know Medieval 2 Total War allows you to control 20 units of 150 solider each...making a 3000 army that can participate in a battle of 8 generals making a total of 24000...

Now if you think that 24000 is huge listen to this:

The expansion of M2TW called Kingdoms that comes in August will allow us to control multiple armies through tabs!!!!

And this is what a developer stated on the TWC forums:

"The Control multiple armies feature is extremely cool. This lets you send orders to the generals of the reinforcement armies to carry out commands. You can select the armies via the 'army tabs'. I was watching Palamedes control 6 reinforcement armies in a siege battle last week! Very cool stuff."

 

http://www.twcenter.net/forums/showthread.php?p=1628908#post1628908 

 

Now even if 6 armies is the top of what one can control (it might be just limited by the hardware) if 8 people control 6 armies each that makes:

144,000 soldiers on screen.... :shock:

 

 So Crytek youre not alone...

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turgore

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#2 turgore
Member since 2006 • 7859 Posts
144,000 of cloned ants !!! Wow!!!
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El_Fanboy

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#3 El_Fanboy
Member since 2002 • 5789 Posts
it will also cause huge breakthroughs in lagging the hell out of your comp
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cobrax25

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#4 cobrax25
Member since 2006 • 9649 Posts
144,000 of cloned ants !!! Wow!!!turgore
have you even seen the game? the have a system in place, that randomizes parts for every Unit.
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Solid-CELL

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#5 Solid-CELL
Member since 2006 • 5910 Posts
this isnt THAT big of a deal this doesnt really do anything BIG to gameplay anyways
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-RPGamer-

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#6 -RPGamer-
Member since 2002 • 34283 Posts

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

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Lazy_Boy88

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#7 Lazy_Boy88
Member since 2003 • 7418 Posts
Well if they're using the DX10 API supposedly you can have far far more units on screen without slowdown.... otherwise not even the best computer could handle even close to that.
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cobrax25

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#8 cobrax25
Member since 2006 • 9649 Posts

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

-RPGamer-
With this game, you controll massive Groups of Units, then individual ones, which creates much more Emphasis of things like Flanking.
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foxhound_fox

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#9 foxhound_fox
Member since 2005 • 98532 Posts
*P4 2.667 GHz asplodes*

Phew... not going to happen on this rig... *sigh*

I need a new computer... :(
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foxhound_fox

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#10 foxhound_fox
Member since 2005 • 98532 Posts

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

-RPGamer-


You ever play a Total War game? It is the definition of Real Time STRATEGY.
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-RPGamer-

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#11 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

cobrax25



With this game, you controll massive Groups of Units, then individual ones, which creates much more Emphasis of things like Flanking.

I understand the type of game, I don't think giving me all these addition units helps the concept. I can flank with smaller groups too.

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-RPGamer-

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#12 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

foxhound_fox



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.

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Warfust

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#13 Warfust
Member since 2005 • 3046 Posts

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

-RPGamer-
Same here, if it's more zerg than strat it's no fun.
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cobrax25

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#14 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

-RPGamer-



With this game, you controll massive Groups of Units, then individual ones, which creates much more Emphasis of things like Flanking.

I understand the type of game, I don't think giving me all these addition units helps the concept. I can flank with smaller groups too.

From what I understand, these are auxiliary troops, the additional ones serve as backups. The amount of Units in each grouping is still the same, but the amount of Groups itself, is far larger.
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KillaHalo2o9

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#15 KillaHalo2o9
Member since 2006 • 5305 Posts
Kool
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rappid_rabbit

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#16 rappid_rabbit
Member since 2007 • 900 Posts
it will also cause huge breakthroughs in lagging the hell out of your compEl_Fanboy
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chicken008

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#17 chicken008
Member since 2004 • 4500 Posts
Someones excited about 144000 men on screen. :P
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-RPGamer-

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#18 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"][QUOTE="cobrax25"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

cobrax25



With this game, you controll massive Groups of Units, then individual ones, which creates much more Emphasis of things like Flanking.

