The GPU Guide: 6600GT - 8800Ultra / HD3870X2 - Performance and Technology

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guezz

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#1 guezz
Member since 2006 • 78 Posts

My official version on a English speaking forum

Look at the link above link for up to date information.

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guezz

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#2 guezz
Member since 2006 • 78 Posts

My official version on a English speaking forum

Look at the link above link for up to date information.

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guezz

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#3 guezz
Member since 2006 • 78 Posts
[color=blue]Technologies[/color][color=green]nVidia[/color]SM3.0 (PS3.0 and VS3.0) There are currently a significant amount of released games which supports SM3.0. The performance increases over SM2.0 are often not all that great. R4X0 based cards doesn’t feature SM3 (maximum SM2.0b (PS2.0b/VS2.0): X700-X850), which often performs similar as SM3.0 but has marginal support by the game developers. SM3.0 will in the future become more common and the result is mostly a performance increase. It’s easier for the game developers to support SM3.0 and SM2.0 and therefore disregard SM2.0b. SM3.0 will most likely get its breakthrough in the year 2006. HDR (High Dynamic Range Rendering) With the release of NV40 we saw a new type of HDR which uses FP blending. This type of HDR is being used in games like Far Cry and Splinter Cell: Chaos Theory. It’s important to emphasize that HDR with FP blending has nothing to do with SM3.0. ATI and nVidia just co-released SM3.0 and HDR with FP blending. There exists a different kind of HDR which utilizes INT10 or better. This method is supported by all ATI cards from the release of R300 (9700). Dark Messiah and HL2 EP1 are current examples on this approach to achieve HDR. HDR with FP blending will most likely be the most supported approach and will also provide the best precision. No HDR.....................HDR with FP16 blending   8xS Anti-aliasing It provides a very good result because it uses both supersampling (2x) and multisampling (4x). The performance hit is great which mostly restrict the usage to older games. Faster in OpenGL nVidia has for a long time dominated the OpenGL API. In games like Doom 3 will nVidia often perform 10 % better than a similar card from ATI. R5X0 has good OpenGL performance and will in many cases perform similar to G7X, although the overall performance is still somewhat lacking. Better Linux drivers nVidia has still better Linux support. ATI has now pretty decent drivers but their 3D (games) performance is very poor. Good support for AMD64/IA64 and FreeBSD. Linux users are advised to choose a card from nVidia if they play games. Digital Vibrance Control (DVC) It makes colours more vibrant. This is especially an advantage for those who have a cheap monitor with bland colours. This is mainly a love/hate feature.  SLI If you're buying the PCIe version among one of these cards you can connect two together. SLI can achieve up to 90 % extra performance when compared to a single card. Games which are limited by the CPU will not show a large performance increase. You need a SLI based motherboard to utilize SLI. ATI has Crossfire which is a response to SLI.  Positive things about SLI * It can give a large boost in performance, especially if you use high resolutions along with AA and AF. * You can add another card later * Up to 16xAA (8xS + 8xS -> 4xMSAA and 4xSSAA) is supported from 77.76 * Mixed vendors is supported from 8x.xx * Supports all games from 75.xx (global settings: AFR, AFR2 or SFR) Negative things about SLI * A substantial increase in effect usage and heat development. * It costs most often twice as much and a large performance increase is not guaranteed even if a SLI profile exists * It can reduce your total amount of PCI and PCIe slots for later hardware purchases especially if fitted with a large cooler * Games can be depended on profiles for optimal performance. This is the reason for still profile support despite all games being supported from 75.xx * Memory is not being utilized. 128 MB + 128 MB = 128 MB. This can result into a bottleneck despite having a raw processing power. A good example is 6600 GT SLI at higher resolutions with AA and AF enabled * No multi-monitor support while being in SLI mode * It’s more prone to tearing (often worse) than a single card * 1080i doesn’t work If you like a much more in depth overview of SLI please visit this page. [color=green]G7X[/color]Transparency AA This is a technology which smoothens out the edges of more AA prone objects like 2D partial transparent textures which don’t use normal geometry. These objects can be: leaves, vegetation or fences made of chain-link. The method provides a very large increase in IQ on these affected objects because MSAA don’t work. You have two choices: multisampling (light on resources and most often improves IQ marginally) and supersampling (more demanding but provides excellent IQ). AFAIK SS TAA provides IQ which is a bit better than ATI’s Quality Adaptive AA. NV4X is now supported from 91.45. MSAA.......................MS TAA..................SS TAA.....