What's the point of DRM?

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funkyzoom

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#1 funkyzoom
Member since 2005 • 1534 Posts

I've always wondered this. What's the point of game companies investing thousands (perhaps millions) of dollars in developing a foolproof DRM, when they very well know that there is a 99% chance the game will be cracked anyway? The only two games which are impossible to crack, as far as I know, are HAWX 2 and Diablo 3.

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zhangweizheng3

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#2 zhangweizheng3
Member since 2006 • 217 Posts
To troll honest gamers like u
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the_bi99man

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#3 the_bi99man
Member since 2004 • 11465 Posts

To troll honest gamers like uzhangweizheng3

Truth.

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SKaREO

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#4 SKaREO
Member since 2006 • 3161 Posts

[QUOTE="zhangweizheng3"]To troll honest gamers like uthe_bi99man

Truth.

In all reality, this is the truth. Companies use it because they sell shoddy software that's not worth buying and they need to make sure no one gets to see it before they pay money, otherwise the company would go out of business.
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the_bi99man

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#5 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="the_bi99man"]

[QUOTE="zhangweizheng3"]To troll honest gamers like uSKaREO

Truth.

In all reality, this is the truth. Companies use it because they sell shoddy software that's not worth buying and they need to make sure no one gets to see it before they pay money, otherwise the company would go out of business.

Which hilariously blind of them considering that is a statistically proven fact that the advent of DRM practices by publishers has had literally ZERO effect on piracy rates. And software crackers are a competitive, sporting people. They see a DRM program as a personal challenge, and it makes them eager to crack it as soon as possible. Combined with the fact that intrusive DRM that forces you to be online to play a single player game, and loads your system with sh!t you don't want also drives at least a few would-be customers to pirate instead, because they actually get a better product that way, and it stands to reason that DRM might actually INCREASE the chances of a game being cracked and pirated.

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SKaREO

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#6 SKaREO
Member since 2006 • 3161 Posts

[QUOTE="SKaREO"][QUOTE="the_bi99man"]

Truth.

the_bi99man

In all reality, this is the truth. Companies use it because they sell shoddy software that's not worth buying and they need to make sure no one gets to see it before they pay money, otherwise the company would go out of business.

Which hilariously blind of them considering that is a statistically proven fact that the advent of DRM practices by publishers has had literally ZERO effect on piracy rates. And software crackers are a competitive, sporting people. They see a DRM program as a personal challenge, and it makes them eager to crack it as soon as possible. Combined with the fact that intrusive DRM that forces you to be online to play a single player game, and loads your system with sh!t you don't want also drives at least a few would-be customers to pirate instead, because they actually get a better product that way, and it stands to reason that DRM might actually INCREASE the chances of a game being cracked and pirated.

Bingo! You just hit the nail square on the head with that post.
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Kinthalis

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#7 Kinthalis
Member since 2002 • 5503 Posts

You guys are so jaded.

I'm fairly certain they don't want to punish customers, though I do think they don't care as much about their customers as about stopping the piracy.

In one way I can't blame them. I mean wouldn't you try to do something? Let's say you were a business owner. You owned a PC shop. How would you feel if every night a bunch of a-holes broke into your place and stole your inventory?

Pretty sure everyone here on this thread would be pissed off, and woudl try to do everything they could to stop the thieves.

You can argue all you want about physical goods versus digital, but it doesn't change the fact that there are people who invest millions of dollars, developers that slave away for years, etc to produce a game, and people who download it for free are not supporting that endevour.

At the same time, yeah they should realize that they need to change something else. DRM doesn't really work.

And some companies are figuring that out. Unfortunatley what's been happening is that theya re all going online. You can't pirate soemthing that exists primairly on the cloud. That means single player games, the kind of games I love, are become more and more rare.

So thank you jack-@ss pirates for ruinining single player gaming.

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SKaREO

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#9 SKaREO
Member since 2006 • 3161 Posts

Let's say you were a business owner. You owned a PC shop. How would you feel if every night a bunch of jackess broke into your place and stole your inventory?