I understand the type of game, I don't think giving me all these addition units helps the concept. I can flank with smaller groups too.



From what I understand, these are auxiliary troops, the additional ones serve as backups.

The amount of Units in each grouping is still the same, but the amount of Groups itself, is far larger.

Yup, sounds like what I originally said, "more canon fodder".

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Zero_Fate_

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#19 Zero_Fate_
Member since 2003 • 3448 Posts

144,000 of cloned ants !!! Wow!!!turgore

The number of supposed "clones" are alot more detailed than most 360 games :|

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Shadow_op

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#20 Shadow_op
Member since 2006 • 4566 Posts
Spore has Millions and Billions in it's own galaxy. ha!
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Shadow_op

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#21 Shadow_op
Member since 2006 • 4566 Posts
[QUOTE="foxhound_fox"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

-RPGamer-



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.

Take Warcraft 3 in example...
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turgore

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#22 turgore
Member since 2006 • 7859 Posts

[QUOTE="turgore"]144,000 of cloned ants !!! Wow!!!Zero_Fate_

The number of supposed "clones" are alot more detailed than most 360 games :|

 

Huh ? 

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cobrax25

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#23 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="-RPGamer-"][QUOTE="foxhound_fox"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

Shadow_op



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.

Take Warcraft 3 in example...

Warcraft 3, is a completly different kind of RTS. "Total War" is not represented by simply a few units fighting against each other.
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Red_Sniper

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#24 Red_Sniper
Member since 2007 • 234 Posts
Total Annihilation with the 200 unit cap removal patch smokes that.8)
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Beowulf935

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#25 Beowulf935
Member since 2005 • 388 Posts
I can't even handle 6000 in Rome: Total War with my AMD 4000+! With all settings on low. Unless they have insanely optimized the game and included DX10 support, I don't really care.
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Tjeremiah1988

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#26 Tjeremiah1988
Member since 2003 • 16665 Posts
get ready for a 3 hr battle :|
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Zero_Fate_

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#27 Zero_Fate_
Member since 2003 • 3448 Posts
[QUOTE="Zero_Fate_"]

[QUOTE="turgore"]144,000 of cloned ants !!! Wow!!!turgore

The number of supposed "clones" are alot more detailed than most 360 games :|

 

Huh ? 

Im simply saying that the scale and the soldier detail combined practically puts most 360 games to shame.

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Shadow_op

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#28 Shadow_op
Member since 2006 • 4566 Posts
[QUOTE="Shadow_op"][QUOTE="-RPGamer-"][QUOTE="foxhound_fox"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

cobrax25



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.

Take Warcraft 3 in example...

Warcraft 3, is a completly different kind of RTS. "Total War" is not represented by simply a few units fighting against each other.

I can do with 20 units that will last me half an hour what you can do with 100,000 that last one battle.
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cobrax25

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#29 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"][QUOTE="Shadow_op"][QUOTE="-RPGamer-"][QUOTE="foxhound_fox"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

Shadow_op



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.

Take Warcraft 3 in example...

Warcraft 3, is a completly different kind of RTS. "Total War" is not represented by simply a few units fighting against each other.

I can do with 20 units that will last me half an hour what you can do with 100,000 that last one battle.

I'm not saying you cant, but they simply cant be compared, Warcraft is built upon micromanagement, Total War, is not. They are simply different types of RTS's
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-RPGamer-

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#30 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="cobrax25"][QUOTE="Shadow_op"][QUOTE="-RPGamer-"][QUOTE="foxhound_fox"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

Shadow_op



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.



Take Warcraft 3 in example...



Warcraft 3, is a completly different kind of RTS. "Total War" is not represented by simply a few units fighting against each other.



I can do with 20 units that will last me half an hour what you can do with 100,000 that last one battle.

This is essentially what I'm saying.

Gamer A - sends 3 people flanking left, 2 people flanking right, 3 pinching from behind, and 6 right up front.
Gamer B - sends 3000 people left, 2000 people right, 3000 behind, 6000 in the fray.

Same concept just bigger numbers. That's not a break through.