…...……....Performance (right: 1600x1200)     The pictures are taken from Beyond3DGamma corrected AA nVidia has finally introduced gamma corrected MSAA (must be turned on manually but is very light on resources) which ATI introduced in their R300. It’s a good decision by nVidia to let the feature be optional for the user since the desired effect may vary from display to display. [color=green]G8X[/color]DX10 (SM4.0) Microsoft has written this version from scratch, it’s not compatible with older OSs than Vista and has no support for older versions of DX – which is the reason for the Vista only DX9.0Ex. Some key features are: less overhead (time when nothing is done), more registers, geometry shading, obligatory support of features for graphic vendors and a larger texture limit – you can add more ”stuff” without a performance penalty. More about DX10 Unified Shader Architecture It’s important to emphasise that this isn’t a DX10 requirement. The shader unit can now process: vertex, pixel or geometry - a great potential for dynamic allocating of shader processing power. HDR FP blending + MSAA The first generation from nVidia which supports it. ”Perfect” AF This implementation of angle independent AF results in a almost perfect IQ, which is the best to date. Let the pictures speak for themselves:  The pictures are taken from ”The Tech Report”CSAA This a new method which reduces the amount of stored colour/Z-samples when compared to regular MSAA. The result is better performance, while providing similar IQ on polygon edges, when using the available options: 8xCSAA, 16xCSAA and 16xQCSAA for 4xMSAA and 8xMSAA than e.g. 16xMSAA. Stencil shadows and Transparency AA will only use AA equal z-samples (e.g. 8xCSAA on polygon edges and 4xAA on stencil shadow edges). What is CSAA? [color=red]ATI[/color]Temporal FSAA (TAA) This is a very useful AA method. When used it doubles the effective AA therefore making 4xAA from 2xAA. V-sync must be turned on when TAA is in use. TAA is only enabled when the fps is over 60, regardless of the current refresh rate. When the fps is too low you might experience flickering along edges if a limit didn’t exist. You can change both the fps limit and multiplier with ATI Tool and ATI Tray Tools.  3Dc Normal Map Compression 3Dc can be useful if games begin to use the technology. The purpose is to compress normal maps and therefore allowing game developers to use four times (nVidia’s DXTC5 support is limited to 2:1) the detail without sacrificing more VRAM. When used it can increase performance when compared to 3Dc not being utilized. Today only a few games support this technology: Far Cry 1.3, Pirates! and Tribes Vengeance. It’s difficult to predict how widely it’s going to be used in the future.  Faster in D3D based games When the D3D API is used ATI normally performs a bit better than nVidia. Better performance scaling when using AA and/or very high resolutions ATI is normally less penalized in performance when AA and/or very high resolutions are used. This can turn a tie into an overall victory. G8X on the other hand has good performance scaling under such conditions but the comparison isn’t fair till the release of R600. A bit faster in most games This is the natural outcome when the great majority of games use the D3D API. Crossfire This is ATI’s answer to nVidia’s SLI. CF is supported from R4X0. It can achieve up to 90 % extra performance when compared to a single card. Games which are limited by the CPU will not show a large performance increase. You need a motherboard which supports crossfire.  Positive things about Crossfire * It can give a large boost in performance, especially if you use high resolutions along with AA and AF * You can add another card later * SuperAA supports up to 14xAA * Mixed vendors and cards (when being in the same series, i.e. X800 XL with X800 CE) are supported * Supports Intel’s i975x and i955x chipset from 6.5 * Supports all games. If the game title has no profile in ATi's driver database, AFR rendering will be enabled as a default mode for OpenGL based games and SuperTiling for Direct 3D based games * Software CrossFire for X1900 and X1950 cards from 6.11. You don’t need a master card, also X1900 and X1950 cards can be mixed together. * X1300, 1600, X1800 GTO and X1800 XL doesn’t require a master card and an external connection cable from Catalyst 6.5. * X1950 Pro, X1950 GT and X1650 XT has a similar CrossFire solution as SLI! Negative things about Crossfire * Requires normally a master card and an external connection cable * CF pre-R5X0 is limited to max 60 Hz at 1600x1200 (a limitation in the compositing engine and single link DVI). R5X0 cards can display max 60 Hz at 2560x1600 due to a better compositing engine and dual link DVI * Games can be depended on profiles for optimal performance. This is the reason for still profile support despite all games being supported. * Severely limited control over the game profiles. Still no native control over rendering mode: AFR, SFR or SuperTiling. You can rename the exe-file to a game which uses the rendering mode of your choice (i.e. sam2.exe for AFR). * A substantial