Kinthalis
What you just said makes no sense. Pirating software is nothing like stealing at all. For a theft to occur, the victim has to have his property taken away from him and cannot be replaced easily. In the case of piracy, no actual theft occurs, because it didn't cost anyone anything and the original copy is still intact. Piracy is simply copyright infringement, which a lot of YouTube videos are also guilty of. "Oh noes, those ebil ebil users are stealing my IP. What ever should I do?? I know, let's add DRM! Oops, DRM actually punishes paying customers and the pirates are still copyright infringing! Rawr! Let's just go with always online and alienate all of our customers in the process. Derpa derpa derp derp!" I swear to God these businesses are run by utter morons.
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deactivated-57e5de5e137a4

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#10 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
They think that it protects from everyone just making copies to hand out to their friends at school. That was probably accurate before internet access got so fast. Now, they can download it off a torrent and hand it out to their friends. They also use it to prevent early access to the game before the official release date. The Witcher 2 came packaged with DRM like that which was eventually patched out. Ultimately, the reason why they use it is because they believe it protects them. For the big companies in particular, they are out of touch behemoths so no dynamic decisions companywide could be made to stop using it. For small developers, they probably feel that they have so little, that they have to do everything they can to protect it. Sometimes that's because of the publishing deals they sign. The problem is ignorance, but that seems to be changing. Look at all the indie games released in the Humble Bundle type things that are DRM free. I'm not sure about the big publishers.
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James00715

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#11 James00715
Member since 2003 • 2484 Posts

Most of the game sales occur in the first week, so DRM's purpose is to delay piracy for that week. A lot of gamers will impulse buy during that week if there is no free version available. I don't think any publishers expect their DRM to last forever. They just want that critical first week to be free of piracy. In the past games have been cracked in the first day, but DRM has gotten harder to crack. It usually takes a few days longer now.

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deactivated-57e5de5e137a4

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#12 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts

Most of the game sales occur in the first week, so DRM's purpose is to delay piracy for that week. A lot of gamers will impulse buy during that week if there is no free version available. I don't think any publishers expect their DRM to last forever. They just want that critical first week to be free of piracy. In the past games have been cracked in the first day, but DRM has gotten harder to crack. It usually takes a few days longer now.

James00715
That's not true that most sales happen in the first week. That was a rumor or bad quote or something. A lot do, and it may be the busiest week for the game, but not most sales. The rest of your theory is good though.
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N30F3N1X

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#13 N30F3N1X
Member since 2009 • 8923 Posts

Ehhh, nice question.

It's mostly inertia amassed from past, outdated beliefs.

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N30F3N1X

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#14 N30F3N1X
Member since 2009 • 8923 Posts

You guys are so jaded.

I'm fairly certain they don't want to punish customers, though I do think they don't care as much about their customers as about stopping the piracy.

In one way I can't blame them. I mean wouldn't you try to do something? Let's say you were a business owner. You owned a PC shop. How would you feel if every night a bunch of a-holes broke into your place and stole your inventory?

Pretty sure everyone here on this thread would be pissed off, and woudl try to do everything they could to stop the thieves.

You can argue all you want about physical goods versus digital, but it doesn't change the fact that there are people who invest millions of dollars, developers that slave away for years, etc to produce a game, and people who download it for free are not supporting that endevour.

At the same time, yeah they should realize that they need to change something else. DRM doesn't really work.

And some companies are figuring that out. Unfortunatley what's been happening is that theya re all going online. You can't pirate soemthing that exists primairly on the cloud. That means single player games, the kind of games I love, are become more and more rare.

So thank you jack-@ss pirates for ruinining single player gaming.

Kinthalis

You know, even a dimwit would understand that if you try to do the same thing over and over with the same (unsatisfactory) results, then you should change what you're doing. "Wouldn't you try do so something" doesn't hold, you just hurt yourself more.

Piracy is nothing like stealing. No amount of rationalization or bullsh!t can change that. Your whole post could be discarded as trash based on that assertion alone.

And LOL. Piracy has nothing to do with SP either. I'd like to know what reasoning got you there :lol:

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DanielDust

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#15 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="James00715"]

Most of the game sales occur in the first week, so DRM's purpose is to delay piracy for that week. A lot of gamers will impulse buy during that week if there is no free version available. I don't think any publishers expect their DRM to last forever. They just want that critical first week to be free of piracy. In the past games have been cracked in the first day, but DRM has gotten harder to crack. It usually takes a few days longer now.

guynamedbilly

That's not true that most sales happen in the first week. That was a rumor or bad quote or something. A lot do, and it may be the busiest week for the game, but not most sales. The rest of your theory is good though.

That's how every big name developer sells games. They do sell after for quite a while sometimes, PC games, that's the reason small games "might" do fine even if they don't have stellar sales at launch, but almost any big name game sells more than 90% of all copies a game can possibly sell in the first week, 2nd at most bringing it close to 100% after only one month.