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WilliamRLBaker

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#31 WilliamRLBaker
Member since 2006 • 28915 Posts
lol awesome means i can do even more of my regular tactic in rts, hoard resources then build 10,000 marines and over whelm the enemy and commit genocide.....hahahaha
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-RPGamer-

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#32 -RPGamer-
Member since 2002 • 34283 Posts

lol awesome means i can do even more of my regular tactic in rts, hoard resources then build 10,000 marines and over whelm the enemy and commit genocide.....hahahahaWilliamRLBaker

Supporting my initial belief of "canon fodder".

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cobrax25

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#33 cobrax25
Member since 2006 • 9649 Posts

[QUOTE="WilliamRLBaker"]lol awesome means i can do even more of my regular tactic in rts, hoard resources then build 10,000 marines and over whelm the enemy and commit genocide.....hahahaha-RPGamer-

Supporting my initial belief of "canon fodder".

This isnt even that type of game, multiplayer wise, their is no base building, or Resources, nor is their Unit building.
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WARRZONE

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#34 WARRZONE
Member since 2006 • 1308 Posts
it will also cause huge breakthroughs in lagging the hell out of your compEl_Fanboy
Yeah it will. It makes me think what is SupCom?
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-RPGamer-

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#35 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

[QUOTE="WilliamRLBaker"]lol awesome means i can do even more of my regular tactic in rts, hoard resources then build 10,000 marines and over whelm the enemy and commit genocide.....hahahahacobrax25

Supporting my initial belief of "canon fodder".



This isnt even that type of game, multiplayer wise, their is no base building, or Resources, nor is their Unit building.

I wasn't considering anything but his overall tactic.

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YearoftheSnake5

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#36 YearoftheSnake5
Member since 2005 • 9716 Posts

Perhaps a breakthrough in hardware manipulation, but not really a of breakthrough in gaming.

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True_Gamer_

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#37 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="Shadow_op"][QUOTE="cobrax25"][QUOTE="Shadow_op"][QUOTE="-RPGamer-"][QUOTE="foxhound_fox"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

-RPGamer-



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.



Take Warcraft 3 in example...



Warcraft 3, is a completly different kind of RTS. "Total War" is not represented by simply a few units fighting against each other.



I can do with 20 units that will last me half an hour what you can do with 100,000 that last one battle.

This is essentially what I'm saying.

Gamer A - sends 3 people flanking left, 2 people flanking right, 3 pinching from behind, and 6 right up front.
Gamer B - sends 3000 people left, 2000 people right, 3000 behind, 6000 in the fray.

Same concept just bigger numbers. That's not a break through.

Flanking what? The green bar over thats guys head? Total War games have: NO lame green bar hitpoints system If you get a lethal blow you die It has PER INDIVIDUAL BASIS CALCULATED: AI/MORALE (an unknown concept in dumbed down RTS toys)/fatigue/experience/attack/defence/shield angle/ground angle/armor/charge. Thats EACH of the 144000 soldiers... If you have five indivudual guys you cant have: Mass of Pikemen with ranks supporting and pushing towrads, You cant have masses of cavalry trampling men over... So flanking as a concept is the very base of mass warfare. And last when I see at the sunrise my army of 144000 and pan my FPS camera lowered down in front of my battleline and can see the sunshine at their faces...Thats an epic moment.
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True_Gamer_

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#38 True_Gamer_
Member since 2006 • 6750 Posts

Just the tip of the iceberg:

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mwa

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#39 mwa
Member since 2003 • 2639 Posts
[QUOTE="cobrax25"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

-RPGamer-



With this game, you controll massive Groups of Units, then individual ones, which creates much more Emphasis of things like Flanking.