increase in effect usage and heat development * It costs most often twice as much and a large performance increase is not guaranteed * It can reduce your total amount of PCI- and PCIe slots for later hardware purchases especially if fitted with a large cooler * Memory is not being utilized (i.e. 128 MB + 128 MB = 128 MB). This can result into a bottleneck despite having a raw processing power * No multi-monitor support while being in Crossfire mode. If you like a much more in depth overview of Crossfire please visit this page. [color=red]R5X0[/color]Adaptive AA ATI’s equivalent to nVidia’s Transparency AA: “This is a technology which smoothens out the edges of more AA prone objects like 2D partial transparent textures which don’t use normal geometry. These objects can be: leaves, vegetation or fences made of chain-link. The method provides a very large increase in IQ on these affected objects because MSAA don’t work.” You can choose between Performance (much better IQ than nVidia’s MS TAA but has a greater performance hit) and Quality. AFAIK SS TAA provides IQ which is a bit better than ATI’s Quality Adaptive. The performance setting reduces the effective AAA with 1/2 when using 4x or more, while 2x doesn't work (i.e. 2xMSAA with 0xAAA). It’s important to emphasize that this technology has been unofficially supported by ATI from the release of R300 (9700). R5X0 hardware is on the other hand a lot less hit in performance than pre-R5X0 cards.  Better Anisotropic Filtering (AF) R5X0 can use angle independent AF which results in a improved IQ when compared to its competitor (G7X). See under the G8X section for more ”up to date” information.  HDR FP blending + MSAA Only R5X0 and G8X can use MSAA simultaneously with HDR FP blending. The “Chuck” hot fix (Oblivion) from ATI has shown us that HDR FP blending + MSAA isn’t just depended on the support from the game developers. Colour saturation The feature is very similar to nVidia’s Digital Vibrance Control: “It makes colours more vibrant. This is especially an advantage for those who have a cheap monitor with bland colours. This is mainly a love/hate feature.” ATI’s approach is hardware based while nVidia does it via software.  _________________________________________________ [color=blue]Media[/color]Video Decoding The cards listed have all video acceleration in one form or another. The purpose is to ensure a fluid playback (reducing CPU workload) which is especially important when playing HD content. Both ATI and nVidia have appalling HD IQ.- R4X0 * Supports decoding of major formats like: MPEG1/2/4, Real Media, DivX and WMV9. It’s very important to note that only VIVO cards can encode content from external devices (video camera, etc). * Supports techniques which improves IQ though the use of: deinterlacing and shaders. - NV4X * Supports decoding of major formats like: MPEG1/2/4 and WMV9 (PCIe; not 6800GT/Ultra). * Supports similar techniques as ATI to improve IQ. * The complete list of supported formats- R5X0 * Excellent decoding, while decent in the new formats: VC-1 and H.264 (including H.264 QuickTime). * Excellent Standard Definition IQ. * Avivo Video Converter looks very promising. - G7X * Very good decoding performance, also in the new formats: VC-1 and H.264 * Excellent Standard Definition IQ. * Purevideo costs: $20-50 , video acceleration and IQ enhancements are now included in popular playback software (PowerDVD, etc.). - G8X * Excellent HD performance * Excellent Standard Definition IQ. * The complete list of supported formatsDual-Link DVI (DLDVI) This is a essential feature for those wanting to run monitors using 2560x1600@60Hz (2560x1600x60 = 256 MHz > 165 MHz single-link DVI limitation). Single-Link DVI has only enough bandwidth to run up to 1920x1200@60Hz. High-Bandwidth Digital Content Protection (HDCP) HD-DVD and Blu-ray discs will eventually (2009?) begin to use full (AACS + ICT) HDCP encryption which will demand a HDCP ready video card with DVI/HDMI and a HDCP ready monitor/HDTV for HD resolutions (720p/1080i/1080p). The alternative is a downscaled image (540p) or no image for analogue connections and no image for digital connections.  AACS: HDCP encryption ICT: Decides what kind of image is displayed HDTV Output (YPrPb component) All cards listed supports it. [color=blue]Misc[/color]Power The graph is taken from The Tech ReportThis is a decent Internet based PSU calculator PCIe cards use a six pin power connector, while the great majority of AGP cards use four pins. There exists four (white here) to six pin (black here) connectors:  __________________________________________________ [color=blue]Final words[/color] I’m hoping that this thread can ease the decision making and therefore resulting into the right card for you. :) You must remember that softmodding is done at your own responsibility and can void any guaranty if discovered. If this makes you uncomfortable please disregard softmodding in your decision making. __________________________________________________ 18 February 07: Added: 8800 GTS 320MB, X1950 GT and provided more information about G80 performance. Update: video decoding (e.g. added G8X).
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ElectricNZ

