How does the driving feel?
Has combat (shooting) been refined? Does shooting someone in the game carry some weight, or is it as satisfying as landing a well placed block in Tetris?
Would the core gameplay hold up as a AAA title on its own? Imagine playing the game without all of the extra features, such as sky diving and other mini-games. Is playing the game from beginning to end without the fluff nearly as enjoyable as "The Last of Us" or "Assassins Creed 3"?
The story... is it excellent? I felt that GTAIV had an OK story, but not spectacular. Is it as interesting as "Red Dead Redemption"? How much am I going to care about the characters by the time the game is through?
Is this a watershed game or just an improvement on the GTA series? Is this a game that redefines the genre?
Listen... I love the Halo series. I'm addicted to multiplayer Halo, can't get enough of it. But I'm willing to admit that there hasn't been a truly important game since Halo 2. The rest have been little more than expansion packs. Is that the case with GTA V? Or is it something more?
Am I asking a lot? Damn straight. GTA V is being released just before a new generation of consoles is released. It better be damn excellent to keep me from pawning my consoles now when I could get the most for them. If it ends up being little more than GTA IV with a bigger map, more cars, and more mini-games I'll be pissed. If it's one of the greatest games I've ever played I'll be satisfied.
Here's to hoping that I have less in common with Mick Jagger than I thought.
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