I'm with Dustyn on this one... I have enough things in my life that attempt to "capture" me, the last thing I need is a game that tries too. Remember when games were for "enjoyment" and not "work"?
secondly, let's bypass the argument about whether it should remain in live mode or not, and lets discuss all the other STUPID in game features... Like:
- While on a mission, if you have a partner with you, the mission immediately disconnects them from you and sends them towards home BY THEMSELVES! And the AI SUX!
- If you attempt to see inside a container you have to be on ONE side of it. You can't walk up from ANY direction and select it. (NFL Quote - C'MON MAN!!)
- During a fight you can't point your guy in the direction you want, so sometimes the Zombie behind you gets to bite you because the GAME is in control, NOT YOU!
- WHY does this game not let someone go into FULL first person mode?? What's up with that! ????
- The "Fat One", when you ram him, can literally send a full sized pickup truck upside down from top speed?? Really!!??
- And last, why are OTHER members out on missions that I did not send?? Managing Chaos is NOT why I play this game. If "I" don't send them out, they should stay HOME!
- Last, on that same subject line, Can you at least give the automated players a "sensible" range of intelligence to play with!!?? I mean who the hell heads right for a zombie Horde!!??
I like the basics of the game, but I could list about 200 things that definitely needed to be addressed that weren't in this game. I understand, its not simple making a complete game, complete with theme, multiple types of AI and levels of autonomy, but as a business owner myself, I know there is 3 phases to introducing a product to the public: The base idea, the re-worked idea, and then the constant ongoing refinement to make it the best! Let's go UNDEAD, get with it!!
Log in to comment