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#4 ElectricNZ
Member since 2007 • 2457 Posts
Reaaaaaally nice thread.
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Aznsilvrboy

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#5 Aznsilvrboy
Member since 2002 • 11495 Posts
Wow this thread owns, i say sticky!
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bindip

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#6 bindip
Member since 2005 • 2585 Posts
Wow this thread owns, i say sticky!Aznsilvrboy
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inyourface_12

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#7 inyourface_12
Member since 2006 • 14757 Posts
sticky it
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_0V3RKI11_

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#8 _0V3RKI11_
Member since 2006 • 2267 Posts
Excellent guide as to what to buy, I definately think it should get put into the GPU buying guide sticky up top.
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Alpha_Omega69

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#9 Alpha_Omega69
Member since 2004 • 11840 Posts
Wow, that is the most amazing guide I have ever seen, if its ok with you, can I copy this and paste it in our Union? I will do so now and all the credit will go to you, but if there are any problems with that just PM me and ill take it off.
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guezz

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#10 guezz
Member since 2006 • 78 Posts
Wow, that is the most amazing guide I have ever seen, if its ok with you, can I copy this and paste it in our Union? I will do so now and all the credit will go to you, but if there are any problems with that just PM me and ill take it off.Alpha_Omega69
No problem, but check your inbox. :)
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Rob_101

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#11 Rob_101
Member since 2004 • 3291 Posts
Wow definitely a sticky, very useful and knowledgeable information, very good job!
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tadas11

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#12 tadas11
Member since 2005 • 1273 Posts
Nice guide, definetely should get stickied.
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guezz

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#13 guezz
Member since 2006 • 78 Posts
Up you go!
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TheDarthvader

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#14 TheDarthvader
Member since 2002 • 7916 Posts
whats 2xQ Antialiasing ?
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guezz

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#15 guezz
Member since 2006 • 78 Posts
whats 2xQ Antialiasing ?TheDarthvader
[QUOTE="ChrisRay"]2xQ: Quincunx is a special anti aliasing mode that dates back to the Geforce 3 series, Its share the same sample pattern as 2x. However a post processing pixel sharing occurs on ramdac which can decrease edge aliasing., This can introduce a "blur" effect to the screen. Once heralded as 2x performance at 4x Quality, it effectively removes edges better than 4x OGMS but inferior to 4x RGMS, Performance is in line with 2x multisampling.