I understand the type of game, I don't think giving me all these addition units helps the concept. I can flank with smaller groups too.

uh if you haven't played the game you're not in a position to make that call

i think this is a huge improvement for M2TW and future TW games in general...there was always an element of frustration that you could not directly control reinforcement armies...sure you can flank with the army you are currently controlling, and there's a great deal of tactical depth as things are now, but with the ability to control reinforcement armies (and reinforcement armies stepping into battle for the AI as well) it's just going to add another strategic layer...after all, it was always silly that you could have multiple stacks (both you and the enemy) engaged in a single battle but your other stacks played no part, or when they did, they were poorly controlled by the computer

fact is, this will make the most realistic tactical strategy simulator on the market even more realistic, as now you're not just limited to fighting on the battlefield with just one army, but have to manage the deployment and maneuver of multiple armies on a single battlemap, which i imagine would involve the interception of enemy AI's reinforcements as well

for people who have actually played total war games, this is a significant improvement...my only worry is that only the highest-end PCs will be able to handle that many characters on-screen at the same time

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goblaa

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#40 goblaa
Member since 2006 • 19304 Posts
Great, now we can get ready for a whole new gen of dynasty warriors and N3. :roll:
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True_Gamer_

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#41 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="-RPGamer-"][QUOTE="cobrax25"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

mwa



With this game, you controll massive Groups of Units, then individual ones, which creates much more Emphasis of things like Flanking.

I understand the type of game, I don't think giving me all these addition units helps the concept. I can flank with smaller groups too.

uh if you haven't played the game you're not in a position to make that call

i think this is a huge improvement for M2TW and future TW games in general...there was always an element of frustration that you could not directly control reinforcement armies...sure you can flank with the army you are currently controlling, and there's a great deal of tactical depth as things are now, but with the ability to control reinforcement armies (and reinforcement armies stepping into battle for the AI as well) it's just going to add another strategic layer...after all, it was always silly that you could have multiple stacks (both you and the enemy) engaged in a single battle but your other stacks played no part, or when they did, they were poorly controlled by the computer

fact is, this will make the most realistic tactical strategy simulator on the market even more realistic, as now you're not just limited to fighting on the battlefield with just one army, but have to manage the deployment and maneuver of multiple armies on a single battlemap, which i imagine would involve the interception of enemy AI's reinforcements as well

for people who have actually played total war games, this is a significant improvement...my only worry is that only the highest-end PCs will be able to handle that many characters on-screen at the same time

Someone posted at teh TWC forums how he pulled out a 24k troops battle with all settings at medium on a single 8800GTX+C2D6600.... I can bet anything in the world that a Quad SLI of 8800GTX + Core Quad will run 144k battle just fine...
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True_Gamer_

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#42 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="Shadow_op"][QUOTE="cobrax25"][QUOTE="Shadow_op"][QUOTE="-RPGamer-"][QUOTE="foxhound_fox"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

cobrax25



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.

Take Warcraft 3 in example...

Warcraft 3, is a completly different kind of RTS. "Total War" is not represented by simply a few units fighting against each other.

I can do with 20 units that will last me half an hour what you can do with 100,000 that last one battle.

I'm not saying you cant, but they simply cant be compared, Warcraft is built upon micromanagement, Total War, is not. They are simply different types of RTS's

Try using 20 units of Horse Archers... Its a micromanaging hell...
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-RPGamer-

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#43 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"][QUOTE="Shadow_op"][QUOTE="cobrax25"][QUOTE="Shadow_op"][QUOTE="-RPGamer-"][QUOTE="foxhound_fox"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

True_Gamer_



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.



Take Warcraft 3 in example...



Warcraft 3, is a completly different kind of RTS. "Total War" is not represented by simply a few units fighting against each other.



I can do with 20 units that will last me half an hour what you can do with 100,000 that last one battle.

This is essentially what I'm saying.

Gamer A - sends 3 people flanking left, 2 people flanking right, 3 pinching from behind, and 6 right up front.
Gamer B - sends 3000 people left, 2000 people right, 3000 behind, 6000 in the fray.

Same concept just bigger numbers. That's not a break through.



Flanking what? The green bar over thats guys head?

Total War games have:

NO lame green bar hitpoints system

If you get a lethal blow you die

It has PER INDIVIDUAL BASIS CALCULATED: AI/MORALE (an unknown concept in dumbed down RTS toys)/fatigue/experience/attack/defence/shield angle/ground angle/armor/charge.

