Sonic Riders: Zero Gravity

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Dark_Mits

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#51 Dark_Mits
Member since 2005 • 1698 Posts

I also use Firefox mainly. However I am currently at my parents (leaving tomorrow again, yay :) ) who do not have Firefox and I have to use IE7.IE7 overall seems to be a bit slower, and won't load a page unless all components are downloaded, whereas Firefox shows every component when it gets downloaded. However, IE7 also has its uses, like when you want to retrieve some media that are not downloadable like swf, flv, mp3 etc.). I like it how some sites have prohibited the use ofright-clicking to avoid people downloading their files, Ionly need to go and get them later from Temporary Internet Files! :twisted:

Ahem, on topic: The japanese title is "Sonic Riders - Shooting Star Story" as sonicphc discovered. Does that mean that the artifact may have impacted the Earth from outer space?

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sonicphc

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#52 sonicphc
Member since 2005 • 7779 Posts
Sound plausible enough a theory.
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Vexx88

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#53 Vexx88
Member since 2006 • 33342 Posts
After seeing the trailer of it..(yeah one user has it uploaded) It looks like gravity control is a cheap gimmick i mean the core game play looks the same except that you can stick to sides of walls and stuff
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209745241664696408198013673166

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#54 209745241664696408198013673166
Member since 2006 • 10273 Posts

Ahem, on topic: The japanese title is "Sonic Riders - Shooting Star Story" as sonicphc discovered. Does that mean that the artifact may have impacted the Earth from outer space?

Dark_Mits
It's teh Fib from outer space! O_o
Seriously, that thing Dark_Mits mentioned may be what happens.
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sonicphc

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#55 sonicphc
Member since 2005 • 7779 Posts
Please, Doctor, no Veggietales references.
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Vexx88

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#56 Vexx88
Member since 2006 • 33342 Posts
*shudders* Not teh Veggi- oh god cant even say it lol
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209745241664696408198013673166

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#57 209745241664696408198013673166
Member since 2006 • 10273 Posts
Aw man. :( Why not?
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Vexx88

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#58 Vexx88
Member since 2006 • 33342 Posts
Aw man. :( Why not?DoctorEggman
Well my reason is because they kinda creped me out :P
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sonicphc

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#59 sonicphc
Member since 2005 • 7779 Posts
If you like to talk to tomatoes... If a squash can make you smile! If you like to waltz with potatoes... Up and down the produce aisle... Have we got a SERIOUS NEED TO GET BACK ON TOPIC! I agree on the cheap gimmick comment. Basically it'll open a few shortcuts for the observant nothing much. I think they should have left turbulence in and just improved it. The turbulence idea was great, if flawed in certain instances. (IE: Person you're drafting falls off, you really have no option but to do likewise.)
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209745241664696408198013673166

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#60 209745241664696408198013673166
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[QUOTE="DoctorEggman"]Aw man. :( Why not?Vexx88
Well my reason is because they kinda creped me out :P

You don't have to be scared of them... becaaaaause...
God is bigger than the boogie man!
He's bigger than Godzilla or the monsters on TV
Oh, God is bigger than... the... *sonicphc gives me the cold stare*
Oh, nevermind.

To be on topic, gravity-chnging in 3D Sonic games never worked well with me. Crazy Gadget and Mad Space were prime examples of this. So, I hope they really work on this gravity thing, and make it ... well, you know ... fun.

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Vexx88

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#61 Vexx88
Member since 2006 • 33342 Posts
Sonic Riders WAS fun o.o
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209745241664696408198013673166

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#62 209745241664696408198013673166
Member since 2006 • 10273 Posts
It IS fun. O.O
Not the best racer, but still good, and very unique.
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sonicphc

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#63 sonicphc
Member since 2005 • 7779 Posts
The gravity issue is really just a transition one. In Mad Space it was solely based on position, and on Crazy gadget it was triggered by a switch. The first didn't work too well. It wasn't clear where gravity was going to change. The second functioned much better, but hurt pacing. I mean, changing gravity is easy to do. Just change the constant force on the player to the direction you want it to be and presto you have changed gravity. It's a really easy thing to do. The problem is, though, making it not catch the player off guard is hard, even when they trigger it intentionally. After watching the trailer for SR:ZG, I think SEGA will be able to pull it off. There's a bit of a cutscene with the warp effect, allowing players time to reorient themselves.
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Vexx88

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#64 Vexx88
Member since 2006 • 33342 Posts
Also since its no the Wii the controls will be alot better
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209745241664696408198013673166