*shudders* LinkyThe infamous blur-effect
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DarKre

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#16 DarKre
Member since 2003 • 9529 Posts
Very nice work. Sticky this indeed!
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perl2000

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#17 perl2000
Member since 2005 • 107 Posts
Great guide, TWO THUMBS UP!!!                 STICKY
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MajinFix

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#18 MajinFix
Member since 2005 • 480 Posts
hands down really nice
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DirkVDV01

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#19 DirkVDV01
Member since 2004 • 20155 Posts
Very nice. Now, for the hard part... I don't want to spoil the fun people, but I would rather see this added to either one of these stickies: - GPU Buying Guide and Future Cards - Help Build A FAQ Guide! The latter would be better with the addition of adding a new post that is reserved for future upgrades or new tech... Throw with whatever you can find at me, but I think you can agree with me on this that it would be better to add this to one of the existing stickies instead of making ANOTHER one. Otherwise, we will need a sticky on soundcards, CPU's, casemods, Orthos benchmark scores, Prime95 scores, PSU's, etc. as well...
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guezz

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#20 guezz
Member since 2006 • 78 Posts
Up!
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codezer0

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#21 codezer0
Member since 2004 • 15898 Posts
This thread is of epic proportions. You WIN! Good NIGHT, sir! 5/5! *applause*
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RazorGR

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#22 RazorGR
Member since 2005 • 1605 Posts
Another vote for a sticky.
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Makari

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#23 Makari
Member since 2003 • 15250 Posts
Aw, it took 2 more months for it to migrate from [H] to here! :D Thanks for bringing it over, though. Awesome guide.
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adam0926

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#24 adam0926
Member since 2006 • 5064 Posts
really useful guide thanks  
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guezz

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#25 guezz
Member since 2006 • 78 Posts
Up!
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Generalkill8888

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#28 Generalkill8888
Member since 2004 • 5305 Posts
[QUOTE="DirkVDV01"]Very nice. Now, for the hard part... I don't want to spoil the fun people, but I would rather see this added to either one of these stickies: - GPU Buying Guide and Future Cards - Help Build A FAQ Guide! The latter would be better with the addition of adding a new post that is reserved for future upgrades or new tech... Throw with whatever you can find at me, but I think you can agree with me on this that it would be better to add this to one of the existing stickies instead of making ANOTHER one. Otherwise, we will need a sticky on soundcards, CPU's, casemods, Orthos benchmark scores, Prime95 scores, PSU's, etc. as well...

I have to agree too, There would be like 7 stickies. Although this thread pwns Good Job guezz
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guezz

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#29 guezz
Member since 2006 • 78 Posts
[QUOTE="DirkVDV01"]Very nice. Now, for the hard part... I don't want to spoil the fun people, but I would rather see this added to either one of these stickies: - GPU Buying Guide and Future Cards - Help Build A FAQ Guide! The latter would be better with the addition of adding a new post that is reserved for future upgrades or new tech... Throw with whatever you can find at me, but I think you can agree with me on this that it would be better to add this to one of the existing stickies instead of making ANOTHER one. Otherwise, we will need a sticky on soundcards, CPU's, casemods, Orthos benchmark scores, Prime95 scores, PSU's, etc. as well...

If a mod can put my posts in the beginning then it isn't an bad idea, btw, are anyone updating it (the Buying Guide is pretty useless because of this)? If this thread becomes a sticky we will have a whopping six, although some of them could've been dropped ("Rate My Rig & Post Your Computer Specs/Pics! (56k)" and "Official 3DMark '06 PCHW Scores Rank Thread #2 (Dec 17 2006)").
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Krall

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#31 Krall
Member since 2002 • 16463 Posts
[QUOTE="guezz"][QUOTE="DirkVDV01"]Very nice. Now, for the hard part... I don't want to spoil the fun people, but I would rather see this added to either one of these stickies: - GPU Buying Guide and Future Cards - Help Build A FAQ Guide! The latter would be better with the addition of adding a new post that is reserved for future upgrades or new tech... Throw with whatever you can find at me, but I think you can agree with me on this that it would be better to add this to one of the existing stickies instead of making ANOTHER one. Otherwise, we will need a sticky on soundcards, CPU's, casemods, Orthos benchmark scores, Prime95 scores, PSU's, etc. as well...

