IMO FC2 should be compared with Warhound cuz both games present the same genere - open ended, realistic (quite) first person action shooters. Crysis will be a completly diffrent game scf-action shooter, this little aspect changes the whole gameplay. The fact is that that all three of those games have huge and destractable enviorments and awesome DX10 gfx, and physics just like the other 2. (check out this: http://www.gametrailers.com/player/23619.html )
Author of this subject said that FC2 has nice fire, wind and etc physics. remember that the very first game using this feature was CoJ on Chrome engine 2007. Warhound is being developed by the same great team(richer in exp. and ideas) on Chrome engine 2008, so dynamic fire and particles will be used in this game. Both FC2 and Warhound are about mercenaries, but FC2 shows us one huge level in Africa(up to 50 sq km) and Warhound has multiple enviorments all over the globe. You are free to choose when ,how and with what. On the other hand FC2 has got a living world just like in great Stalker-how much of this work, we dont know.
No one can say that any of this games is a rip-off, they came in their own time with their own original feautres.
PS: updated Warhound features:
Platforms: PC (Vista and XP), Xbox 360
Release date: TBD 2008
Warhound is an open-ended First-Person Shooter (FPS) set in modern times. In the game, you will play as an ex-Delta Force operative, now working for the world`s largest military company. In Warhound, you`ll complete a variety of challenging missions in battlefields around the world, while later uncovering a massive terrorist plot that targets the United States and thousands of its citizens.
Warhound focuses on complete freedom of choice, and as such, you will have unprecedented opportunities to pick your missions, weapons, battlefield tactics and vehicles. You will select mission start times, insertion/extraction points and the types (land, sea or air) of insertion. You will also need to keep on top of your training, finances and position in the highly-competitive mercenary market to ensure you receive only the most select missions. More successful missions equal more money, which can be used to buy new equipment and weapons for future jobs. Warhound`s innovative First Person Perspective (FPP) cover system will allow you to bring the battle to your enemies in ways you`ve never dreamed of before.
Key features include:
Unprecedented freedom of choice in an FPS -
- Tackle missions in the order you choose, create your own path through each mission`s objectives
- Plan your tactics and equipment load-outs
- Buy satellite photos, recon data and other intelligence about the battlefield situation
- Pick a deployment time and location, then pay for the means of getting in and getting out
Character development -
- Train your character in several skills, including climbing, repair, and weapons proficiency
- Skills are earned and developed as in the real world - for ex., shooting ranges improve accuracy, running tracks and climbing walls boosts cover and movement skills
- Develop and use skill specializations to gain advantages in combat; new skills offer fresh opportunities for advancement through the mercenary ranks, and new ways to complete missions
FPP cover system -
- For the first time in FPP/FPS games, you'll be able to use the innovative cover system, which will forever change your way of looking at FPS games. Use items, trees, buildings and other elements of the environment to hide from the torrent of bullets. Shoot at your enemies from behind safe covers.
Detailed and realistic economy -
- Earn money for each successful mission and by selling materials picked up on the battlefield
- Use your newly earned riches to buy weapons, ammo and new gadgets
- Invest in learning new skills
Constantly changing battlefields -
- Every mission is laid out differently each time you play it, enemy units take up new positions, post new patrols, lay traps in different locations, set up ambushes, etc.
- Enemy A.I. takes into account how you`re playing the mission, and counters with unique strategies and tactics
Interactive, destructible game environments -
- A fully interactive environment means plenty of surprises for the enemy - destroy buildings they are hiding in, set villages on fire to "smoke them out", cause avalanches and knock down trees to clear your line of fire or to create obstacles for the enemy and cover for you
Rivalry with other mercenaries -
- Climb up the career ladder and increase your reputation among the elite mercenaries of the world
- Successful players will earn prestige among their peers, which leads to better and more lucrative contracts
www.warhoundgame.com
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