Thats EACH of the 144000 soldiers...

If you have five indivudual guys you cant have: Mass of Pikemen with ranks supporting and pushing towrads, You cant have masses of cavalry trampling men over...

So flanking as a concept is the very base of mass warfare.

And last when I see at the sunrise my army of 144000 and pan my FPS camera lowered down in front of my battleline and can see the sunshine at their faces...Thats an epic moment.

That sunrise must be some great gameplay... I'm talking about the concept an how throwing more numbers does not breakthrough anything but standard technical limitations (much like graphics).

What the hell does flanking have to do with a green bar?

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RoyTheViking

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#44 RoyTheViking
Member since 2005 • 3574 Posts
Never going to happen on my P.O.S. computer (When it concerns gaming) = don't care.
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#45 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"][QUOTE="cobrax25"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

mwa



With this game, you controll massive Groups of Units, then individual ones, which creates much more Emphasis of things like Flanking.

I understand the type of game, I don't think giving me all these addition units helps the concept. I can flank with smaller groups too.

uh if you haven't played the game you're not in a position to make that call

My call is based on the word "breakthrough", I don't consider this much of a breakthrough, much like I don't consider the standard evolution of graphics breakthroughs either (save for maybe the first steps from 2D to 3D).

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mwa

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#46 mwa
Member since 2003 • 2639 Posts
[QUOTE="Shadow_op"][QUOTE="cobrax25"][QUOTE="Shadow_op"][QUOTE="-RPGamer-"][QUOTE="foxhound_fox"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

-RPGamer-



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.



Take Warcraft 3 in example...



Warcraft 3, is a completly different kind of RTS. "Total War" is not represented by simply a few units fighting against each other.



I can do with 20 units that will last me half an hour what you can do with 100,000 that last one battle.

This is essentially what I'm saying.

Gamer A - sends 3 people flanking left, 2 people flanking right, 3 pinching from behind, and 6 right up front.
Gamer B - sends 3000 people left, 2000 people right, 3000 behind, 6000 in the fray.

Same concept just bigger numbers. That's not a break through.


wrong, you've basically just proved you have no idea what the hell you're talking about

when you control individual units in Warcraft 3 you don't have to worry about which way they are facing, you don't have to try to wheel them around to meet flanking maneuvers, you don't get to control the depth of rows for that regiment or the breadth to which you will spread them out, all of which are options available in Total War games, all of which are tactically significant with regards to changing terrain and enemy movements

sending three orcs to hit the enemy's "flank" in Warcraft 3 is nothing like setting up an outflanking maneuver in Total War. Depending on the depth and breadth of your rows, it takes time for your units to wheel around the enemy, and given bad terrain, it could slow your regiment down or even break up that unit's cohesion. there is a tactical and strategic depth to the most "simple-looking" maneuvers...sure the concept may be the same, actual implementation and gameplay is not

your experience with RTS games does not = all RTS games, and your assumption that Total War plays just like Warcraft 3 with bigger numbers makes a glaring display of how little you know about this game...seriously, you should try it first before coming here and blurting out a bunch of baseless, unsupported assumptions about the game

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#47 Drathyl
Member since 2006 • 363 Posts
Breakthrough is not rising the unit cap. Breakthrough would be if my computer could play it with the raised unit cap.
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AntiType

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#48 AntiType
Member since 2003 • 6249 Posts

As the people that played the game will know Medieval 2 Total War allows you to control 20 units of 150 solider each...making a 3000 army that can participate in a battle of 8 generals making a total of 24000...

Now if you think that 24000 is huge listen to this:

The expansion of M2TW called Kingdoms that comes in August will allow us to control multiple armies through tabs!!!!

And this is what a developer stated on the TWC forums:

"The Control multiple armies feature is extremely cool. This lets you
send orders to the generals of the reinforcement armies to carry out
commands. You can select the armies via the 'army tabs'. I was watching
Palamedes control 6 reinforcement armies in a siege battle last week!
Very cool stuff."

