The path to the perfect RTS

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TA4Life

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#1 TA4Life
Member since 2011 • 25 Posts

The basic idea of an RTS game is a fight over resources that can be used to produce units that can be used to fight over the resources; do while alive=true

The first RTS where this concept was take to its limit was Total Annihilation, and the subset of gamers who wanted the raw RTS experience as defined above, embraced it, never able to look at another "RTS" game the same. There were other good games out there that were called RTS, but they were more like massive fighting games(starcraft), toy soldier games(AOE 2).
It took 10 years to get a sequel out, but the supreme commander project had a number of problems. Thankfully Chris Taylor(the lead designer) didn't compromise gameplay for hardware requirements. This did create the problem that even 5 years later an average gaming pc will begin to die in larger games. Some of you may say this is because of bad programming, but I will counter that substituting 3D simulation of every projectile with a random number generator does not count as code optimization. The second problem that supcom had was that it was too difficult for 9/10 people to learn, by 2007 gamers got too used to the game taking care of them in the brain department and idolizing their hand/eye coordination (console games are the epitome here). Balancing issues and multiplayer lobby connection problems were also there, but were eventually all resolved, with the Forged Alliance expansion, multiple patches, death of GPGNET and revival/rebalancing on FAF.
With the epic failure that Supcom 2 was gaming publishers have effectively stated that they don't believe a game as difficult as Supcom FA will ever be made again. Perhaps Planetary Annihilation, that decided to forego getting a publisher have the right idea, but that project is still just beginning.
Today we have the greatest RTS available to us in Supcom FA and any chances that something better will ever be made again are very slim. Any self respecting gamer, who would like to begin to pretend they are playing RTS should learn Supcom FA, your computer should finally be good enough to run it.
Here are some gameplay examples:

http://www.youtube.com/watch?v=Qnn-qTByUKI

http://www.youtube.com/watch?v=TAgcp69HMXs

http://www.youtube.com/watch?v=UbRvci4DuMQ

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mrbojangles25

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#2 mrbojangles25
Member since 2005 • 58328 Posts

Not really sure what you are trying to say, but yeah...I love TA and SupCom (1, not 2...though 2 was ok, not as bad as everyone says).

I want to see RTSs return to the fundamentals, and refine them. Not that I want to halt any advancement or new directions RTSs are heading, but the best RTS past and present have always had a solid core gameplay experience.

It's like a grilled cheese sandwich made by the best chef in the world: sure, on the outside it is just two slices of bread with cheese, grilled in a pan; but deep down, the fundamentals are so amazing, so stuffed with the best cheese int he world, layered on fresh brioche, then pan fried in truffle butter, that it lends an amazing experience.

All great things are such, imo; the quality of the game is determined by the quality of its most basic, simplest component

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zhangweizheng3

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#3 zhangweizheng3
Member since 2006 • 217 Posts
Not interested in RTS that doesn't even have any infantry
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TA4Life

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#4 TA4Life
Member since 2011 • 25 Posts

Not sure what you mean. The UEF faction has the mech marine, mongoose, titan and percival. All have their role in the game.

If by infantry you mean toy soldiers that have historically accurate uniforms, then you probably can't beat the total war series, but that is not at all the kind of game I am talking about here, it doesn't fit the definition of RTS as written in the opening post.

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Justforvisit

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#5 Justforvisit
Member since 2011 • 2660 Posts

The Westwood Command & Conquer games, Dawn of War Warhammer 40k and Age of Empires as well as Empire Earth all did their job pretty well in my opinion.

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Ravenshout

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#6 Ravenshout
Member since 2012 • 1265 Posts

The Westwood Command & Conquer games, Dawn of War Warhammer 40k and Age of Empires as well as Empire Earth all did their job pretty well in my opinion.

Justforvisit

Diablo 3 sold more than 10million.

Also, Command and Conquer has been in the 'suck' state for quite some time now.

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SKaREO

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#7 SKaREO
Member since 2006 • 3161 Posts
Total Annihilation and SupCom are average at best. You don't even mention Dune II once in your lengthy OP. You called StarCraft a massive fighting game for Christ's sake. Obviously not a true RTS fan if you don't give credit where it's due.
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DilliDalli

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#8 DilliDalli
Member since 2012 • 25 Posts
Total Annihilation and SupCom are average at best. You don't even mention Dune II once in your lengthy OP. You called StarCraft a massive fighting game for Christ's sake. Obviously not a true RTS fan if you don't give credit where it's due.SKaREO
Average at best? Supreme Commander Forged Alliance is the greatest game ever to be made, lets have some credit where its really due. Forged Alliance has the most epic battles, the most fine tuned gameplay, the greatest scale and a fantastic community to go with it. (Also it only costs like £5 so it is the ultimate present to yourself)
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#9 Basinboy
Member since 2003 • 14496 Posts

Not really sure what you are trying to say, but yeah...I love TA and SupCom (1, not 2...though 2 was ok, not as bad as everyone says).

