[QUOTE="FelipeInside"][QUOTE="QQabitmoar"]
There's only so long an extremely linear game that's very similar gameplay wise to every other mmorpg with the only difference being that...it's more linear and has more of a personal story (lol) than others can go on pretending to be healthy and doing fine. The reports are saying that most servers are on light, which means less than 100 players in a server. By comparisson, I see over 2k players on a niche pirvate server of a niche sandbox mmorpg I play....
QQabitmoar
How do you know light means 100 players? Are u in charge of BioWare servers? And what's wrong with personal story in an MMO? From reports. My friend who unsubbed said there were less than 50 people in his server most of the time and the indication was 'Light'.
On the story thing, I think it's just stupid in an MMO. You are playing the same personal story, watching the same cutscenes, killing the same bad guy every other play does. But isn't the same true for single player games? Yes, but in single player games you don't actually see the other dudes running around playing the same perosnal story you are, the big evil dude you just killed respawning a few minutes later.
Don't get me wrong, I'm all for a rich *baground* story and lore in an MMORPG. But when it comes to perosnal story, it seems kinda stupid to me how you are the chosen one etc etc and there are hundreds more 'chosen ones' running around you at the same time. I think MMORPGs should have a rich baground story and lore, as for a personal story, they should provide the tools to create your story yourself through interacting with other players. For example, I've mostly played on private servers in Lineage 2, and I've got countless stories of politics, wars, betrayals, drama etc.
Yes it sort of looks weird doesn't it, that's why I said that ToR works better as an Online Co-Op Game rather than an MMO
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