There is no rumor or bad quote, it's a statistical fact that was obvious or available for research for absolutely any person that cares to know about this subject without having the need to assume random things, like it being fantasy.

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deactivated-57e5de5e137a4

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#16 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts

[QUOTE="guynamedbilly"][QUOTE="James00715"]

Most of the game sales occur in the first week, so DRM's purpose is to delay piracy for that week. A lot of gamers will impulse buy during that week if there is no free version available. I don't think any publishers expect their DRM to last forever. They just want that critical first week to be free of piracy. In the past games have been cracked in the first day, but DRM has gotten harder to crack. It usually takes a few days longer now.

DanielDust

That's not true that most sales happen in the first week. That was a rumor or bad quote or something. A lot do, and it may be the busiest week for the game, but not most sales. The rest of your theory is good though.

That's how every big name developer sells games. They do sell after for quite a while sometimes, PC games, that's the reason small games "might" do fine even if they don't have stellar sales at launch, but almost any big name game sells more than 90% of all copies a game can possibly sell in the first week, 2nd at most bringing it close to 100% after only one month.

There is no rumor or bad quote, it's a statistical fact that was obvious or available for research for absolutely any person that cares to know about this subject without having the need to assume random things, like it being fantasy.

And yet you also fail to provide it. It isn't true.

See http://www.joystiq.com/2008/05/07/ny-times-gta-iv-snatches-500-million-in-first-week/

Then see. http://www.vgchartz.com/gamedb/?name=grand+theft+auto+IV&publisher=&platform=&genre=&minSales=0&results=200

Add up the first three results on that second link.

First week sales = 6 million

Lifetime sales = 20 million

According to Kotaku, GTA 4 has sold even more over it's lifetime at 22 million as of last September.http://kotaku.com/5840484/gta-iv-overtakes-san-andreas-in-lifetime-sales

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Croag821

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#17 Croag821
Member since 2009 • 2331 Posts

Piracy is nothing like stealing. No amount of rationalization or bullsh!t can change that.

N30F3N1X

Yes, illegally downloading and playing a creative licenseyou paid nothing for isn't anything like stealing...you're just full of genius aren't you?

And LOL.Piracy has nothing to do with SP either. I'd like to know what reasoning got you there :lol:

N30F3N1X

It's not to hard to follow.

He stated most DMR's don't work, the only ones that do are the "always online" ones such as Diablo 3, so in the future we're probably going to see more games adding always online DMRs and requireing and internet connection, thus lessening the amount of true SP games. Please tell me if I used any word that were too big;)

To answer your question OP DMR is put in place to stop piracy.

Piracy, whether PC gamers like to admit it or not, is a pretty big problem.

Unfortunately most DMR's don't do much to hinder piracy and the game is normally cracked within weeks anyway. I'd expect to see a lot more "always online" DMRs in the future as those are the only ones that seems to work...basically all games will be like Diablo 3 in their set-up.

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mav_destroyer

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#18 mav_destroyer
Member since 2005 • 3073 Posts
And some companies are figuring that out. Unfortunatley what's been happening is that theya re all going online. You can't pirate soemthing that exists primairly on the cloud. That means single player games, the kind of games I love, are become more and more rare.

So thank you jack-@ss pirates for ruinining single player gaming.

Kinthalis
Please elaborate on how you reached the stunning conclusion that piracy caused less single player games? More games are online multiplayer now because that wasn't a viable option before. Last gen consoles couldn't connect to the internet and Internet connections were not as fast or as cheap back then as they are now. This is like blaming some random party because you can't play monochrome games on your HD phone or tablet anymore.
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N30F3N1X

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#19 N30F3N1X
Member since 2009 • 8923 Posts

Yes, illegally downloading and playing a creative licenseyou paid nothing for isn't anything like stealing...you're just full of genius aren't you?Croag821

I know, I know, Not everyone is gifted with intelligence. No need to act so jealous.

It's not to hard to follow.

He stated most DMR's don't work, the only ones that do are the "always online" ones such as Diablo 3, so in the future we're probably going to see more games adding always online DMRs and requireing and internet connection, thus lessening the amount of true SP games. Please tell me if I used any word that were too big;) Croag821

So how come the generations when console piracy was even more rampant than PC piracy were also the ones that had the most single players games? Herp derp.

It's not hard to follow if you think you can just sweep evidence under the rug. Too bad actual, working logic does not permit you to do that ;)

To answer your question OP DMR is put in place to stop piracy.