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#65 209745241664696408198013673166
Member since 2006 • 10273 Posts
The gravity issue is really just a transition one. In Mad Space it was solely based on position, and on Crazy gadget it was triggered by a switch. The first didn't work too well. It wasn't clear where gravity was going to change. The second functioned much better, but hurt pacing. I mean, changing gravity is easy to do. Just change the constant force on the player to the direction you want it to be and presto you have changed gravity. It's a really easy thing to do. The problem is, though, making it not catch the player off guard is hard, even when they trigger it intentionally. sonicphc
Well, you'd have to invert more than just the gravity to actually make the stage work.
Also, in Crazy Gadget, they could've been kind enough to flip the camrea.
But my real beef with Mad Space was the fact that sometimes, the control type (based on the gravity in the area) would rapidly switch back and forth. The gravity change was sudden, you know.
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Vexx88

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#66 Vexx88
Member since 2006 • 33342 Posts
PS just so you know I dispised Mad Space >.> lol
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sonicphc

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#67 sonicphc
Member since 2005 • 7779 Posts
Inverting gravity is all you need to make the gravity inversion work... it defines itself. Obviously the stage needs to be designed for that change, but that's assumed. As for the camera change, if you're not going to mess with the perspective, which is half of what gravity flipping does, why bother at all? That's like asking why in Sonic Rush doesn't the screen flip upside down on Dead Line when gravity flips. The answer: Because it would seriously disorient people, more so than leaving the camera changed would.
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Dark_Mits

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#68 Dark_Mits
Member since 2005 • 1698 Posts
The fifth stage of Babylon Story in the first Sonic Riders (Dark Eclipse or something?) proved how easy changing gravity can be and how easy it is to make it so that it doesn't disorient players.
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209745241664696408198013673166

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#69 209745241664696408198013673166
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Inverting gravity is all you need to make the gravity inversion work... it defines itself. Obviously the stage needs to be designed for that change, but that's assumed. As for the camera change, if you're not going to mess with the perspective, which is half of what gravity flipping does, why bother at all? That's like asking why in Sonic Rush doesn't the screen flip upside down on Dead Line when gravity flips. The answer: Because it would seriously disorient people, more so than leaving the camera changed would.sonicphc
I know that about gravity inversion, but you'll need to tweak more than just the gravity to make the stage compatable with the character's moves, and other gimmicks.
And I've seen entire stages flip in games beside Sonic Rush, like Mario and Megaman X. And that worked out fine. But in 3D, flipping the stage without flipping the camera makes very akward controls and disorients the player even more.
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Vexx88

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#70 Vexx88
Member since 2006 • 33342 Posts
[QUOTE="sonicphc"]Inverting gravity is all you need to make the gravity inversion work... it defines itself. Obviously the stage needs to be designed for that change, but that's assumed. As for the camera change, if you're not going to mess with the perspective, which is half of what gravity flipping does, why bother at all? That's like asking why in Sonic Rush doesn't the screen flip upside down on Dead Line when gravity flips. The answer: Because it would seriously disorient people, more so than leaving the camera changed would.DoctorEggman
I know that about gravity inversion, but you'll need to tweak more than just the gravity to make the stage compatable with the character's moves, and other gimmicks.
And I've seen entire stages flip in games beside Sonic Rush, like Mario and Megaman X. And that worked out fine. But in 3D, flipping the stage without flipping the camera makes very akward controls and disorients the player even more.

I agree 2-d Gavity flipping does it the best and the best representaion of flipping the gravity in 3-d i would have to say Crazy Gadget from SA2 & SA2Battle
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#71 209745241664696408198013673166
Member since 2006 • 10273 Posts
Yeah, I hate those akward controls in Crazy Gadget and Mad Space. I'm actually kinda used to Crazy Gadget, but I think the gravity switching is not a good idea when turned upside down. However, I must admit the idea of moving around on those giant colored blocks at the end was cool. If only the controls were more easy to use in those areas..
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BABYLON1990

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#72 BABYLON1990
Member since 2007 • 1732 Posts

well the gravity flipping thing does sound difficult but i did get used to the first Sonic Riders, so i should get used to this one with some practice, once i get it.

also, i have completed Sonic Riders to a 100% yay me!!!

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209745241664696408198013673166

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#73 209745241664696408198013673166
Member since 2006 • 10273 Posts
Awesome job, buddy! ^_^
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tish733

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#74 tish733
Member since 2005 • 25 Posts

Sonic Riders: Zero Gravity Lyrics

There aint no way any other way will do
Fly right any weather nothing new in you
Speeding in a stream in a sense that no one else can define
Floating as a dream in a bliss that you no longer feel time
Watch your gravity, just watcht your other plans
Watch your gravity, fight true now let them loose
Oh, watch your gravity, for all that's knocked falls down
watch your anomalies
With one were believing in, No
Just fight on until its true, Oh

This is what i think the lyrics are, with help form DoctorEggman

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209745241664696408198013673166