If a mod can put my posts in the beginning then it isn't an bad idea, btw, are anyone updating it (the Buying Guide is pretty useless because of this)? If this thread becomes a sticky we will have a whopping six, although some of them could've been dropped ("Rate My Rig & Post Your Computer Specs/Pics! (56k)" and "Official 3DMark '06 PCHW Scores Rank Thread #2 (Dec 17 2006)").



It's unfortunately not possible to merge posts and I'm not sure I could sneak in a cut & paste manuver anywhere since your guide spans multiple posts. I do have an idea that may work for one big guide but I'll to look into it a bit.

I know that the current GPU sticky is a wee bit outdated so it's possible that I could swap them. Again lemme do some digging :)


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inyourface_12

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#32 inyourface_12
Member since 2006 • 14757 Posts
i think it would be great to swap this with the current older sticky
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slateman_basic

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#33 slateman_basic
Member since 2002 • 4142 Posts
So I have an observation/question

Would it/could it be better to have dual "good" video cards instead of one "great one?"
Like, would it be better to run two 7300 GTs instead of one 7900?
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RayvinAzn

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#34 RayvinAzn
Member since 2004 • 12552 Posts
So I have an observation/question

Would it/could it be better to have dual "good" video cards instead of one "great one?"
Like, would it be better to run two 7300 GTs instead of one 7900?slateman_basic
Since when is the 7300GT a good card? The answer is usually "no" - SLI/Crossfire setups are better for bleeding-edge systems or keeping your oldish rig abreast of things current. If you've already got an SLI motherboard and a 7600GT, I'd say get another 7600GT over buying something like a 7900GT just for money and upgrading reasons.
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slateman_basic

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#35 slateman_basic
Member since 2002 • 4142 Posts
[QUOTE="slateman_basic"]So I have an observation/question

Would it/could it be better to have dual "good" video cards instead of one "great one?"
Like, would it be better to run two 7300 GTs instead of one 7900?RayvinAzn
Since when is the 7300GT a good card? The answer is usually "no" - SLI/Crossfire setups are better for bleeding-edge systems or keeping your oldish rig abreast of things current. If you've already got an SLI motherboard and a 7600GT, I'd say get another 7600GT over buying something like a 7900GT just for money and upgrading reasons.



Ah, ok. I thought it was. At least, better than my 6800 . . .

So would it be better to just get two 7600 GTs and then wait for DX10 cards to get a little cheaper (like towards the end of the year)?
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RayvinAzn

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#36 RayvinAzn
Member since 2004 • 12552 Posts
[QUOTE="slateman_basic"] Ah, ok. I thought it was. At least, better than my 6800 . . .

So would it be better to just get two 7600 GTs and then wait for DX10 cards to get a little cheaper (like towards the end of the year)?

The 7300GT is a worse card than the 6800 for games - if you already have a card like the 7600GT or the 7900GS an SLI setup isn't a bad way to prolong an upgrade or get a better gaming experience, but if you're looking to upgrade your 6800, just go for a single-card setup. Since you mentioned two 7600GT cards, you can afford something like the X1950XT, which is a much better way to go than twin 7600GT cards.
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guezz

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#37 guezz
Member since 2006 • 78 Posts
[QUOTE="RayvinAzn"][QUOTE="slateman_basic"]So I have an observation/question

Would it/could it be better to have dual "good" video cards instead of one "great one?"
Like, would it be better to run two 7300 GTs instead of one 7900?slateman_basic
Since when is the 7300GT a good card? The answer is usually "no" - SLI/Crossfire setups are better for bleeding-edge systems or keeping your oldish rig abreast of things current. If you've already got an SLI motherboard and a 7600GT, I'd say get another 7600GT over buying something like a 7900GT just for money and upgrading reasons.