Piracy, whether PC gamers like to admit it or not, is a pretty big problem.

Unfortunately most DMR's don't do much to hinder piracy and the game is normally cracked within weeks anyway. I'd expect to see a lot more "always online" DMRs in the future as those are the only ones that seems to work...basically all games will be like Diablo 3 in their set-up.

Croag821

Piracy, whether corporate apologists like to admit it or not, is a pretty small problem.

See? I can do that too. And now we are at an impassè.

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Croag821

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#20 Croag821
Member since 2009 • 2331 Posts

So how come the generations when console piracy was even more rampant than PC piracy were also the ones that had the most single players games? Herp derp.

It's not hard to follow if you think you can just sweep evidence under the rug. Too bad actual, working logic does not permit you to do that ;)N30F3N1X

What generations are you talking about? Because if it's anything before the current generation of consoles MP was a very new technology so of course SP games would be more prevelant.

The gaming world has changes so much year to year you really can't look at patterns7 years back and expect them to hold true today.

Plus I we've already seen this trend starting to take place with many games including Diablo 3 and just recntly EA announced their plans to not do anymore SP only games.

Piracy, whether corporate apologists like to admit it or not, is a pretty small problem.

See? I can do that too. And now we are at an impassè.

N30F3N1X

Just now I went to a popular pirating website, clicked on "Games", then clicked on "most popular." The entire first 10 pages was 99.9% pc games. The first page (all PC games) alone consisted of ~99,500 seeders and leachers.

Now I'm sure not everyone pirating the games would actually buy them, but still hundreds of thousdands of games are being stolen daily. That sounds like a pretty big problem to me and that is based on actual facts. If you want the website to check for yourself just PM me.

I'm not even sure why your arguing against this...piracy just hurst the gamers that buy their games and it needs to be fixed.

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-Unreal-

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#21 -Unreal-
Member since 2004 • 24650 Posts

Its main purpose was/is to deter piracy and help protect game companies from losing out on money.

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N30F3N1X

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#22 N30F3N1X
Member since 2009 • 8923 Posts

What generations are you talking about? Because if it's anything before the current generation of consoles MP was a very new technology so of course SP games would be more prevelant.

The gaming world has changes so much year to year you really can't look at patterns7 years back and expect them to hold true today.

Plus I we've already seen this trend starting to take place with many games including Diablo 3 and just recntly EA announced their plans to not do anymore SP only games.

Croag821

Before you agreed games are getting online components in them because of piracy, and now you're saying that games are getting online because of technological improvements.

Backpedaling much?

Just now I went to a popular pirating website, clicked on "Games", then clicked on "most popular." The entire first 10 pages was 99.9% pc games. The first page (all PC games) alone consisted of ~99,500 seeders and leachers.

Now I'm sure not everyone pirating the games would actually buy them, but still hundreds of thousdands of games are being stolen daily. That sounds like a pretty big problem to me and that is based on actual facts. If you want the website to check for yourself just PM me.

I'm not even sure why your arguing against this...piracy just hurst the gamers that buy their games and it needs to be fixed.

Croag821

I think we're done here ;)

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Croag821

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#23 Croag821
Member since 2009 • 2331 Posts

Before you agreed games are getting online components in them because of piracy, and now you're saying that games are getting online because of technological improvements.

Backpedaling much?

N30F3N1X

No it's both. There are more online games now compared to 7 years ago (the last generation of consoles) due to technological increases and there are/will be less SP only games due to piracy prevention systems.

[QUOTE="Croag821"]

Just now I went to a popular pirating website, clicked on "Games", then clicked on "most popular." The entire first 10 pages was 99.9% pc games. The first page (all PC games) alone consisted of ~99,500 seeders and leachers.

NowI'm sure not everyone pirating the games would actually buy them, but still hundreds of thousdands of games are being stolen daily. That sounds like a pretty big problem to me and that isbased on actual facts. If you want the website to check for yourself just PM me.

I'm not even sure why your arguing against this...piracy just hurst the gamers that buy their games and it needs to be fixed.

N30F3N1X

I think we're done here ;)

What are you even trying to prove?

The big problem I presented (hundreds of thousands of games being illegally downloaded everyday) is based on the facts I presented, and as I said if you want to see my source PM me I'm not going to put it on this website.

The first part you took out of context was simply me admitting I don't know a variable which as no effect on how many copies are being illegally downloaded. The funny thing is my lack of knowledge of that variable is a fact so even your pathetic attempt to take things out of context was wrong.