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#75 209745241664696408198013673166
Member since 2006 • 10273 Posts
Yeah, I found lyrics like those on SEGA's forums.
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Gofire3

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#76 Gofire3
Member since 2005 • 860 Posts

Is that the theme song

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209745241664696408198013673166

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#77 209745241664696408198013673166
Member since 2006 • 10273 Posts
Yeah, we think so...
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Gofire3

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#78 Gofire3
Member since 2005 • 860 Posts
You guys are really good at finding stuff huh?
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209745241664696408198013673166

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#79 209745241664696408198013673166
Member since 2006 • 10273 Posts
Well, there are sevral of us who scout for news, so if one of us finds something, we usually report it ASAP, and so, everyone here knows. This is normally a great place to get Sonic news quickly.
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BABYLON1990

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#80 BABYLON1990
Member since 2007 • 1732 Posts
in that case, does anybody know the exact release date to the U.S and or Puerto Rico???
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209745241664696408198013673166

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#81 209745241664696408198013673166
Member since 2006 • 10273 Posts
Nope. No one really does, as the game is still in developement. People are guessing late next year, though.
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sbfullmer

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#82 sbfullmer
Member since 2004 • 2673 Posts
I thought of this great idea if I work for Sonic Team. Use the Wii board as a flying device, so it looks like you're playing on a surfboard, and also use your wii-remote to use for Gravity Dive and Gravity Control. And put sideway in front of the screen.
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sonicphc

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#83 sonicphc
Member since 2005 • 7779 Posts
But then you have to own the board.
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sbfullmer

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#84 sbfullmer
Member since 2004 • 2673 Posts
But then you have to own the board.sonicphc
You have a good point....maybe there'll be two options if they would be able to. So they can switch either board or to the controller.
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BABYLON1990

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#85 BABYLON1990
Member since 2007 • 1732 Posts
that sounds fair
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Thrippa

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#86 Thrippa
Member since 2005 • 1799 Posts
Nope. No one really does, as the game is still in developement. People are guessing late next year, though.DoctorEggman
Try 'early' next year. It's coming out in January in Japan and Feb in the US. Not sure about Puerto Rico - do they usually get things as part of the US release or separately?
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209745241664696408198013673166

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#87 209745241664696408198013673166
Member since 2006 • 10273 Posts

I hope this isn't just crap, then.

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BABYLON1990

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#88 BABYLON1990
Member since 2007 • 1732 Posts

once its in the usit doesnt take that long till its in Puerto Rico

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Seanronnie22

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#89 Seanronnie22
Member since 2005 • 4504 Posts
I personally Thought the Lyrics was this In no way any other we were two Fly through any weather nothings new in you. and the other part you guys said then Ride true Gravity Just ride true up a plan Ride true gravity Ride true and let it loose O Ride true gravity For all thats up and falls down Ride true anomlies For what your beliving in O Just ride on in till its true O
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haga11111

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#90 haga11111
Member since 2007 • 8876 Posts
*Rocks out to "Ride True Gravity"*
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TAMKFan

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#91 TAMKFan
Member since 2004 • 33351 Posts
I haven't payed attention, but has this game been released yet?
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haga11111

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#92 haga11111
Member since 2007 • 8876 Posts
I haven't payed attention, but has this game been released yet?TAMKFan
I don't think so... no, it hasn't, sorry.
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sonicphc

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#93 sonicphc
Member since 2005 • 7779 Posts
I haven't payed attention, but has this game been released yet?TAMKFan
I think it's still at an undeclared "Q1 2008" release status
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haga11111

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#94 haga11111
Member since 2007 • 8876 Posts
[QUOTE="TAMKFan"]I haven't payed attention, but has this game been released yet?sonicphc
I think it's still at an undeclared "Q1 2008" release status

according to GS, it comes out January 8 in 2008.
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sbfullmer

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#95 sbfullmer
Member since 2004 • 2673 Posts
[QUOTE="sonicphc"][QUOTE="TAMKFan"]I haven't payed attention, but has this game been released yet?haga11111
I think it's still at an undeclared "Q1 2008" release status

according to GS, it comes out January 8 in 2008.

That's what it says in the trailer in the board.
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#96 -SpikyBlueHero-
Member since 2007 • 2176 Posts

I'm sure that this has been brought up several times before, but what characters should be playable in Riders 2? Thus far, we know that sixteen characters will be playable. Many have filled the slots already...

1: Sonic / 2: Tails / 3: Knuckles / 4: Amy / 5: Jet / 6: Wave / 7: Storm / 8: Blaze / 9: Shadow / 10: Rouge / 11: NiGHTS (confirmed in an issue of Nintendo Power)

Dr. Eggman is assured a slot. It's inevitable. Hopefully, his robot riders won't be playable this time. (I'm sure everyone will agree that they were a waste of character selection in the prequel.) Cream should show up, although it seems that her appearances in recent games has declined a bit. Shall we see Marine on Extreme Gear? Perhaps. If so, Sega is recognizing her as a main character. It would be good for her popularity. In addition, it would be really nice to see her in detailed 3D.