Ah, ok. I thought it was. At least, better than my 6800 . . .

So would it be better to just get two 7600 GTs and then wait for DX10 cards to get a little cheaper (like towards the end of the year)?

7600 GT SLI costs about $250 and for that price you can get a X1950 XT. The latter has about the same performance and single card > SLI/CF always (well, almost). In my opinion SLI/CF is only for bleeding edge rigs (two G80s) - else sell the slow card than go SLI/CF. 7950 GT is also a good choice (it's slower than a X1950 XT but significant cheaper).
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person69

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#38 person69
Member since 2006 • 475 Posts
my eyes are bleeding
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guezz

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#39 guezz
Member since 2006 • 78 Posts
my eyes are bleedingperson69
Care to elaborate?
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person69

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#40 person69
Member since 2006 • 475 Posts

not right now

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guezz

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#41 guezz
Member since 2006 • 78 Posts
18 February 07: Added: 8800 GTS 320MB, X1950 GT and provided more information about G80 performance. Update: video decoding (e.g. added G8X).
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macpop

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#42 macpop
Member since 2005 • 3991 Posts
ived seen this before on another site :? and plus we already have a sticky gpu thread
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DirkVDV01

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#43 DirkVDV01
Member since 2004 • 20155 Posts
ived seen this before on another site :? and plus we already have a sticky gpu threadmacpop
That's what I have been saying since day 1...
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guezz

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#44 guezz
Member since 2006 • 78 Posts
ived seen this before on another site :? and plus we already have a sticky gpu threadmacpop
Most likely posted by me, where, may I ask? I know we have a GPU sticky, which is very outdated - also I know this will never become a sticky. I don't see the problem, tbh.
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beex215

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#45 beex215
Member since 2006 • 1198 Posts
[QUOTE="macpop"]ived seen this before on another site :? and plus we already have a sticky gpu threadguezz
Most likely posted by me, where, may I ask? I know we have a GPU sticky, which is very outdated - also I know this will never become a sticky. I don't see the problem, tbh.

still a great thread tho.
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DirkVDV01

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#46 DirkVDV01
Member since 2004 • 20155 Posts
[QUOTE="macpop"]ived seen this before on another site :? and plus we already have a sticky gpu threadguezz
Most likely posted by me, where, may I ask? I know we have a GPU sticky, which is very outdated - also I know this will never become a sticky. I don't see the problem, tbh.

Look closely at what some have already mentioned here, then you will know what the problem is... Look at what macpop said if you still don't understand: "we already have a sticky gpu thread" I second that.
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inyourface_12

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#47 inyourface_12
Member since 2006 • 14757 Posts
i personnally think we need to either get our sticky updated or make this the sticky.
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DirkVDV01

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#48 DirkVDV01
Member since 2004 • 20155 Posts
i personnally think we need to either get our sticky updated or make this the sticky.inyourface_12
I vote for the update instead of another one or a new one. The old one is fine, just copy paste it. It wouldn't be any different of what the OP did..
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guezz

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#49 guezz
Member since 2006 • 78 Posts
[QUOTE="inyourface_12"]i personnally think we need to either get our sticky updated or make this the sticky.DirkVDV01
I vote for the update instead of another one or a new one. The old one is fine, just copy paste it. It wouldn't be any different of what the OP did..

Are you accusing me for plagiarizing? If so, read the end of the original guide which I have linked to (at the beginning) in this one.
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DirkVDV01

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#50 DirkVDV01
Member since 2004 • 20155 Posts
No I'm not... It's just that it's never going to be sure that you wrote it. If you wrote it, you deserve to get credit for it, but if it's not, how could you ever prove it that it's yours? You can't, anybody could have read the guide, created a username with the same name and copy paste the HTML code in the forum you just registered to, pasting a link to the original forum and claiming it's yours. Tbh, I've seen somebody here before a few months ago who said he wrote a very detailed guide about PC building. Turned out that it was just a simple copy paste job. He intended to FINISH the guide, but never did. Especially after I mentioned what I thought happened for real.