 

http://www.twcenter.net/forums/showthread.php?p=1628908#post1628908

 

Now even if 6 armies is the top of what one can control (it might be just limited by the hardware) if 8 people control 6 armies each that makes:

144,000 soldiers on screen.... :shock:

 

So Crytek youre not alone...

True_Gamer_

I dont beleive you! I want you to count them all! 

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True_Gamer_

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#49 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"][QUOTE="-RPGamer-"][QUOTE="Shadow_op"][QUOTE="cobrax25"][QUOTE="Shadow_op"][QUOTE="-RPGamer-"][QUOTE="foxhound_fox"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

-RPGamer-



You ever play a Total War game? It is the definition of Real Time STRATEGY.

:| I like RTS titles, you don't need hundred of thousands of units to make these games good/great. More units doesn't equate to break throughs in gaming, it's just means you have more processing doing the same exact thing they were doing with smaller units.



Take Warcraft 3 in example...



Warcraft 3, is a completly different kind of RTS. "Total War" is not represented by simply a few units fighting against each other.



I can do with 20 units that will last me half an hour what you can do with 100,000 that last one battle.

This is essentially what I'm saying.

Gamer A - sends 3 people flanking left, 2 people flanking right, 3 pinching from behind, and 6 right up front.
Gamer B - sends 3000 people left, 2000 people right, 3000 behind, 6000 in the fray.

Same concept just bigger numbers. That's not a break through.



Flanking what? The green bar over thats guys head?

Total War games have:

NO lame green bar hitpoints system

If you get a lethal blow you die

It has PER INDIVIDUAL BASIS CALCULATED: AI/MORALE (an unknown concept in dumbed down RTS toys)/fatigue/experience/attack/defence/shield angle/ground angle/armor/charge.

Thats EACH of the 144000 soldiers...

If you have five indivudual guys you cant have: Mass of Pikemen with ranks supporting and pushing towrads, You cant have masses of cavalry trampling men over...

So flanking as a concept is the very base of mass warfare.

And last when I see at the sunrise my army of 144000 and pan my FPS camera lowered down in front of my battleline and can see the sunshine at their faces...Thats an epic moment.

That sunrise must be some great gameplay... I'm talking about the concept an how throwing more numbers does not breakthrough anything but standard technical limitations (much like graphics).

What the hell does flanking have to do with a green bar?

Green bar is the lame thing when two units just stop and start hacking each other until the stronger one kills the weaksest one... As I said there is NO mass physics, NO charge Physics with Cavalry trampling MASSES of men that their only resistance is their collective MASS. The flanking is the point of a solid formation of men being FLANKED on their sides by cavalry mostly... What physics or mass can 5 guys have? Maybe a dumbed down simplified to the level of a 12years old one? What about the pike formation of the first 5 ranks pointing their pikes towards the enemy? And in M2TW these pikes actually have physics people get impaled on them...and mainly cavalry there isnt just a hilarious hitpoint system if you get on the pike youre going down...
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mwa

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#50 mwa
Member since 2003 • 2639 Posts
[QUOTE="mwa"][QUOTE="-RPGamer-"][QUOTE="cobrax25"][QUOTE="-RPGamer-"]

Great more canon fodder, stop the presses on that breakthrough :roll:

I'm starting to think less enemies on the screen the better, I would rather have a complex small set of enemies than a large relatively stupid group of enemies doing hive tactics.

-RPGamer-



With this game, you controll massive Groups of Units, then individual ones, which creates much more Emphasis of things like Flanking.

I understand the type of game, I don't think giving me all these addition units helps the concept. I can flank with smaller groups too.

uh if you haven't played the game you're not in a position to make that call

My call is based on the word "breakthrough", I don't consider this much of a breakthrough, much like I don't consider the standard evolution of graphics breakthroughs either (save for maybe the first steps from 2D to 3D).

oh by "breakthrough" you mean in a purely graphical sense? in that case i'll agree with you, but as for tactics, it will definitely make a difference...after all, Total War players have been asking for the option to control multiple armies on a single battlemap for yearsÂ