Anyhow your attempts to dodge the argument at hand and your incoherent and off topic nitpicks of my points and lack of any actual counter arguments lead me to believe you lack the mental aptitude to have any form of real argument. Im sorry to have wasted our time.

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mav_destroyer

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#24 mav_destroyer
Member since 2005 • 3073 Posts

[QUOTE="N30F3N1X"]

Before you agreed games are getting online components in them because of piracy, and now you're saying that games are getting online because of technological improvements.

Backpedaling much?

Croag821

No it's both. There are more online games now compared to 7 years ago (the last generation of consoles) due to technological increases and there will be less SP games in the future due to piracy prevention systems.

lol stop using my argument to try to prove your flawed logic. speaking of which, have you already been to the future? how do you know so much about future "piracy prevention systems"? if anything time is proving that less and less companies are using DRM (See Ubisoft's recent decision), even indie developers aren't using DRM (btw there are plenty of single player indie games out there but for some reason you're ignoring them)

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MacBoomStick

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#25 MacBoomStick
Member since 2011 • 1822 Posts

DRM is useless. Cracks are made before the game is even released and pirates can get many games earlier than or on release day.

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N30F3N1X

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#26 N30F3N1X
Member since 2009 • 8923 Posts

No it's both. There are more online games now compared to 7 years ago (the last generation of consoles) due to technological increases and there are/will be less SP only games due to piracy prevention systems.Croag821

Due to piracy prevention systems? Really? Do you even look at the stuff you write? Earlier you linked to an article that quotes an EA spokesman regarding their future plans to ship no games as SP only. Shouldn't this kinda, you know, give you the idea that the market is shifting? Especially since piracy isn't even mentioned there and the guy is speaking mainly about console and multiplatform games?

What are you even trying to prove?

The big problem I presented (hundreds of thousands of games being illegally downloaded everyday) is based on the facts I presented, and as I said if you want to see my source PM me I'm not going to put it on this website.

The first part you took out of context was simply me admitting I don't know a variable which as no effect on how many copies are being illegally downloaded. The funny thing is my lack of knowledge of that variable is a fact so even your pathetic attempt to take things out of context was wrong.

Anyhow your attempts to dodge the argument at hand and your incoherent and off topic nitpicks of my points and lack of any actual counter arguments lead me to believe you lack the mental aptitude to have any form of real argument. Im sorry to have wasted our time.

Croag821

The "big problem" you presented is, once again, just you trying to sweep uncomfortable points under the rug.

Sure, of the 100k who are downloading the game, some *may* have bought it if they couldn't have downloaded it. On the other hand, what about the people who will end up buying the game because they tried it and that wouldn't have even considered it if they couldn't have downloaded it?

I didn't take anything out of context nor dodge your argument. I pointed out two conflicting assertions. Read what "taking out of context" means before you say bullsh!t.

I'm the one who's wasting time trying to educate you, dimwit.

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metroidfood

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#27 metroidfood
Member since 2007 • 11175 Posts

To make it annoying enough for the user to crack that they decide it's easier to just put money down for the game.

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NotYou8

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#28 NotYou8
Member since 2012 • 25 Posts
I hadn't bought a ubisoft game in over a decade because of their drm, though I hear it is changing. It hurts paying customers who don't need extra hurdles like ea/origin as an example( sucks to have to use an online service to play me3).
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Kinthalis

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#29 Kinthalis
Member since 2002 • 5503 Posts

I can't believe some of you are actually having trouble realizing that piracy leads to more games with required online components.

You gotta be dumb as dirt not to see the connection. Developers and publishers are going free to play, MMO, mostly or only online experiences. The reason is two-fold, these types of experiences are popular, and they do not suffer as much in terms of piracy.

Let's pretend you're an investor. You're putting up MILLIONS of your hard earned cash. You can support a developer makign the next online multi-player experience. He'll say that piracy won't eb an issue, development time will be a couple of years, and look at Guildwars2, Diablo3, and the successful free to play models out there.

On the other hand you cna support a studio that wants to put out a deep, single player game. Development time is 5 years, it'll cost a lot more than the online game, and will be pirated up the @ss by all the freeloaders of the world.

Which one are you going to invest in?

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yellosnolvr

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#30 yellosnolvr
Member since 2005 • 19302 Posts
it something that is supposed to combat piracy. instead, it just promotes more of it.
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mav_destroyer

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#31 mav_destroyer
Member since 2005 • 3073 Posts

I can't believe some of you are actually having trouble realizing that piracy leads to more games with required online components.

