While I'm suspecting that I will hold this opinion in minority, I truly believe that RPGs should reward those gamers who are willing to put forth a consistent effort mass leveling, mass statusing and exploring environments to their fullest, that is, talking to all the civilians, searching ever corner of the map for items, getting the most out of their RPG world experience. It wasn't until I really started playing Heroes of Might and Magic V that I started to think about how Square has lost this concept at times during the FF series, and more often than not lately.
Take Final Fantasy VIII for example, a good game overall but not one to reward those who are willing to put in massive amounts of hours attempting to obtain every ability offered by the Guardian Forces. Why? Because in the process of obtaining these abilities, and this is especially a problem early on, your characters will level up causing all of the enemies throughout the game to increase in difficulty anyways, thanks to a good idea gone bad by Square. Why would I put in 20 hours just with Squall trying my hardest to learn all of the junctions available to me in the training center you ask? Because I don't want to use just a GF for the majority of disc one to kill enemies, I want to attack darn it! But, for those of us willing to put forth such an effort, we don't ever recieve our just rewards in that game until limit breaks take over from GFs and prove to be just as repetitive.
FFX is probably the biggest culprut of refusing to reward those gamers willing to mass level. When I spend 20+ minutes to level up my characters, I do not appreciate only recieving +1 Magic Defense for my efforts darn it! I want increases to my attack, defense, magic, luck, etc....Really, until you get further in the game (like inside Sin far) there is really no chance whatsoever to take advantage of your consistent leveling efforts! Heck, I train 5 hours plus before fighting Seymour for the first time and all I'd get is a magic or two with Lulu, a skill or two with everybody else and maybe +3-5 of the majority of stats available to me! Do appreciate spending that time just to get that? NO! Especially when I come across an empty node early in the game with no creation sphere. Its a waste of my time!
But the biggest thing that Heroes V made me realize is that it really blows not having a world map anymore to walk around on. I loved taking the time of exploring every square inch of the world, especially in FFs VII and IX, to find secret dungeons, secret treasures (chocobo treasure hunt) and even secret characters (Yuffie). You'd think that with the greater capabilities of the PS2, Square would be able to keep and improve on the world map concept, but no, they get rid of it so you can instead find all of these by easily inputting a code or two or just randomingly moving a cursor around on a displayed map. Hip hip hurray! Fun times! In Heroes, every map (mission) has a whole world to be explored with subquests built in! Now thats what I call a reward for exploration!
I don't mean to write an essay here, but on the topic of exploration, I was really disapointed with all of the next gen FFs lack of secret items. Remember in FFIX how if you scaled every inch of the map you'd get an exclaimation mark here or there giving you a secret item or two? Well, Shadow Hearts: From the New World has the same concept built in it, why not FFs lately? In Star Ocean: Till the End of Time, an amazing game, if you take the time to scale every inch of the map, you get Bunny Statues that can either be sold for massive amounts of money, or kept as collector items. Even this simple kind of reward isn't given by any FF on the next gen systems darn it!
In conclusion: Square has allowed the idea of rewarding mass leveling and exploration suffer in the face of experimentation and better cinematic presentation. There just seems to be a little heart missing in Square's FFs lately, and the reason I am presenting here is, in my opinion, probably the biggest reason why. It kind of takes away from the whole concept of an RPG experience, don't you think?
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