Alright. Of course, these are just my guesses. The list is up to fourteen, with the previously mentioned three simply speculation. For #15, Vector, Ulala, or AiAi. Vector, because of his Olympic Games appearance, and Ulala or AiAi, because of their arrival in the first game.

For the last character, I would loooove to see Amigo in the bunch. Why not? He's getting a sequel soon, right? This would be a perfect opportunity for Sega to familiarize audiences to him for his Wii debut. Not to mention his raw maraca attack power! Take that, fellow monkey, AiAi!

Does anyone else have anything they'd like to say about character selection in Zero Gravity?

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sonicphc

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#97 sonicphc
Member since 2005 • 7779 Posts
AiAi - HUGE YES on that. I played the original Dreamcast one with maracas at a friend's house. BEST RHYTHM GAME EVER. The instant we saw the wii, we knew Sega HAD to be making a Samba Sequel. Also, with AiAi's confirmed appearance in Sega Smash Tennis... or whatever it's called, I wouldn't be surprised to see him more often. Marine - HUGE NO. Worst. Character. Ever. I have an Australian friend, and I honestly believe that if he ever read the dialogue in SRA, he would personally go down to Sega and murder the writers of the script. Ulala - Probably not, just because I don't see Sega reviving Space Channel 5's simplistic gameplay anytime soon, so no reason to include the fan service again. NiGHTS - Yes. Heck, when I play the original riders I almost solely use NiGHTS because it is a really good character, and is quite awesome in general. I'd like to see it in the next game. Vetcor - Please no, but Espio I'd love to see. Vector annoys me. FIND THE COMPUTER ROOM! *smack*. Espio is awesome because he is ninja, and ninja is awesome by default. Charmy - I hate him almost as much as I hate Vector. Although, when playing Knuckles Chaotic on my old 32X (which doesn't really work anymore...) I'd almost always use Charmy because he could fly. I hated him when he, you know, got a VOICE. Chaos - Yes plz. God of destruction, what more could you want? Tikal - No. Too much of a pacifist. Big - Ha. That's funny that I even suggested him as a possibility. Moving on... Mighty - He still exists? I mean, seriously, he sucked in Knuckles Chaotix. All he could do was repel off walls! Knuckles and Vector could climb, and Espio could RUN on them, so why would you pick a character who can ONLY wall jump? LAME. That's about everyone I can think of.
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#98 -SpikyBlueHero-
Member since 2007 • 2176 Posts

LOL Nice points, there. :-) Don't mean to pry, but, I think you got AiAi and Amigo a little bit confused. Not to blame, though, because both characters are monkeys, rarely speak, and are both owned by Sega. Samba de Amigo really is the best rhythm game ever devised. You should buy it if you get the chance.

Before I stray completely off-topic, I need to address some mistakes I made in my last post. Dr. Eggman is in. I overlooked that. Silver's in, too. I can't believe myself for leaving him out of the picture. :-| So, here's the list thus far...

#1: Sonic

#2: Tails

#3: Knux

#4: Amy

#5: Jet

#6: Wave

#7: Storm

#8: Eggman

#9: Blaze

#10: Silver

#11: Shadow

#12: Rouge

#13: NiGHTS

According to Wikipedia's SR:ZG article, eighteen characters will be "in the final game", contrary to what I thought I had heard before (sixteen). Also, if you look at the character list, Cream, E-123 Omega, Billy Hatcher, and two "unknown" robots are in it. Woah! Is this official?! This might just be some crazy dolt trying to confuse the world through Wikipedia, but still, it would be nice if all of this is confirmed by Sega. I did some research, and some folks claim that they saw Billy in a trailer, but I haven't been able to spot him myself. Hopefully, Amigo makes it in. Scrap E-123. X-|

----------------------------------------

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#99 Thrippa
Member since 2005 • 1799 Posts
Billy himself hasn't been in any of the trailers that I'm aware of, but there is a blue icon that appears to have a beak in front and three feathers off the back that has been idetified as Billy's hat/head. Omega has been wished for, but I haven't heard any sort of proof for him (same with Metal Sonic) if you look here http://img.photobucket.com/albums/v158/KnucklesChao/ZGicons.png KnucklesChao has collected all the icons visible in the trailer.
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#100 -SpikyBlueHero-
Member since 2007 • 2176 Posts

Woah! That's incredible! Kudos to KnucklesChao. That must've taken him a while to create. Thanks, Thrippa! X-)

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