You gotta be dumb as dirt not to see the connection. Developers and publishers are going free to play, MMO, mostly or only online experiences. The reason is two-fold, these types of experiences are popular, and they do not suffer as much in terms of piracy.Kinthalis

I think we need to clear a few things up here. There is a difference between "Single Player", "DRM" and "Online components". I think what you're really trying to state is there are no offline games NOT single player games. Single player means just that, you play the game on your own and there's no option to play with other players whether local or online. DRM is any extra software put in to prevent copied games or programs from activating. DRM doesn't have to be online it could be as simple as entering a serial number that comes with your game/software, though yes I have to admit that most of it requires a connection now to check immediately if you have a valid copy or not. Always-on-DRM is very rare in games and most of the time hackers find a way to circumvent it anyway. As for Online components, they could be a wide range of things from simply the ability to update a game with bug-fixes, leaders boards or interacting with other players online. Single player games with the ability to update online is still a single player game, only one player plays it. Most games now come with both single player and multi-player campaigns. Piracy and DRM has ZERO impact on the number of single player games, it doesn't even make sense to link them together.

Developers and publishers are going free to play, MMO, mostly or only online experiences. The reason is two-fold, these types of experiences are popular, and they do not suffer as much in terms of piracy.

Which developers and which publishers? Can you provide examples? Again, "these types of experiences" have become popular because internet connections are much better now than they are then, so it's only natural to see an increased interest in these games. Another example of this are social media games like farmville, sure us hardcore gamers dismiss these games as real games but no one can deny that they increased in popularity. F2P and MMO games are a very different category than console games and often have a different fanbase, not saying the fans are exclusive to either online gaming or console gaming, just saying they often have a different audience. Also, even MMOs aren't safe from piracy. I've seen a lot of people pirate MMOs like WOW and play the game on a free private server.

Let's pretend you're an investor. You're putting up MILLIONS of your hard earned cash. You can support a developer makign the next online multi-player experience. He'll say that piracy won't eb an issue, development time will be a couple of years, and look at Guildwars2, Diablo3, and the successful free to play models out there.

On the other hand you cna support a studio that wants to put out a deep, single player game. Development time is 5 years, it'll cost a lot more than the online game, and will be pirated up the @ss by all the freeloaders of the world.

Which one are you going to invest in?

Kinthalis
Let's not pretend, how many real life studios/game developers do you know that actually ceased completely or mostly to develop normal games and instead threw all their weight behind making MMOs or F2P games? Sure some have started to make 1 or 2 MMOs on the side, but completely stop making console or PC games in favor of MMOs?
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SKaREO

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#32 SKaREO
Member since 2006 • 3161 Posts
It's so they can pretend piracy is why they lose money instead of making bad games. It's so they can pretend that Used games sales are only a fraction of the money lost when in fact that's where all the actual monetary loss is coming from. A large number of people buy used to save money. Second hand gaming denies billions of dollars in total sales.
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Lach0121

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#33 Lach0121
Member since 2007 • 11790 Posts

In theory: Its supposed to halt, or reduce the pirating of games.

In reality: It doesn't work, even the people that are so adamant about this DRM, turn around and say that it doesn't work, still force it on you. For the paying customer, its many hoops you have to go through to play something you paid for. Sometimes it is to extremely ridiculous points.

So what we actually have is the inability to asses what is actually working, and what is not, and make changes according to that. Which is also a problem with many things, including basic infrastructure, of the country I live in. Either due to ego, or various loyalties.

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Starshine_M2A2

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#34 Starshine_M2A2
Member since 2006 • 5593 Posts

It was supposed to put an end to game piracy entirely. The problem was that it punished both pirates and the legitimate gamer making it unpopular. It was born out of an almost paranoid fear of piracy and overzealous company policies.

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Socijalisticka

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#35 Socijalisticka
Member since 2011 • 1555 Posts

To maintain the market system in the sphere of intellectual property.

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bonafidetk

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#36 bonafidetk
Member since 2004 • 3911 Posts
most game companies are publicly owned. They have to answer to shareholders. They have to show that they're attempting (however futile) to combat piracy. They cant sit back and do nothing in this situation. Of course its twisted logic that they royally annoying legitimate customers, even push away potential customers. I know personally I never bought AS2 on the PC because of the always online DRM and Ubisofts really careless approach to it. For example taking the servers offline for a week with no backup, so people literally couldnt play their legally bought games while pirates didnt encounter any of the same issues.