I want to see RTSs return to the fundamentals, and refine them. Not that I want to halt any advancement or new directions RTSs are heading, but the best RTS past and present have always had a solid core gameplay experience.

It's like a grilled cheese sandwich made by the best chef in the world: sure, on the outside it is just two slices of bread with cheese, grilled in a pan; but deep down, the fundamentals are so amazing, so stuffed with the best cheese int he world, layered on fresh brioche, then pan fried in truffle butter, that it lends an amazing experience.

All great things are such, imo; the quality of the game is determined by the quality of its most basic, simplest component

mrbojangles25

That was unusually descriptive. :?

I think I'll go make me a sandwich....

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tatsujb

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#10 tatsujb
Member since 2012 • 25 Posts
I totally agree with you, TA4Life. I couldn't agree more on what I believe Supcom FA, GPG, FAF, Supreme commander 2 and planetary annihilation to be. I don't think PA will be any big revolution but It'll please us (who've been on a diet as to what we prey on) for awhile... and then we'll be back on FA. I personally hope to one day see someone buy up the supcom rights and make a third installment or should we say the REAL second installment (because I was more than just disappointed with SupCom2). I Imagine a sup com with bigger (yes this will require even more proportional contrast) more detailed units with bigger maps. I'll stop you right there where you're thinking "but big maps take forever to get across and kill the com" the coms could be the same distance apart and there could be faster units. What I also want is more factions more unit variety and especially moving sea ....Like the raging "you've angered the gods" type were naval units would be swung so crazily up and down they'd have to do more vertical aim correction than horizontal and no naval unit's length would be even half the size of the biggest waves. most of the shells would have to be shot through he waves because after passing the top of the wave the target would be behind it, the unit gestimating where the enemy might actually be. Experimental wars, or star wars type air frigates and carriers strategic zoom all the way out into space , fights in space and on moons. THAT type of FA. and if my idea was a cake then PA is a bite of that cake so I'll take it. I just hope it's not a lick of the frosting, that would be too little.
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SKaREO

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#11 SKaREO
Member since 2006 • 3161 Posts
[QUOTE="SKaREO"]Total Annihilation and SupCom are average at best. You don't even mention Dune II once in your lengthy OP. You called StarCraft a massive fighting game for Christ's sake. Obviously not a true RTS fan if you don't give credit where it's due.DilliDalli
Average at best? Supreme Commander Forged Alliance is the greatest game ever to be made, lets have some credit where its really due. Forged Alliance has the most epic battles, the most fine tuned gameplay, the greatest scale and a fantastic community to go with it. (Also it only costs like £5 so it is the ultimate present to yourself)

Who are you trying to kid? A bunch of ex-console scrubs who think Halo was the first FPS? You can say it's the greatest game ever, but that doesn't make it so. Supreme Commander is like an easy mode RTS for impatient prepubescent gamers who couldn't hack it in a real online RTS. With a game like Dune II and StarCraft you have scarcity of resources and the objective is to fight for more resources. In SupCom or TA you've got unlimited never ending resources. it's like Company of Heroes, a dumbed down 3D graphics based tactical action game, not a professional grade real-time strategy game.
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TA4Life

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#12 TA4Life
Member since 2011 • 25 Posts

Now you are just making a fool of yourself SkaREO. You really have no clue about supcom fa. For example TLO, who was pretty good at both SC2 and supcom FA, has stated supcom FA is about 10 times as complex.

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TA4Life

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#13 TA4Life
Member since 2011 • 25 Posts

The thing that is so hard to understand for the average gamer, when they step into Supcom FA is that the economy is based on rates. Your comment about lack of scarcity highlights this misunderstanding, there is a scarcity in rates of resource income. The mass rate income is a function of map control and reinvestment of mass into mass extraction(there is definitely a limit here for any map). The power income is a function of infrastructure. The completely unique resource of build capacity is what allows you control over the relative rates of the 3 resources being streamed to the different projects. All this in real time on top of intense micro, massive maps and unparalleled tactical variety. I understand that you can't possibly understand what I am talking about, because it takes players weeks just to begin to understand how to control their eco. I would just like request that you don't refer to this game as specifically made for little children, its insulting, while most of the players who plays this game competitively are computer programers, university students, military, etc. We really don't get any kids wanting to play with us.

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TA4Life

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#14 TA4Life
Member since 2011 • 25 Posts

For those interested in seeing what this game is like, with their own eyes, and not base their opinion, on noobs that wander the forums, check out the immortals trophy tournament on FAF. It is being casted by a number of people on youtube.

http://www.youtube.com/watch?v=sg7EdfzxtVE

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deactivated-5bda06edf37ee

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#16 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

SupCom FA is the greatest RTS i have ever played. also, World In Conflict was pretty cool too, but in a whole different way.

e: honorary mention to Homeworld.