Alright... I now actually have time to comment... now that the beta is all but over.
The simple truth is this game does rock. It rocks because there is so much you can do. The single-player is just as solid as the multi-player (although, nothing beats a slap-fest or dragging someone off the edge to their death, or stickering the hell out of someone, etc, etc, etc in multi-player). The levels that come with the game are top-notch. Very enjoyable, diverse, with an easy path through... and usually a harder path with more reward. You will also play a level several times, just because, damn-it-all, you only got 70% of all the available rewards... and you know that other 30% is SOMEWHERE!
Creating a level takes all of a few minutes... creating a GOOD level a few hours. But you could make something and have a blast in about 20 minutes. I spent over 2 hours just pulling up random objects I had won as rewards from other people's levels and attaching either rockets or explosives to them... and rolling on the floor with my friends at the results. A large plushy Bunny that keeps saying "love me" is hIlArIoUs if you attach rockets to its feet and a large explosive to its head that detonates on impact. Not to mention a duckrolled-mobile flying down an obscenely huge ramp into a landmine field.
As to the player-made levels themselves... there are platformer levels... but they are actually not a majority. I have seen everything from a Smash-Brother's Brawl type arena(4-player on this one was some of the most fun I have had in a LONG time), to a Wipeout race track. I have seen a Tower defense stage, and a ton of Shadow of the Colossus inspired ones (a bit overdone, really). Space invaders, pin-ball, calculators, beautiful music machines, one interestingly-designed RTS style level, and stages meant to be comedy skits that were genuinely, side-splittingly funny.
And many of them ran the spectrum from nail-bitingly hardcore difficult, to easily accessable and laid-back. There is tension and excitement... if the creator wants it... or laughter and hilarity. There are edge-of-your-seat moments and fall-off-your-seat moments. The constant battle to get your name on top of the scoring lists is also a thrill, just for those bragging rights. {Grin} Getting to the top of a stage, taking a screen shot of the score board, and then randomly joining other peoples games just so you can plaster said screenshot all over their pod as a form of "bragging tagging" is priceless.
On top of that, nothing... and I do mean nothing... beats working on that visionary stage, that masterpiece; placing it up, and watching the people who have played it start racking up. The feedback system is rewarding and engaging... and hella addictive. I would play a level, check on my level's scores, play a level, check on my level's scores, play a level.... on and on and on.
Alright... for a post labled "Not interested in LBP", I think I have hijacked it for long enough. The simple truth is... play it, before you judge it. If you go into it expecting the right things, then it is NOT NEARLY HYPED ENOUGH. It blows away the current hype, and makes you wonder why it is not being raved about more. Then again, if you expect something entirely different than the things I posted above from your games... then LittleBigPlanet is not for you. No harm in that... nothing wrong with it... but neither is enjoying a game that is just GENUINELY fun.
Log in to comment